Renaming the PC

Post » Tue May 15, 2012 10:43 pm

Per the thread title and description. The "player.setactorfullname newname" command from Oblivion doesn't work, anyone have a new one?
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matt oneil
 
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Post » Wed May 16, 2012 2:35 am

showracemenu also lets you rename your character.
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Danel
 
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Post » Tue May 15, 2012 6:02 pm

showracemenu also lets you rename your character.
But it used to cause a lot of problems in the past. Not sure if it does now.
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Victoria Bartel
 
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Post » Tue May 15, 2012 8:18 pm

Showracemenu works, but it distributes your levelup stats (health, stamina, magicka) equally across all three... So unless you were a jack-of-trades character and were doing this already, it would mess up your point distribution.
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helliehexx
 
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Post » Tue May 15, 2012 1:29 pm

Open the console, select your character, and then type "setname x," where x is the new name.
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Benito Martinez
 
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Post » Tue May 15, 2012 4:43 pm

Open the console, select your character, and then type "setname x," where x is the new name.
That doesn't work, "setname" is an invalid command. If you're referencing from memory you may be thinking of the "setactorfullname" command I already said doesn't work.

However, if any scripting gurus take a look at this, it seems "setactorfullname" is a valid command but requires a parameter - when I try to use this the feedback is "script saved not compiled - 'name' is an invalid parameter". What might be some likely parameters? Putting a number before or after the name does nothing. It seems the first item is the expected parameter, so a proper structure for this command would look like "setactorfullname missingparameter name" ?
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Adam
 
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Post » Wed May 16, 2012 4:18 am

Doesn't "shownamemenu" work anymore?
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Dona BlackHeart
 
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Post » Tue May 15, 2012 9:56 pm

That doesn't work, "setname" is an invalid command. If you're referencing from memory you may be thinking of the "setactorfullname" command I already said doesn't work.

However, if any scripting gurus take a look at this, it seems "setactorfullname" is a valid command but requires a parameter - when I try to use this the feedback is "script saved not compiled - 'name' is an invalid parameter". What might be some likely parameters? Putting a number before or after the name does nothing. It seems the first item is the expected parameter, so a proper structure for this command would look like "setactorfullname missingparameter name" ?

Incidentally, I was thinking of "setactorfullname," though I arrived at "setname" not from memory but from this article: http://cs.elderscrolls.com/constwiki/index.php/SetName

Re: setactorfullname, has anyone tried doing "help setactorfullname"?

Re: showracemenu: it works, but it screws with actives and skills. That's been stated twice in this thread. Why would you ask?
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Matthew Aaron Evans
 
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Post » Wed May 16, 2012 3:33 am

Showracemenu works as long as you do not change race or presets you can edit looks via sliders all you want and change the name at the end but do not change race or even move to another race do that and all your skills etc. will stay exactly as they are,either way save before you do this.
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Izzy Coleman
 
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Post » Tue May 15, 2012 6:55 pm

I can confirm that. I've changed name, appearance and six multiple times via ShowRaceMenu without any side effects.

Cipscis
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Emzy Baby!
 
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Post » Tue May 15, 2012 4:23 pm

And I can confirm that using showracemenu removes the "Highborn" passive even if you don't change race. We can all confirm lots of stuff. But if the two statements are "it is completely safe" and "something might happen," only one is supported by sufficient experience.
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Stephani Silva
 
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Post » Wed May 16, 2012 12:59 am

That doesn't work, "setname" is an invalid command. If you're referencing from memory you may be thinking of the "setactorfullname" command I already said doesn't work.

However, if any scripting gurus take a look at this, it seems "setactorfullname" is a valid command but requires a parameter - when I try to use this the feedback is "script saved not compiled - 'name' is an invalid parameter". What might be some likely parameters? Putting a number before or after the name does nothing. It seems the first item is the expected parameter, so a proper structure for this command would look like "setactorfullname missingparameter name" ?
I think the parameter is player,but im not sure. So the command would be "setactorfullname" player name.
Try that and see what happens.
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jason worrell
 
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Post » Tue May 15, 2012 6:05 pm

Make a masterless plugin with FO3Edit/GECK bearing a MESG form (FormID wil be [XX]000800 if FO3Edit). In its name field, type in the desired name. Load the plugin in Skyrim noting its load index and ~Player.http://geck.gamesas.com/index.php/SetActorFullName XX0000800. Save.

I'd messed up on my name and had a capital letter as the last letter of my first name and didn't realize it until later on, but didn't want to restart. That worked for me without any other changes to my character.
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Yung Prince
 
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Post » Tue May 15, 2012 7:33 pm

does player.setactorfullname (name) work?
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Nicole Kraus
 
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Post » Tue May 15, 2012 4:31 pm

does player.setactorfullname (name) work?
No. It needs to be a MESG form.
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naana
 
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Post » Wed May 16, 2012 3:37 am

I edited the string from an existing MESG to name my character, but I suppose an .esp probably works better.
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Sasha Brown
 
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Post » Tue May 15, 2012 5:49 pm

Make a masterless plugin with FO3Edit/GECK bearing a MESG form (FormID wil be [XX]000800 if FO3Edit). In its name field, type in the desired name. Load the plugin in Skyrim noting its load index and ~Player.http://geck.gamesas.com/index.php/SetActorFullName XX0000800. Save.

I'd messed up on my name and had a capital letter as the last letter of my first name and didn't realize it until later on, but didn't want to restart. That worked for me without any other changes to my character.

Thanks for the solution!
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Cagla Cali
 
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Post » Tue May 15, 2012 1:49 pm

No prob :)
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Laura Simmonds
 
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