Renee Gade III

Post » Thu May 03, 2012 4:00 am

She looks really good! Tough looking, but in a pretty country-woman kind of way. I can't wait to hear all about her backstory, when she decides to share it with us of course. :banana:
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TOYA toys
 
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Post » Thu May 03, 2012 1:59 am

I just hope you won′t forget about Saga...
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April D. F
 
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Post » Thu May 03, 2012 8:22 am

@ King Coin: here ya go:http://i936.photobucket.com/albums/ad208/xenaclone/annthraxx.jpg. :smile: Sorry if she's a little pixellated. You might be able to edit her face down smaller so she appears a bit smoother. Our Picassa program here in the office where I work isn't good enough to do anything other than crop or other minor edits.

...actually, I jsut put her in my profile pic. Looks smoother in that little space.
Oh, thanks. She does look better as the profile pic.

She looks feirce, that's for sure. Perfect for the Arena and sewer crawling.
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IsAiah AkA figgy
 
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Post » Wed May 02, 2012 7:29 pm

@Lady Mara: I was thinking her backstory would include losing a farm. Turns out, she was a former citizen of Kvatch. Her "farm" would have been somewhere outside the city walls. She's from Kvatch....I think we know the rest...


Great pic of Anne! I like her face a lot. It's pretty enough, of course, but there's a sort of intensity and thoughtfulness to her appearance that is unique. :goodjob:

YES exactly! She's got an intensity to her face, does she not? She's still a little too good-looking, but oh well. Old habits die hard. :lol:

I just hope you won′t forget about Saga...

I won't. The thing about Lady Saga's game is she has Erthor as a pet / follower / slave. The interaction between these 2 is gonna get addicting to me after awhile, and neither of my current Oblivion characters (Kate or Ann) are gonna have followers.

Erthor: "I hope we get to Skingrad soon. I've had enough of the wilderness for now..."

Lady Saga (high, pixie-like voice, slight British accent): "Oh grow up! Dont' you want to come with me and explore? Look, there's another Ayleid ruin, are you up for the challenge?"

*chooses "follow" :poke:

Erthor: "Okay. I'll be right behind you"

:biggrin:
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Sarah Knight
 
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Post » Thu May 03, 2012 1:38 am

Lady Saga (high, pixie-like voice, slight British accent): "Oh grow up! Dont' you want to come with me and explore? Look, there's another Ayleid ruin, are you up for the challenge?"
I can hear her in my head with that overly merry sound in her voice! :D
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Alessandra Botham
 
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Post » Thu May 03, 2012 4:35 am

Renee, since you were so kind as to share Lady Saga’s meeting with Erthor, I hope you don’t’ mind if I share Buffy’s on your thread. This is a small excerpt from Episode 11 of her Journal:

* * *

"Are they gone? All of them? Yes, I'm Erthor. Who are you? I've been too scared to leave since those walking dead moved in here. Are you here to rescue me?" The dark haired Bosmer with saucer eyes finally shut up for a moment.

"Yes, my name is Buffy. Well met, Erthor." I quivered the arrow. "Adrienne sent me, and I want you to come back to the guild with me. Oh, and yes, all the zombies are dead."

"Thank you, Buffy! Thank you so much! But you don't look like a mage."

Again, the 'don't look like a mage' stuff! I shouldered the bow, lifted my chin and planted both hands on my hips. "Would you like to wait for someone who looks like a mage?"

"Oh no!" Erthor gasped. "I-I meant no offense. Don't leave me. Please."

"Follow me then." I grabbed a burning torch from the wall and began to retrace my steps toward the cave's exit.

"Thank you again," Erthor chirped. "You're not from Skingrad are you? Is Adrienne mad at me? That's an awfully big bow. I'm starving. Do you know what the guild is having for dinner tonight? What kind of a name is Buffy? I'm right behind you. . . ."

The short trip back to the guild was uneventful. Erthor tagged along like a puppy, gushing his appreciation. I thought of my Bosmer mother and chuckled to myself. I could understand, perhaps, why she chose a Breton for a mate.

* * *

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NAtIVe GOddess
 
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Post » Thu May 03, 2012 12:29 am

"Thank you again," Erthor chirped. "You're not from Skingrad are you? Is Adrienne mad at me? That's an awfully big bow. I'm starving. Do you know what the guild is having for dinner tonight? What kind of a name is Buffy? I'm right behind you. . . ."

Oh boy that reminds me when Jericho meet Erthor, although both of then ended up being close friends :biggrin:

What I did folks is used one of my "pretend" mods. This one is called Renee's Alternate Beginning mod. Basically what you gotta to do install it is...

1). Go into the gamesave of a previous character. This gamesave must have been made before exiting the Tutorial sewers. In this case, I started this process with Lady Saga's gamesave.

2). Copy that gamesave from the PS3's Saved Data Utility onto a USB memory stick

3). Now exit the User ID that gamesave was from and enter a different User ID

4). SAVE the info from the USB into the new User ID's Saved Data Utility

5). Start Oblivion > load game > Saved Data Utility folder > open gamesave.

6). Lady Saga pops on, just before she exits the Sewers at the beginning of the game.

7). edit edit edit Class, Race, and Starsign.

:bowdown:

My steps were more simple :tongue:, the first time that I played Oblivion I made a separate save before exiting the tutorial dungeon, now when I want to make another character, I just load up that save :biggrin:

Also Ann looks freaking awesome! :biggrin:
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Lawrence Armijo
 
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Post » Thu May 03, 2012 5:35 am

That is AWESOME Acadian. :dance: I have to look up vanilla's Erthor text on UESP later because I'm pretty sure I remember what Lady Saga would have said to him. She was in "recruit" mode during that time period; every NPC she met she'd be saying "I'm Lady Saga! Wood elf in search of adventure, if you like you can join me?" stuff like that.....

@ killerpenguin: mm hmm, you did what I did in reverse I think, starting an alternate game, that is. . and thanks.

Ann looks "freaking awesome", that's true kp. You know what I'm realizing is she looks kinda like somebody I would have seen during my drug outpatient days. I voluntarily entered myself into an outpatient program 3 years ago (around the same time I was starting Renee Gade 2, matter of fact). Ann Thraxx looks like somebody who'd be in one of those programs. An alcoholic..OH! that's it! That Is It!!!

:woot: Ann's an alcoholic. That's it! No question about it! She's an alkie. Hell, I would be too if I lost my farm and the entire city I dwelled in burned to the ground. I dont' know if she's into skooma yet, but she's definately an alkie! Beer, wine, it don't matter. but she only likes cheap stuff! You don't find people in AA drinking the equivalent of Cyrodiillic brandy or Surille Brothers wine circa 399! Alkies just like beer. and cheap wine. That's Ann! :rock:

Sewer patrol will certainly harden her attitude for some more booze, for sure. Oh ...poor Ann!!! :cry: I'm there for ya sweetie!
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Lisa
 
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Post » Thu May 03, 2012 5:08 am

:woot: Ann's an alcoholic. That's it! No question about it! She's an alkie.
I just wait for you to make a male drunkard named Al Co′holich :D
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Benjamin Holz
 
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Post » Thu May 03, 2012 3:13 am

:woot: Ann's an alcoholic. That's it! No question about it! She's an alkie.
Make sure she doesn't go anywhere near Dive Rock when she gets tipsy. If she feels tempted, make here read Why I Fell Off a Cliff by Eileen Dover. :tongue:
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Conor Byrne
 
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Post » Thu May 03, 2012 10:33 am

Okay, she's done! YES! I nailed this one!!!! OMG I cant' wait to show her!!! Ann's gonna be so bad-ass!!!! She's hard-looking, all right! Where's my cell camera? Lol. DAMN out in the car!!!


Class is just "Fighter" for now, unless I think of something better. ;)

What I did folks is used one of my "pretend" mods. This one is called Renee's Alternate Beginning mod. Basically what you gotta to do install it is...

1). Go into the gamesave of a previous character. This gamesave must have been made before exiting the Tutorial sewers. In this case, I started this process with Lady Saga's gamesave.

2). Copy that gamesave from the PS3's Saved Data Utility onto a USB memory stick

3). Now exit the User ID that gamesave was from and enter a different User ID

4). SAVE the info from the USB into the new User ID's Saved Data Utility

5). Start Oblivion > load game > Saved Data Utility folder > open gamesave.

6). Lady Saga pops on, just before she exits the Sewers at the beginning of the game.

7). edit edit edit Class, Race, and Starsign.

:bowdown:

I don't understand why you took all those steps. Is there something I'm missing? I have a save from my first character that's made right before exiting the sewers, when I want to make a new character I just load it and click the sewer grate which let's you edit everything. Why change user id's and all that?
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Sheeva
 
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Post » Thu May 03, 2012 3:03 am

I don't understand why you took all those steps. Is there something I'm missing? I have a save from my first character that's made right before exiting the sewers, when I want to make a new character I just load it and click the sewer grate which let's you edit everything. Why change user id's and all that?
I guess she wanted to keep all Saga′s data on another User on the PS and Ann on one. That way she can easily access both of them whenever she wants. I have done this on PC when I wanted different characters on the same game; but as I′m on PC I just switch the folders containing the savegames data.
I guess Renee did this to Kate and other characters too but I don′t know how many User ID′s you can have on the PS.

And maybe I′m totally off here :ahhh:
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Kristian Perez
 
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Post » Thu May 03, 2012 12:50 am

I don't understand why you took all those steps. Is there something I'm missing? I have a save from my first character that's made right before exiting the sewers, when I want to make a new character I just load it and click the sewer grate which let's you edit everything. Why change user id's and all that?

Because this way I won't wind up erasing any of Lady Saga's saves by accident. That could easily happen, as I tend to rush-save often. Imagine getting deep into your favorite character's game, to the point that you get far into some important questlines. Now imagine yourself starting an entirely different character on that same user ID, and then at some point accidentally erasing your older game, or an important save.

:facepalm:

The PS3 allows 16 different User ID's, I think I'm currently using half of them with various characters.
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patricia kris
 
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Post » Thu May 03, 2012 1:25 am



Because this way I won't wind up erasing any of Lady Saga's saves by accident. That could easily happen, as I tend to rush-save often. Imagine getting deep into your favorite character's game, to the point that you get far into some important questlines. Now imagine yourself starting an entirely different character on that same user ID, and then at some point accidentally erasing your older game, or an important save.

:facepalm:

The PS3 allows 16 different User ID's, I think I'm currently using half of them with various characters.

Lol guess I was always patient enough to wait for the Ps3 to tell me what character the save was for before I saved over it.
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Micah Judaeah
 
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Post » Thu May 03, 2012 7:11 am

Glad to be of service
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Big Homie
 
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Post » Thu May 03, 2012 10:21 am

Man. so I don't know what it is, but this roleplay with Ann Thraxx is already much different than any I've ever had before, and she hasn't even really done much of anything yet! This one is very heavy and almost dream-like.

Where I left off: she's standing on the shores of the Waterfront district, looking west. The village is behind her. West is traditionally often the direction that signifies death. That's something I learned recently.

She's thinking of Kvatch. What happened there. :violin: She stares up at the clouds. Just standing there, looking at the water and the clouds.

I got hte urge to stare at the clouds while RP'ing Ann. I noticed they're in layers, and then I noticed that higher layers seemed to be moving slower than the lower-level clouds. This gave me the urge to learn about clouds!

I did an internet search and found a website that describes different level clouds. The higher levels are called cirrus, these are the thin and wispy clouds way up high. The lower ones at that moment could be classified as altostratus I think. I dunno...I'm just learning this stuff.

Anyways, back to Ann. :rolleyes: :)

After reading about clouds, I returned to her game. It's now dark outside. Oops. forgot to pause.

I stand there for a few moments with her, now I get the urge to walk into town. She starts doing so. Ann hears somebody mention the Fighter's Guild is hiring new members "if you've got the stones for it". But right now Ann is way too sad to even think about work.

A woman walks by, looks at Ann, and keeps walking. She walks to her shack and slams the door. Ann starts thinking of the gigantic gate into Oblivion that just showed up....right outside the city gates. :stare: It just showed up out of nowhere.

ann walks past a pirate ship. There's 3 or 4 pirates outside. Ann stares at them a moment. She starts thinking about Kvatch again.

EVERYONE she knew there could be dead. all of them. :ahhh: Did these pirates know this too?

Ann turns right and walks up the causeway there. A group of 4 NPCs in a row walk past her.

"Hi!" :)

"What is it now?" :swear:

"Hello!"

"You've got my ear. Let's hear it."

All of them so cheery and unaware. Or did news of what happened make it into the rest of Cyrodiil yet?

Ann stood now on the bridge between the Waterfront and the little tower. Stood there looking at the water. she stood there all night while i was typing this.

7;17 am Now it's getting light, the sky rosey. She's gotta pick herself up. These people around her aren't bad people, she realizes. They're here to help. But she can't stop thinking about it...the horror

:fear:

She walks towards the Imperial City door on the Waterfront and sees something which finally makes her smile. :) She names him "Lucky". This is the paint horse which sits just outside the door into the Temple district. I happen to know this horse can be ridden. As long as you don't get too far into the wilderness with him, this particular paint horse will eventually return to his spot just outside the city door, if the rider dismounts him. It takes awhile, but eventually he does come back.

Ann stands outside with the horse, being warmed by the sun. She feels good standing here with him. The clouds above are now thin and wispy, with no lower layers. Cirrus clouds. They're mostly ice crystals.

Ann realizes the horse might be owned. Otherwise, he'd be in a stables. But she wants this horse to be her first friend.
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Claire Mclaughlin
 
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Post » Thu May 03, 2012 7:53 am

Very neat, Renee!
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Kelly James
 
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Post » Thu May 03, 2012 9:51 am

Sorry for the double post. smaller posts are easier to edit than larger ones.

Ann decides she's gonna ride the horse. Why not? She worked sometimes for the stables in Kvatch, she knows plenty about horseriding. Plus, nobody's around to witness this, in case this is a crime!

So she gets on the horse, starts riding out of town. She remembers the stables where she was dropped off by the carriage from Skingrad.

During the attack on Kvatch, Ann happened to be outside. She spent most of her time outside Kvatch, actually. she liked the sun and wind and rain. She preferred the outdoors, only venturing into town to do market work, selling the flowers and leaves and berries she found was how she made the bulk of her money. :smile: But there was no warning. Nothing. This HUGE gate just showed up as Ann was picking some strawberries. That thing was HUGE. :ahhh:

:cold: Urgh....gotta stop thinking about it.

Ann walks and find the stables. There's a man over there. A Breton? Imperial?

She dismounts Lucky, who starts walking away.

The man is an Imperial. His name tag, which is sewn into his shirt, is Brelus Gawey. He's mean-looking and unfriendly. Ann wants to talk to him, to see if she can work with him. She needs to work with the horses. She misses it, and it would make her happy to be with them. There's a LOT of horses here, too. Look at them all!

She greets Brelus, who tells her something about "orcs and horses". Ann's a little to preoccupied to remember what it was. She thinks he said an orc owns the stables. And orc? Yuck. :yuck: Ann hates orcs. Good. She's distracted now. For the first time in days, she's finally not thinking about Kvatch.

"My name is Ann. Ann Thraxx. I'm a citizen of Kvatch, have you heard about Kvatch yet?"

"Sure, some think horses are for riding", Brelus goes on, rudely ignoring poor Ann. "Then again, some of us are orcs. and you know...orcs and horses...."

What is this guy talking about?

"I'm looking for work. I've noticed you've got lots of horses here, i'd like to work with them. Is that okay, sir?"

"There's something strange about Idev Lynordan. I heard she was climbing up the chapel, just so she could jump off!" Brielus says.

okay....this guy is obviously an idiot. HE's also rude and Ann doesn't like him very much. :mad: But at least she's distracted. This is good.

Ann walks into the stables, and sees a beautiful white horse. Wow, she's so handsome! The stable is packed with horses. Look at them all! Suddenly, a figure comes RUNNING out of the midst of them. :bolt: Obviously a stablehand. It's a lady with short cropped hair. Her shirt identifies her as Restita. Restita also looks a bit unfriendly.

"Oh hellos my good lady. My name is Ann Thraxx! Beautiful stables you've got here!"

"Yeah, Restitta Statilllia, I work at the Chestnut Handy Stables. Have you seen any of our horses? Oh. It's just that they're missing".

Now she seemed sad, not so unfriendly anymore. What is the deal with these stable hands and horses?

"My name is Ann Kvatch" Ann stumbled with a Romulan Slip. " I mean Ann Thraxx. :facepalm: I'm a citizen from Kvatch. Have you heard? The daedra appeared from nowhere and attacked the city!! "

"We stable horses for folks in the Imperial City!" Restita informed Ann sternly. "We'd sell horses too, if we could keep track of them"

"What is thee problem with horses? You and your partner seem tense."

"The fighter's Guild is recruiting again", Restita changes the subject "not a bad way to make some money, if you've got the stones for it".

Oh. Ann gets it. These poor folks are employed by the city. They're paid to stay here, but are having some sort of problem, has something to do with an orc. But they're not supppoed to talk about their problem.

"I see. Well you're not hiring, so guess I'll move on". Ann says sadly. "Sorry to trouble you".

"Be seeing you."

It's now getting dark and Resita holds a torch. She keeps a close eye on Ann :stare: As Ann walks thru the chestnuts and the paints, the blacks and the bays, Ann hears footsteps. It's Restita. She follows Ann as if she doesnt' trust her. :stare: Okay! I get it!

Ann walks towards what's left of the sun, looking west again. :(
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Alexander Lee
 
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Post » Thu May 03, 2012 9:00 am

I feel bad for Ann. First the Kvatch thing and then all the rudeness from the Imperial City people :sad: I hope her luck changes soon :goodjob:
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MatthewJontully
 
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Post » Thu May 03, 2012 4:35 am

It is dark now. Ann has been up for nearly 2 days. :yawn: She'd like to sleep but she fears that nightmares will return. She decides to walk back to the Abandoned Shack (so named, even though people live there) and try to get some sleep.

Lucky is nowhere to be seen, and it's obvious that Ann can't take any of these horses, since Restita clearly informed her theyr'e all owned>

As Ann walks back to the Waterfront, she looks up. Cumulus clouds. These are mid-atmosphere, showing up when the weather is fair. There are no cirrus clouds, the upper atmosphere is clear. Ann is barefoot and walks briskly. Suddenly it's THERE. The terror. The fear! She starts running. Gotta get around people again! What if a gate opened up out here RIGHT NOW?

Ann got lucky in Kvatch. She was located some distance away from the gate outside the city when it showed up. She went completely unnoticed while the daedra poured forth in the distance. There were LOTS of them, too. She watched as an old friend at the stables was immediately felled by a giant red-scaled-looking being with a giant mace. The guards tried to help but were killed within less than a minute. :ooo: Ann had no way to help. Nothing to protect herself with. The daedra kept pouring forth ane then....THERE IT WAS.....

Ann would never forget this the rest of her life. Not if she lived to be a hundred. That thing. That GIANT thing. It waliked, like some huge monster. But it was mechanical. :obliviongate: Itwalked on its feet and had a giant, cone-shaped drill on its face. This machine walked slowly, Ann terrifiedly noticed. And it buried itself then! It buried itself, right into Kvatch's giant gate!

:brrr: Brrr. As ann made her way back into the Waterfront, she fnially slowed. Lucky had not made his way back to his spot yet. Ann hoped he would return.

Ann stood now, safely by the Waterfront. She stood here on the bridge the rest of the night. If a gate opened here and now, she would at least have plenty of options to escape again. She would not run into the city, though. What would teh point be?

As the sun rises now on Day 4, Ann walks back to the Abandoned Shack. The boys should be up now, which means their skanky beds would be free. :lol: But they would eventualy leave the AS and loiter on the Waterfront, leaving Ann to get some sleepy, safely in daytime. If she had a nightmare, she could at least wake up to a nice, sunny day outside.

As she crosses the bridge, a well-dressed lady in a blue dress walks towards her. The lady looks courtly, her hair coiffed like she's had it done by a serveant.

"Hi there" she says. She's got a pleasant Breton accent and her name (sewn into her dress with gold stitching, is Marana Rian. This was the Imperial's doing...that whole name-identification thing. Uriel Septim himself enacted the rule. All Cyrodiilic citizens needed to have their name identified somewhere on their clothing. it was a way to "keep the citizens of Cyrodiil safely under the protection of the law" Uriel said.

Ann looked at Marana, with her cultured ways and soft ivory face, and decided to move on. What would such a lovely lady be doing here on the Waterfront with us? Ann wondered.

Amm sees the dark elf who lives in the Abandoned Shack. His name is Dralas. Good, he's awake, which means his bed is free.

"Ooohhhhh. Hellow" he says, looking at Ann slyly. He sounds mistrustful to Ann.

"How thee this morning?" Ann says, trying not to think of her past.

"Well met!" :yes; he says, looking at Ann nicely. :) He smiles. Ann needs this smile.

"if you don't mind, I need to use the shack again. I won't be much trouble, honest!"

"The fighter's Guild is recruiting again! Not a bad way to make some money, if you've got the stones for it!" Dralas announces. Maybe this is his subtle hint to Miss Thraxx. A hint to get a job and move out?

"I won't be much trouble. Here, I've got a little gold. she offers.

"Certainly" Dralas says, but he won't accept the gold. (his Disposistion towards Ann is already maxed)

"Well okay, guess I'll get some sleep then."

"Goodbye!"

Now a line of three citizens walk up past Ann.

"Hello!" :D

"Hellow there!"

"Everybody needs a copy of the Black Horse Courier!"

Black Horse Courier? The newspaper? They have that here in the Imperial City? Would they have an article on Kvatch? Were there any survivors?

"have a copy of the Black Horse Courier! It's the only way to get some real news!"

He hands Ann a copy. It's not about Kvatch, it's about some theif known mysteriously as the "Gray Fox".

She reads it, then tosses it on the ground as the sun rises and the day warms. She's not sure if she happy or sad about the lack of information on Kvatch.

"Hi!"

"Greetings Imperial!"

a couple more villagers say.

Ann uses her broom to sweep up the front of the Abandoned Shack before going inside, eating some boiled rice, and falling quickly asleep.
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Rhi Edwards
 
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Post » Thu May 03, 2012 10:17 am

Ann slept for 13 hours straight, right by the fireside.

"how do you do?" Hillod the Outlaw says nicely when Ann awakes. He's a nice Redguard, has another nice smile for Anne. :) Dralas the dark elf is also pleasant.

"Good morning? Is It morning? Or afternoon? I think I've been here awhile."

"A pleasure to speak with you".

"How fare thee, sir?"

"I helped build Ravenrock, I had some trouble with tehe law so now I'm here. Pretty soon I'll head out to the Imperial Reserve, try my luck there".

"Imperial Reseve? Of what do you speak of, sir?"

"The assassinations! What else is there to talk about? Perfectly planned and executed! The blades perfectly useless. Complete disaster!" he says.

"you speak of Kvatch? What do you know?" Ann says, terrified!

"Yoooo too". Hillod says, apparently unaware of the horror which occured.

She walks over to Dralas now...

"I hope I can help"

"have YOU heard about Kvatch yet? The horrors which happened there?"

Samuel Bantien used to be a wild one!" the dark elf informs "they say he used to be a locksmith!"

Oh good. No news on Kvatch. No news on those terribe beings called "daedra". At least everything is safe.

Ann turns now, looking to the floor. A lovely red apple is there, and Ann can't resist eating it. As she picks it up and does so, the Shack's occupants don't mind. that fellow who informed her the Abandoned shack dwellers would be friendly apparently was right. Ann relaxes and eats the apple, glad to know the guards wouldn't be callled just because she's eating their apple.

As she eats, Hillod starts talking about the "Blades" and some sort of execution again with the dark elf, but he's obviously not talking about kvach. That much has been established. What was going on with Cyrodiil lately?

She walks outside, to see it's early morning. :yawn: Cirrus clouds high n the air, with some mid-level cumulus clouds forming on the horizon. She looks west again for a moment, then firmly decides she's not gonna do this today. Today, she's gonna get into town, get amongst some people. Good thing about the Imperial City (Ann has heard) is that it has plenty of exits. it also has plenty of places to hide, in case of another attack.


She remembers she found a pair of sandals in an open-topped sack in the Shack, and puts them on. So her entire outfit is a stitched green shirt, sack cloth pants, and these sandals. She's got a torch on her belt, a mysterious iron key, a set of lockpicks (which she can't use very well) and 5 gold

She walks along the Waterfront, looking for herbs or flowers she can pick and sell.

"Don't be the last to read today's ..Black Horse Courier" the crier announces, yelling straight into a Breton woman's face. :lol: Ann laughs.

She walks, her flower expedition so far unsuccessful, when she comes to a small graveyard just suoth of the village. This graveyard is old and unkempt, its stones leaning and broken. Death. no. NO! No gravestones! No thinking of death!

She walks and finds a Nirnroot, one of those weird singing plants. She doesn't really know why they sing or what their effects are, she just knows she can sell it. so she picks the Nirnroot.

Now she walks towards the area where she met Lucky. To shorten the trip, Ann decides to swim across(**). Even though she is (was) a citizen of Kvatch, and there's no water nearby, Ann learned how to swim when she was young and still knows how.

(**)this is from one of my ancient Tabletop gaming rulebooks. You have a certain amount of IQ points, the more IQ points you have, the more skills and spells you can possess. Ann has an Intelligence of 40 in TES rules, which translates to about 10 IQ points in The Fantasy Trip. Swimming costs 2 IQ points. Ann also knows currently about running long-distances (2 points), horseback riding (1), how to use a sword (2 points) and how to use a sheild (1 point). Since this = 8 points, Ann has enough wits left to learn some more. She might wind up learning a couple spells(**)

Ann dives under, looking into the clear water for clams or fallen treasure. But there's nothing here. She didn't expect ther would be anything of value down there.

She walks on the small beach and looks towards the door. Lucky is not back yet. Uh oh. :nope: what did I do?

Dressed in her ragged clothing, Ann decides to walk into the city. Its "Temple District".
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Queen
 
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Joined: Fri Dec 29, 2006 1:00 pm

Post » Thu May 03, 2012 7:08 am

Such nice little stories :happy:

Edit: Or was it Sutch...? :ermm:
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Oyuki Manson Lavey
 
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Joined: Mon Aug 28, 2006 2:47 am

Post » Wed May 02, 2012 10:44 pm

arrrrrgh I KENW IT WOULD HAPPEN1!!! GRRRRR

Just wrote anotehr block of text, and it somehow got lost. I think I hit the back button Dammit! Well at least I got a good story going.

Ann basically walked into the Temple of the One, and found her self mystified by the fact that there's no altars or pews. The residents inside the Temple (a catperson and a high elf) also seemed avoidign the issue of whatever is going on out there, and Ann is getting sick of their casual attitude. They KNOW something is going on out there, yet refuse to discuss it!

I'm mad because I wrote this whole bit where Ann finally loses it and starts crying :cry: for hours, standing off in an alleyway somewhere. She found some mushrooms, though, 6 of them. She ate one and will sell the rest.
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Baylea Isaacs
 
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Joined: Mon Dec 25, 2006 11:58 am

Post » Thu May 03, 2012 3:57 am

Such nice little stories :happy:

Edit: Or was it Sutch...? :ermm:

Sutch? Of what do thee speak, mighty God mirocu?
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renee Duhamel
 
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Joined: Thu Dec 14, 2006 9:12 am

Post » Thu May 03, 2012 1:15 am

Sutch? Of what do thee speak, mighty God mirocu?
As I am confusing even to myself, I′m afraid I cannot answer that question :P

But give my regards to Ann :yes:
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Sierra Ritsuka
 
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Joined: Mon Dec 11, 2006 7:56 am

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