[WIPz/RELz] Reneer's Dialog Mod

Post » Wed Mar 30, 2011 4:03 am

A pity :( ! Have any more items on your to-do list for this mod ? And does the latest version incorporate the following changes :
. The name of the actor who talked the response : For instance, something like Rohssan(formatted in bold or something alike ) : Welcome to A Fighting chance.
. A spacer b'ween 2 printed responses.
Yes and yes.

Text looks like this:

NPC Name:

Dialog

NPC Name:

Dialog Two
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Fanny Rouyé
 
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Post » Wed Mar 30, 2011 2:06 pm

Wonderful ! and an answer for Have any more items on your to-do list for this mod ? please .... ( hmmm I do like to pester )
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Christina Trayler
 
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Post » Wed Mar 30, 2011 10:35 am

Wonderful ! and an answer for Have any more items on your to-do list for this mod ? please .... ( hmmm I do like to pester )
I'm looking into trying to completely overall the dialog system, or at least make it so that player responses can be longer than 38 characters.
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Quick Draw III
 
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Post » Wed Mar 30, 2011 1:18 am

I'm looking into trying to completely overall the dialog system, or at least make it so that player responses can be longer than 38 characters.

I know you don't like me, but bear with me - I thought that limit was hardcoded ! Have you found anything that points otherwise ?
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Dan Scott
 
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Post » Wed Mar 30, 2011 2:25 am

I know you don't like me, but bear with me - I thought that limit was hardcoded ! Have you found anything that points otherwise ?
It is hard-coded, but that doesn't mean there aren't ways of getting around it. :P
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phil walsh
 
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Post » Wed Mar 30, 2011 5:03 am

It is hard-coded, but that doesn't mean there aren't ways of getting around it. :P

What did I ever do to you, that you keep evading my questions :lol: Thanks anyways, for the great mod.
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Marcin Tomkow
 
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Post » Wed Mar 30, 2011 8:41 am

What did I ever do to you, that you keep evading my questions :lol: Thanks anyways, for the great mod.
After testing:

1.) The limit isn't hard-coded at all (just need to modify ConstructionSet.ini file and modify values.)
2.) There is no big issue with having multiple lines of text in the player's responses, aside from the little 'selection' thing not filling up everything.
3.) Version 0.93 should have the ability to deal with multiple lines of text for player responses, as well as a modified UI.
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Marion Geneste
 
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Post » Wed Mar 30, 2011 4:29 am

Reneer's Dialog Mod 0.93 Released!

0.93 - Completely changed how Oblivion's dialog menu looks and functions. Added in support for multiple-line player responses. Modders need to modify the ConstructionSet.ini file in order to increase the number of characters the player's response will have.
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phillip crookes
 
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Post » Wed Mar 30, 2011 8:35 am

After testing:

1.) The limit isn't hard-coded at all (just need to modify ConstructionSet.ini file and modify values.)
2.) There is no big issue with having multiple lines of text in the player's responses, aside from the little 'selection' thing not filling up everything.
3.) Version 0.93 should have the ability to deal with multiple lines of text for player responses, as well as a modified UI.


I suspect this will make a lot of quest makers very happy. Nice find! I just recently reinstalled Morrowind and had forgotten just how much better that dialogue was. It's great to see it coming to Oblivion.
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mollypop
 
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Post » Wed Mar 30, 2011 12:08 pm

This is a great creation...thanks!

PS...I am glad the Red Wings won 4 to nothing today...
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Ron
 
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Post » Wed Mar 30, 2011 2:36 pm

This is a great creation...thanks!

PS...I am glad the Red Wings won 4 to nothing today...
Hehe. You and me both.
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Melly Angelic
 
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Post » Wed Mar 30, 2011 7:09 am

First, let me say that this is bloody brilliant. However, I'm experiencing some http://i227.photobucket.com/albums/dd171/misterPEB/ScreenShot27.jpg, and I was wondering if it was normal.

First, as you can see from the top left of the image, I'm getting text describing what menu item my cursor is hovering over.

Second, my available dialogue topics are very far apart... are they supposed to be?

Third, the gold colour of the dialogue topics is very hard to read on top of the message box. I know that that's Oblivion's original colour, but a darker colour would make it easier to read (I don't know if that's a possibility; I have NO idea how that kind of thing works)

Finally (this isn't an issue with the mod per se, as it seems to working just as it's supposed to be. More like a feature request or somesuch), sometimes, after a character speaks his/her last line of dialogue, I get kicked back into the game (out of the dialogue menu). This is supposed to happen, but since the speech box doesn't automatically scroll down, I can't read that last line of dialogue. Usually, I'll wait until I have dialogue options, and then scroll up and read to the bottom before speaking (for a reason similar to #3, AND because I currently play with no sound at all, I can't read the dialogue lines as they appear). Since I get kicked out of dialogue mode WITHOUT receiving dialogue topics, I have no chance to scroll up and read what the character said. I was wondering if there was any workaround to this.
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Calum Campbell
 
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Post » Wed Mar 30, 2011 5:55 am

There seems to be an issue with anyone who has a drastically changed UI like Darnified, because all the text ends up way off center of the menus. When I turn off the .esp and try to play the game it crashes - I'm guessing that's because of the altered xml file.

Could anyone provide me with the original?
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Jordan Fletcher
 
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Post » Wed Mar 30, 2011 2:02 am

There seems to be an issue with anyone who has a drastically changed UI like Darnified, because all the text ends up way off center of the menus. When I turn off the .esp and try to play the game it crashes - I'm guessing that's because of the altered xml file.

Could anyone provide me with the original?


That makes sense, as I'm using DarNified Dark UI.
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Louise
 
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Post » Wed Mar 30, 2011 11:40 am

Nevermind, I got it fixed.

There might have to be alternate xml files for different UIs available.
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katie TWAVA
 
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Post » Wed Mar 30, 2011 9:17 am

First, let me say that this is bloody brilliant. However, I'm experiencing some http://i227.photobucket.com/albums/dd171/misterPEB/ScreenShot27.jpg, and I was wondering if it was normal.

First, as you can see from the top left of the image, I'm getting text describing what menu item my cursor is hovering over.
Oops. I forgot to remove that after testing. I'll fix it soon.

Second, my available dialogue topics are very far apart... are they supposed to be?
Yes, they need to be in order to allow for multiple response lines from other mods.

Third, the gold colour of the dialogue topics is very hard to read on top of the message box. I know that that's Oblivion's original colour, but a darker colour would make it easier to read (I don't know if that's a possibility; I have NO idea how that kind of thing works)
I can easily change that.

Finally (this isn't an issue with the mod per se, as it seems to working just as it's supposed to be. More like a feature request or somesuch), sometimes, after a character speaks his/her last line of dialogue, I get kicked back into the game (out of the dialogue menu). This is supposed to happen, but since the speech box doesn't automatically scroll down, I can't read that last line of dialogue. Usually, I'll wait until I have dialogue options, and then scroll up and read to the bottom before speaking (for a reason similar to #3, AND because I currently play with no sound at all, I can't read the dialogue lines as they appear). Since I get kicked out of dialogue mode WITHOUT receiving dialogue topics, I have no chance to scroll up and read what the character said. I was wondering if there was any workaround to this.
Hmm. I didn't think of this occurrence... and I don't think there is any way to get around it at the moment.

There seems to be an issue with anyone who has a drastically changed UI like Darnified, because all the text ends up way off center of the menus. When I turn off the .esp and try to play the game it crashes - I'm guessing that's because of the altered xml file.

Could anyone provide me with the original?
Not to be rude, but it does say in the ReadMe that this mod currently isn't compatible with UI modifications like Darnified UI. And it also is a good idea to back up the old XML files before you use this mod (this is also mentioned in the ReadMe.)
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Hope Greenhaw
 
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Post » Wed Mar 30, 2011 11:03 am

Oh, well that is my mistake then.

I've modded and played Morrowind extensively for about four years and I guess I jumped the gun on this one.
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Amysaurusrex
 
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Post » Wed Mar 30, 2011 8:05 am

He-He :evil: New version ! The limit wasn' hard coded, you say - I clearly remember someone saying ( and many others agreeing ) that it was and the change to the CS ini file didn't change things in-game :shrug: I shall see how it works out with my new-born installation. And how about posting an updated screenshot and/or video ?
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Alina loves Alexandra
 
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Post » Tue Mar 29, 2011 11:53 pm

Reneer's Dialog Mod 0.94 Released!

0.94 - Fixed color issues on player response text, removed debug messages.
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Brandon Wilson
 
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Post » Wed Mar 30, 2011 10:55 am

Reneer's Dialog Mod 0.94 Released!

0.94 - Fixed color issues on player response text, removed debug messages.

.. and I just d/loaded 0.93 :facepalm: Great work !
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victoria gillis
 
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Post » Wed Mar 30, 2011 7:20 am

Uploaded a new video showcasing 0.94's features http://www.youtube.com/watch?v=TyIfmTLfkcs.
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lydia nekongo
 
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Post » Wed Mar 30, 2011 1:37 pm

Uploaded a new video showcasing 0.94's features http://www.youtube.com/watch?v=TyIfmTLfkcs.

2 questions :
. Can you make the response box auto-scroll ?
. If a picture makes a 1000 words, how much pixels does a video make ?
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dean Cutler
 
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Post » Wed Mar 30, 2011 12:34 pm

2 questions :
. Can you make the response box auto-scroll ?
. If a picture makes a 1000 words, how much pixels does a video make ?
1.) Maybe, not sure.
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Emily Rose
 
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Post » Wed Mar 30, 2011 12:01 pm

HOLY BEJEESUS!!! This keeps getting better and better!
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lexy
 
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Post » Wed Mar 30, 2011 11:25 am

Uploaded a new video showcasing 0.94's features http://www.youtube.com/watch?v=TyIfmTLfkcs.

This looks really nice! I'd too appreciate it if the text field would automatically jump to the beginning of the newest response.
One question - why is there so much space between the topics at the left side? Are there some invisible topics in between?
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Jesus Lopez
 
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