Note: This mod requires OBSE 18.
Here is a http://www.youtube.com/watch?v=TyIfmTLfkcs of the mod in action. (Note: Video shows current features and UI as of 0.94.)
Description:
Tired of all the voice-acting in Oblivion limiting the depth of your NPCs? Still remember the pages of dialog that a random Morrowind NPC could spout with impunity?
This mod is part of the solution. It creates a Morrowind-esque dialog system in Oblivion. Currently the system isn't quite ready for prime-time, and needs some UI tweaking, but it does work. For every NPC in the game, modded or not.
Note: This mod requires http://obse.silverlock.org/ 18!
Changelog:
0.95 - Updated mod for OBSE 18.
0.94 - Fixed color issues on player response text, removed debug messages.
0.93 - Completely changed how Oblivion's dialog menu looks and functions. Added in support for multiple-line player responses. Modders need to modify the ConstructionSet.ini file in order to increase the number of characters the player's response will have.
0.92 - Modified the UI a bit. Added in the ability to use a book as the source of text. Check the ReadMe if you are interested in using a book as a long dialog string.
0.91 - Added a shiny interface with a scrollbar.
Download it from:
http://www.tesnexus.com/downloads/file.php?id=23793 (Version 0.95)