Eh, didn't work. Maybe I didn't clean save right. Should I save in a new slot when I clean save? Does it matter?
Yes, you should generally use a new slot at all times.
Vac
if (canseeplayer == 1 && actor.GetCrime player, 3 == 1)That means that if the guard can see the player AND the guard knows about the player attacking him (GetCrime player, 3) then he will attack the player, which puts a bounty on the player, which gets all the other guards within range into the act. I'm trying to figure out a way to remove the GetCrime returning true, but so far I'm not having much success.
Active Mod Files:00 Oblivion.esm01 piCore.esm [Version 1.50]02 All Natural Base.esm [Version 0.9.7]03 Francesco's Leveled Creatures-Items Mod.esm04 Francesco's Optional New Items Add-On.esm05 Cobl Main.esm [Version 1.72]06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]07 Mart's Monster Mod.esm [Version 3.7b3p3]08 Enhanced Daedric Invasion.esm09 CyrodiilUpgradeResourcePack.esm0A TamrielTravellers.esm [Version 1.39c]0B FCOM_Convergence.esm [Version 0.9.9MB3]0C Armamentarium.esm [Version 1.3]0D Artifacts.esm0E Progress.esm [Version 2.2]0F Fort Akatosh.esm10 MALO - MAIN.esm11 DLCShiveringIsles.esp** TNR ALL RACES FINAL.esp** TNR - ShiveringIsles.esp12 Unofficial Oblivion Patch.esp [Version 3.2.2]13 Unofficial Shivering Isles Patch.esp [Version 1.4.0]++ Shivering OOO.esp14 Francesco's Optional Chance of Stronger Bosses.esp15 Francesco's Optional Chance of Stronger Enemies.esp16 Francesco's Optional Chance of More Enemies.esp17 Francesco's Optional Leveled Quests-SI only.esp18 Francesco's Optional Leveled Guards.esp++ Francesco's Dark Seducer Weapons Patch.esp++ FCOM_Francescos.esp [Version 0.9.9]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]19 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]1A Fran Armor Add-on.esp1B Fran_Lv30Item_Maltz.esp1C _Environments Mods Merged1.esp1D Enhanced Vegetation [125%].esp1E Enhanced Water v2.0 HD.esp++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]1F All Natural.esp [Version 0.9.7]20 All Natural - SI.esp [Version 0.9.7]21 All Natural - Real Lights.esp [Version 0.9.7]++ All Natural - EW + NW + AWS.esp [Version 0.9.6]++ Symphony of Violence.esp22 MIS.esp23 Atmospheric Oblivion.esp24 OBSE-Storms & Sound SI.esp25 WindowLightingSystem.esp++ Diverse Voices.esp26 PowerAttack Voicemod - The Shivering Isles.esp** Book Jackets Oblivion.esp** GrimbotsSpellTomes.esp++ Cobl Bookjackets.esp++ Item interchange - Extraction.esp [Version 0.77]27 Ayleid Loot EXtension.esp28 Reznod_Mannequin.esp++ MaleBodyReplacerV4.esp29 Game Tweaks Early.esp2A Enhanced Economy.esp [Version 3.0]2B Vows and Covenants.esp2C Choices and Consequences.esp2D DLCHorseArmor.esp2E DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]2F DLCMehrunesRazor.esp30 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]31 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]** Book Jackets DLC.esp++ Armamentium female.esp32 kuerteeHorseCommands.esp33 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]34 Slof's Oblivion Robe Trader.esp35 Cobl Glue.esp [Version 1.72]36 Cobl Si.esp [Version 1.63]37 OOO 1.32-Cobl.esp [Version 1.72]++ FCOM_Cobl.esp [Version 0.9.9]38 Bob's Armory Oblivion.esp39 FCOM_BobsArmory.esp [Version 0.9.9]3A Loth's Blunt Weapons for Npcs.esp++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]3B Oblivion WarCry EV.esp3C FCOM_WarCry.esp [Version 0.9.9MB3]3D MALO - Guild Tweaks.esp3E MALO - Clutter Replacer.esp3F Oscuro's_Oblivion_Overhaul.esp [Version 1.34]++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33]++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33]++ ArmamentariumLLVendors.esp [Version 1.3]40 Choices and Consequences - OOO.esp [Version 0.2]41 ArmamentariumArtifacts.esp [Version 1.3]42 MALO - Vendor Additions.esp43 MALO - Loot Tweaks.esp44 MALO - Loot Tweaks DCRP.esp45 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]46 FCOM_Convergence.esp [Version 0.9.9Mb3]++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]47 Choices and Consequences - MMM.esp [Version 0.2]48 FCOM_RealSwords.esp [Version 0.9.9]49 FCOM_DurabilityAndDamage.esp [Version 0.9.9]++ FCOM_LessRats.esp [Version 0.9.9]++ FCOM_LessReaversInGates.esp [Version 0.9.9]4A Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]4B Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]4C Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]4D Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]4E Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]4F Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3]++ MMM-Cobl.esp [Version 1.69]++ MALO - Clutter Replacer MMM - HUNT.esp++ TamrielTravellerAdvscript.esp [Version 1.40Alpha]50 TamrielTravellers4OOO.esp [Version 1.39c]51 TamrielTravellersItemsNPC.esp [Version 1.39c]52 ShiveringIsleTravellers.esp [Version 1.39c]++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]** TamrielTravellersHorseTextures.esp++ FCOM_TamrielTravelers.esp [Version 0.9.9]++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]++ FCOM_BobsGuardUnity.esp [Version 0.9.9]++ FCOM_HungersUnitySI.esp [Version 0.9.9]++ FCOM_FriendlierFactions.esp [Version 0.9.9]53 FCOM_MoreRandomSpawns.esp [Version 0.9.9]54 FCOM_MoreRandomItems.esp [Version 0.9.9]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]++ ArmamentariumLL4OOO.esp [Version 2.0]++ ArmamentariumLLMagicOOO.esp [Version 1.3]55 PersuasionOverhaul_LITE.esp [Version 1.3]++ PersuasionOverhaul_OOO.esp [Version 1.2]++ PersuasionOverhaul_MMM.esp [Version 1.2]++ Atmospheric Oblivion - OOO Patch.esp++ Atmospheric Oblivion - MMM Patch.esp++ Fransfemale.esp56 NPC new clothes V2.6.esp++ EVE_StockEquipmentReplacer4FCOM.esp++ CoreRandmonClothing4Npcs.esp57 Enhanced Quest Roleplaying.esp++ Enhanced Quest Roleplaying - OOO.esp++ Enhanced Quest Roleplaying - FCOM.esp58 KvatchAftermath.esp59 Ivellon.esp [Version 1.8]5A Artifacts.esp++ Artifacts - ArmaCompleteAddon.esp [Version 0.20]++ ArtifactsFemaleArmor.esp5B BHC_Expanded.esp [Version 1.2]5C Demonhunter.esp5D Gift of Kynareth.esp++ Gift of Kynareth_delayer.esp5E Gottshaw.esp5F HauntedHouse.esp60 TheOubliette.esp61 kingdomofAlmar.esp62 Kragenir's Death Quest.esp63 KDQ - Rural Line Additions.esp64 OldCrowInn.esp [Version 1.5]65 Region Revive - Lake Rumare.esp66 Region Revive - Lake Rumare - OOO LockBash.esp [Version 0.2]67 Shezrie's Villages.esp68 The Ayleid Steps.esp [Version 2.6.1]++ All Natural - Real Lights - The Ayleid Steps Patch.esp [Version 1.0]69 TheElderCouncil.esp6A TheElderCouncil_TempleOfTheOne.esp6B GuardsofCyrodiil.esp6C GoC&RRLR_comp.esp6D TheForgottenShields.esp++ TheForgottenShields_delayer.esp6E VHBloodlines 1.2.esp [Version 1.4]6F WeaponsOfTheNine.esp [Version 2.2]++ WeaponsOfTheNine_delayer.esp70 DLCfrostcrag.esp71 Faregyl.esp [Version 1.0.9]72 FrostcragRebornCobl.esp73 Knights.esp74 Knights - Unofficial Patch.esp [Version 1.0.9]++ EVE_KnightsoftheNine.esp++ KotN Wayshrine Fix.esp++ Knights - Book Jackets.esp75 SM Plugin Refurbish Minus BH-Orrery-Vile-Thieves.esp76 TOTF.esp++ TOTF Delayer.esp77 RTT.esp78 RTT-Weye Relocation Patch.esp [Version 2.0]79 The Lost Spires.esp7A AFK_Weye.esp7B Rumare-AFK_Weye Patch.esp7C Mighty Umbra.esp7D Blood&Mud.esp7E Lost Paladins of the Divines.esp7F Origin of the Mages Guild.esp [Version 6]80 TheNecromancer.esp81 HoarfrostCastle.esp82 MannimarcoComplete.esp83 MannimarcoRevisited.esp84 MannimarcoRevisitedOOO.esp [Version 0.1]85 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]++ FCOM_NewNPCClothes.esp++ FCOM_MightyUmbra.esp [Version 0.9.9]86 FCOM_Blood&Mud.esp [Version 0.9.9]++ FCOM_Knights.esp [Version 0.9.9Mb3]++ FCOM_SlofsRobeTrader.esp [Version 0.9.9]++ FCOM_OMGSRT.esp [Version 0.9.9]87 FCOM_OMG.esp [Version 0.9.9]88 Origin of the Mages Guild OOO Patch.esp [Version 5.0.FINAL]89 Gaelendryl.esp8A Homes,Castles,Villages1.esp8B DungeonPack_1.esp8C SI_Houses&Dungeons_.esp8D Enhanced Daedric Invasion.esp++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]8E EDI - Less Monotonous DOT.esp8F ElsweyrAnequina.esp90 road+bridges.esp [Version 4.4.4]91 Vergayun.esp [Version 1.0.1]92 FortAkatosh.esp93 FortAkatosh-MannimarcoResurrection-NewRoads&Bridges patch.esp94 xulStendarrValley.esp [Version 1.2]95 xuldarkforest.esp [Version 1.0.3]96 LostSpires-DarkForest patch.esp97 xulTheHeath.esp98 XulEntiusGorge.esp99 KvatchAftermath-EntiusGorge compatibility patch.esp9A TheNecromancer-EntiusGorge patch.esp9B xulFallenleafEverglade.esp [Version 1.3.1]9C TheElderCouncil-FallenleafEverglade patch.esp [Version 1.2]9D LostSpires-Everglade patch.esp [Version 1.2]9E Anequina-Fallenleaf-Patch.esp9F xulColovianHighlands_EV.espA0 xulChorrolHinterland.esp [Version 1.2.2]A1 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.2]A2 KragenirsDeathQuest-LostCoast patch.espA3 xulBravilBarrowfields.esp [Version 1.3.2]A4 xulLushWoodlands.esp [Version 1.3]A5 HoarfrostCastle-LushWoodlands patch.espA6 xulAncientYews.espA7 xulAncientRedwoods.esp [Version 1.6]A8 xulCloudtopMountains.esp [Version 1.0.1]A9 Ravenview-Cloudtop-Patch.esp [Version 1.0.3]AA KragenirsDeathQuest-CloudtopMountains patch.espAB xulArriusCreek.espAC xulPatch_AY_AC.esp [Version 1.1]AD xulRollingHills_EV.esp [Version 1.3.2]AE KragenirsDeathQuest-RollingHills patch.espAF xulRiverEthe.esp [Version 1.0.1]B0 xulPantherRiver.espB1 xulBlackwoodForest.espB2 xulCheydinhalFalls.esp [Version 1.0]B3 DungeonsOfIvellon-CheydinhalFalls patch.espB4 GiftOfKynareth-CheydinhalFalls patch.espB5 Blood&Mud-CheydinhalFalls patch.espB6 TearsOfTheFiend-CheydinhalFalls patch.espB7 Villages-CheydinhalFalls patch.espB8 xulBrenaRiverRavine.esp [Version 1.0.2]B9 Gaelendryll-BrenaRiver patch.esp [Version 1.1]BA xulImperialIsle.esp [Version 1.6.3]BB NRB4+UL-II Patch.esp [Version 4.1]BC RegionReviveLakeRumare-ImperialIsle patch.esp [Version 2.1.1]BD NRB4+RR Patch.esp [Version 1.0]BE Duke Patricks - HammerBlade.espBF NakedNord.espC0 bartholm.esp++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]C1 CNRP Bruma4OOO.esp [Version 0.2]C2 CNRP Cheydinhal4OOO.esp [Version 1.0]C3 CNRP Chorrol4OOO.esp [Version 1.1]C4 CNRP FightersGuild4OOO.esp [Version 1.0]C5 Feudal Empire 300.espC6 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]C7 Quest Award Leveller.esp++ Quest Award Leveller - Mehrunes Razor.espC8 Dialogue Mods Merged+.espC9 Game Tweaks Late.espCA DropLitTorchOBSE.esp [Version 2.1]CB Map Marker Overhaul.esp [Version 3.0.1]CC Map Marker Overhaul - SI additions.esp [Version 3.0]CD Oblivifall - Let's Talk!.esp [Version 1.1]CE Oblivifall - Something's Not Right.esp [Version 1.0]CF Duke Patricks Sickness+Health Alarm.espD0 RealisticFatigue.espD1 kuerteeInventoryIsABackpack.espD2 kuerteeMagickaBasedMagicJeweleryLimits.espD3 QZ Easy Menus.espD4 sr_super_hotkeys.esp++ Jjiinx_MorrowindStyleArgonians.esp++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]D5 bgBalancingEVCore.esp [Version 10.52EV-D]D6 MidasSpells.espD7 SSEE-OOO.espD8 Magic Tweaks.espD9 EnchantmentMastery.espDA SupremeMagicka.esp [Version 0.89]++ SM_DLCSpellTome.esp [Version 0.80]++ SM_MMM.esp [Version 0.89]++ SM_OOO.esp [Version 0.89]++ SM_COBL.esp [Version 0.86]++ SM_UnlockSpells.esp [Version 0.70]++ SM_Scrolls.esp [Version 0.84]DB SM_ShiveringIsles.esp [Version 0.86]DC SM_EnchantStaff.esp [Version 0.80]DD bgMagicEV.esp [Version 1.7EV]DE bgMagicBonus.esp [Version 1.7EV]++ bgMagicEVStartspells.esp [Version 1.68EV]++ bgMagicItemSigil.esp [Version 1.68EV]++ bgMagicEVAddEnVar.esp [Version 1.68EV]++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]DF bgMagicEVPaperChase.esp [Version 1.68EV]E0 bgIntegrationEV.esp [Version 0.96]E1 AudaciousMagery.espE2 Alchemical Formulas.espE3 RshAlchemy.esp++ MIEO.espE4 Stealth Overhaul.espE5 ZumbsLockpickingMod - OBSE.espE6 RenGuardOverhaul.espE7 RenGuardOverhaulShiveringIsles.espE8 Enhanced Grabbing.esp [Version 0.4]E9 sycHearNoEvil.esp [Version 1.0]EA sycSHOUT.esp [Version 1.02]EB ReneerNPCSneakMod.espEC kuerteeNPCsYield.espED kuerteeBattleFatigueAndInjuries.espEE PureImmersion.esp [Version 1.52]EF Progress Plugins Merged.esp** Let There Be Darkness - Cyrodiil + SI.esp** Let There Be Darkness - Knights.esp** Let There Be Darkness - Mehrunes Razor.esp** NRB4 Standard Road Record.esp++ CSR - Fine Iron.esp++ CSR - Golden Saint.esp++ ShinySeptims_Septimus.esp++ Visually Realistic Deadly Lava.esp** bgMagicEVShader.esp [Version 1.7EV]++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]++ bgBalancingEVOptionalMoreEyes.esp [Version 10]** bgBalancingEVOptionalNPCDiversity, TNR Merge.esp [Version 10.0EV-D]++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]++ bgBalancingEVOptionalSeamReducerHighElfFix.esp [Version 10.0EV-D]++ Item interchange - Placement for FCOM.esp [Version 0.77]++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.77]** All Natural - Indoor Weather Filter For Mods.esp++ Life Detected - Venting - Small - 1.esp** LoadingScreens.espF0 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]F1 John 2 BASH.espF2 Duke Patrick Combat AI (no tripping).espF3 Duke Patrick_SCA Combat.espF4 Duke Patricks - Nosferatu Class Vampires.espF5 Duke Patricks - BASIC Script Effect Silencer BETA.espF6 Streamline 3.1.esp
00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.00:49:19 RenCrimeNodeQuestScript: Player has committed an assault. Guardsthatcanseeplayer: PlayerAssaults: 58.0000000 PlayerAssaultsOld: 54.000000000:49:19 RenCrimeCivilianRingScript: A civilian (Kvatch Fighters Guild Member) is now reporting crimes.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeNodeQuestScript: We have set ResetRings to 1 because player crime gold is not correlating with the activerings and totalrings.00:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeGuardRingScript: A Guard (00032B50) is near the player. Canseeplayer: . Detected: 00:49:19 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.00:49:19 RenCrimeNodeQuestScript: Player has committed an assault. Guardsthatcanseeplayer: 5.0000000 PlayerAssaults: 59.0000000 PlayerAssaultsOld: 55.000000000:49:19 RenCrimeGuardRingScript: Guard (06011E9A) has been attacked by the player.00:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 2.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 2.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 2.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 2.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeGuardRingScript: A Guard (06011E98) removed his Capture Player Ring because Disposition is greater than 90.00:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 2.0000000 Gold: 5.0000000 Global: 00:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 2.0000000 Gold: 5.0000000 Global: 00:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 2.0000000 Gold: 5.0000000 Global: 00:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 2.0000000 Gold: 5.0000000 Global: 00:49:19 RenCrimeGuardRingScript: Guard (06011EA2) talking with the player. Player crime gold: . Can see player: 1.0000000. Crime rings: 6.0000000. Active rings: 6.000000000:49:19 RenCrimeGuardRingScript: Guard (06011E9A) has been attacked by the player.00:49:19 RenCrimeGuardRingScript: Guard (06011E9A) has been attacked by the player.00:49:19 RenCrimeGuardRingScript: Guard (06011E9A) has been attacked by the player.00:49:19 RenCrimeGuardRingScript: Guard (06011E9A) has been attacked by the player.00:49:19 RenCrimeGuardRingScript: Guard (06011E9A) has been attacked by the player.00:49:19 RenCrimeGuardRingScript: Guard (06011E9A) has been attacked by the player.00:49:19 RenCrimeGuardRingScript: Guard (06011E9A) has been attacked by the player.00:49:19 RenCrimeGuardRingScript: Guard (06011E9A) has been attacked by the player.00:49:19 RenCrimeGuardRingScript: Guard (06011E9A) has been attacked by the player.00:49:19 RenCrimeGuardRingScript: Guard (06011E9A) has been attacked by the player.00:49:19 RenCrimeGuardRingScript: Guard (06011E9A) has been attacked by the player.00:49:19 RenCrimeGuardRingScript: A Guard (06011E9A) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000000:49:19 RenCrimeGuardRingScript: Guard (06011E9A) has been attacked by the player.00:49:19 RenCrimeGuardRingScript: Guard (06011E9A) has been attacked by the player.00:49:19 RenCrimeGuardRingScript: Guard (06011E9A) has been attacked by the player.00:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeGuardRingScript: A Guard (06011E98) removed his Capture Player Ring because of no rings and no crime-gold.00:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 5.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 5.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 5.000000000:49:19 RenCrimeGuardRingScript: A Guard (06011EA2) removed his Capture Player Ring because of no rings and no crime-gold.00:49:19 RenCrimeGuardRingScript: A Guard (00032B4B) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000000:49:19 RenCrimeGuardRingScript: A Guard (00032B4C) is near the player. Canseeplayer: . Detected: 00:49:19 RenCrimeNodeQuestScript: Player has committed an assault. Guardsthatcanseeplayer: 3.0000000 PlayerAssaults: 60.0000000 PlayerAssaultsOld: 59.000000000:49:19 RenCrimeGuardRingScript: Guard (00032B4B) has been attacked by the player.00:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 3.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeGuardRingScript: A Guard (06011E98) removed his Capture Player Ring because Disposition is greater than 90.00:49:19 RenCrimeGuardRingScript: Guard (06011EA2) talking with the player. Player crime gold: . Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000000:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeGuardRingScript: A Guard (06011E98) removed his Capture Player Ring because of no rings and no crime-gold.00:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 3.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeGuardRingScript: A Guard (06011E98) removed his Capture Player Ring because Disposition is greater than 90.00:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 3.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeGuardRingScript: A Guard (06011E98) removed his Capture Player Ring because Disposition is greater than 90.00:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 3.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeGuardRingScript: A Guard (06011E98) removed his Capture Player Ring because Disposition is greater than 90.00:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 3.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeGuardRingScript: A Guard (06011E98) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000000:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 3.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeGuardRingScript: Guard (00032B4C) talking with the player. Player crime gold: . Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000000:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 3.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeGuardRingScript: A Guard (06011E98) removed his Capture Player Ring because Disposition is greater than 90.00:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 2.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeGuardRingScript: A Guard (06011EA2) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000000:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 2.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeGuardRingScript: A Guard (00032B4C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000000:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 2.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeGuardRingScript: A Guard (00032B4B) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000000:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 2.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeGuardRingScript: Guard (06011EA2) talking with the player. Player crime gold: . Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000000:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 2.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeGuardRingScript: A Guard (06011E98) removed his Capture Player Ring because Disposition is greater than 90.00:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 2.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeGuardRingScript: A Guard (06011E98) removed his Capture Player Ring because Disposition is greater than 90.00:49:19 RenCrimeGuardRingScript: Guard (06011EA2) talking with the player. Player crime gold: . Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000000:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 2.0000000 Gold: 40.0000000 Global: 00:49:19 RenCrimeGuardRingScript: Guard (06011EA2) talking with the player. Player crime gold: . Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000000:49:19 RenCrimeRingScript: Ring removed gold from the player because of disguise / city change. playerinjail: resetrings: 1.000000000:49:19 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 40.000000000:49:19 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards: 3.0000000 Gold: 40.0000000 Global:I'd gotten this behavior before after accidentally hitting a guard in battle.
05-11-2009 18:48:28 - RGO Version: 1.9710000 - PluggyInstalled: 1.0000000 - totalrings: 0.0000000 - activerings: 0.0000000 - RGO Version: Installed mods:oblivion.esmscreeneffects.esmyou are here.esmall natural base.esmcobl main.esmcyrodiilupgraderesourcepack.esmtamrieltravellers.esmkvatch rebuilt.esmcm partners.esmbab.esmhorsecombatmaster.esmhrmnsoblivionscriptoptimizationv1.0.espunofficial oblivion patch.espuop vampire aging & face fix.espoblivion citadel door fix.espdlcshiveringisles.espunofficial shivering isles patch.espnatural_weather_hdr_with_darker_nights_by_max_tael.espnatural_habitat_by_max_tael.espall natural - real lights.espall natural.espall natural - natural weather.espnatural_water_by_max_tael.esp300_combat sounds.espbetter bell sounds.espambienttownsounds.espdistantruins.espraevwd cities.espatmospheric oblivion.espdiverse voices.espstorms & sound.espcities alive at night.espwindowlightingsystem.espbook jackets oblivion.espbrighter_torches.espvanitycamerasmoother.espdays&months.espdbsqr.espdbsqr - shivering isles.espimpereal city unique districts - all the districts - merged.espimpereal empire - unique castles - all the castles - merged.espimpereal empire - unique forts.espp1dseeyousleep.espposters.espva_bettergold.espcrowded roads revisited.espc&c - the blackwood company.esplandmarks, w wells.espdlchorsearmor.espdlchorsearmor - unofficial patch.espdlcorrery.espdlcorrery - unofficial patch.espdbsqr - orrery.espdlcvilelair.espdlcvilelair - unofficial patch.espdbsqr - vile lair.espp1dseeyousleep - dlcvilelair.espdlcmehrunesrazor.espdlcmehrunesrazor - unofficial patch.espdbsqr - mehrunesrazor.espdlcspelltomes.espdlcspelltomes - unofficial patch.espraevwd new sheoth.espcet_dwemerprecisionbow_v2.espcrossbows of cyrodiil.espcsr - fine iron.espcsr - golden saint.espjg elven.espkaddagirbows.espmerrybellinn.esptkrapiers.espmz_shields_si.espat2 01-shiki armor set.espbabarized bladesceremonialarmor.espbabarized raretradegoods.espbabarized vadaedricpriestessarmor.espbabarized rosearmors.espbabarized aleanneglass.espbabarized witchesfrock.espbabarized fjotreidsarmor.espbabarized satansroguesorceress.espbabarized exnemwarrior.espbabarized blackluster&saintarmor.espbabarized archmagebattlearmour.espraevwd imperial city.espdoomshard bow.espdude wheres my horse.espdlcthievesden.espdlcthievesden - unofficial patch.espdlcthievesden - unofficial patch - sssb.espcobl glue.espcobl si.esptamrieltravellers.espshiveringisletravellers.espshiveringisletravellersfriendlyfactions.esplyre's imperial city bab boutique.espbabshop.esp300_white stallion 4.espanvilbayexpansion.espbhc_expanded.espbjornheim.espbravil docks.espbrumamgrestored.espcastle_dunkerlore_v1.esp(dc) sutch reborn.espjagnot- imperial city library v1.3.espkvatch rebuilt.espkvatchcastlemakeover.espkumikomanor.espglenvarcastle.espleyawiinport-alpharelease.esppinepeaklodge.espshezrie's villages.espsingingstablehandinn.espsleepycatinn.espcm solace.espsot_theorderofnibenay.espthe ayleid steps.esptheeldercouncil.esptheeldercouncil_templeoftheone.espunholy cathedral.espvaultsofcyrodiil.espvhbloodlines 1.2.espvillages1.1.espza_bankmod.espbabarized slof's robe trader full.espdlcfrostcrag.espkvatch rebuilt_frostcrag reborn.espknights.espknightsbabfemalearmors.espknights - unofficial patch.espdbsqr - knights of the nine.espshadowcrest_vineyard.espelsweyranequina.esproad+bridges.espnrb4+vineyard patch.espfaregyl.espfaregyl-fgroad-patch.espcastle_seaview.espbartholm.espnatural_vegetation_by_max_tael.espharvest [flora].espharvest [flora] - shivering isles.espharvest [flora] - dlcvilelair.espbirthsigns expanded.espleviathan soulgems.espsptdiverseguards.esptalkwithyourhands2.esptoggleable quantity prompt.espwerewolf-legends.esprealisticfatigue.esprealistichealth.esprealisticforcemedium.esprealisticmagicforcelow.espconduitmagic.espagarmorevariedspelleffects.espsr_spell_deletion.espdyseso_alchemy_potion_perks.esparcanearchery.esplightweight potions.espenchantmentrestore.espslof's horses base.espkvatch rebuilt weather patch.espa sneaky buy 2.1.espcreatures alive v1.3.esploading quotes of awesome.espcombat timescale x0.5.espbabarized cryos ordinator lite.esphchouse408.espactos have torchesmerged plugin.espdasakura.esprebetterlcb.espimproved ic shack.espfort weye.espspeechcraftenhanced.esparena rebuild.espadaman fortress.espcowlredux.esprealityspectre'sbetterpotions.espadenseepicdungeon1_3.espimperialdragonheavyshield.esparcloudrulerarmoryextended.esplake canulus village.espleviathan trophy soulgems.espreaper_drakelowe's witch.espat2 02-shiki armor set.espsva_testfixbruma.esparcherslodge1.1.espslof's extra horses.espkuerteehorsecommands.espthe bow of thorns.espthe bow of daedric blood.esprenguardoverhaul.esptalos bridge.esp'eagle eye' realistic archery v1.0 fixed.espdeadly reflex 5 - timed block and 1.5x damage.espdeadlyreflex 5 - combat moves.espkuerteeattributeandskillbaseddamagemodifiers.espsmarter mercantile leveling - multi.esprealisticleveling.espdmc stylish - specialanims.esplost paladins of the divines.esp_ren_beautypack_onlyhairs.espcm partners.espcm partners special npcs.espcm partners npc.espcm partners more npcs.espcm partners marker npcs.espcm partners extra npcs.espbgmagicev.espbgmagicspelltomes_for_wryebash.espbgmagicitemsigil.espbgmagicevstartspells.espbgmagicevaddenvar.espbgmagicevpaperchase.espbgmagicevshader.espbgmagiclightningbolt.espgw71_life_detect.espminimap.espnrb4 standard road record.espbashed patch, 0.espcliff_betterletters.espdroplittorchobse.esp1masamune.esppowerbullettime.esprenguardoverhaulshiveringisles.esp18:48:28 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.18:48:28 RenCrimeGuardRingScript: A Guard (000362B6) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000018:48:28 RenCrimeGuardRingScript: A Guard (000362B5) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000018:48:28 RenCrimeNodeQuestScript: Player has committed an assault. Guardsthatcanseeplayer: 2.0000000 PlayerAssaults: 2.0000000 PlayerAssaultsOld: 1.000000018:48:28 RenCrimeGuardRingScript: Guard (000362B5) has been attacked by the player.18:48:28 RenCrimeRingScript: A crime ring () has been added. City: Dummy Cell Total Guards: 1.0000000 Gold: 40.0000000 Global: 18:48:28 RenCrimeGuardRingScript: A Guard (000362B6) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000018:48:28 RenCrimeGuardRingScript: A Guard (000362B5) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000018:48:28 RenCrimeGuardRingScript: Guard (000362B5) talking with the player. Player crime gold: 40.0000000. Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000018:48:28 RenCrimeGuardRingScript: Guard (000362B5) talking with the player. Player crime gold: 40.0000000. Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000018:48:28 RenCrimeGuardRingScript: Guard (000362B5) talking with the player. Player crime gold: 40.0000000. Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000018:48:28 RenCrimeGuardRingScript: Guard (000362B5) talking with the player. Player crime gold: 40.0000000. Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000018:48:28 RenCrimeGuardRingScript: Guard (000362B5) talking with the player. Player crime gold: 40.0000000. Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000018:48:28 RenCrimeGuardRingScript: Guard (000362B5) talking with the player. Player crime gold: 40.0000000. Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000018:48:28 RenCrimeGuardRingScript: Guard (000362B5) talking with the player. Player crime gold: 40.0000000. Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000018:48:28 RenCrimeGuardRingScript: Guard (000362B5) talking with the player. Player crime gold: 40.0000000. Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000018:48:28 RenCrimeGuardRingScript: Guard (000362B5) talking with the player. Player crime gold: 40.0000000. Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000018:48:28 RenCrimeRingScript: The player has been put in jail! Mycity: 0003134A18:48:28 RenCrimeGuardRingScript: A Guard (000549B3) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000018:48:28 RenCrimeGuardRingScript: A Guard (000549B3) is near the player. Canseeplayer: 1.0000000. Detected: 1.0000000