[RELz] Reneer's Guard Overhaul

Post » Fri May 27, 2011 9:45 am

I have the problem with the guard running up to you, saying "Is there a problem" too. Here's my debug file, if you want it.

Take all the time you want on making your mods, studying is always more important :D


14:39:23 295.0000000288.000000014:40:03 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.14:40:08 RenCrimeGuardRingScript: A Guard (0600F0FC) is near the player. Canseeplayer: . Detected: 14:40:10 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.14:40:13 RenCrimeGuardRingScript: A Guard (0000BFE8) is near the player. Canseeplayer: . Detected: 14:40:28 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.14:40:46 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.14:40:46 RenCrimeCivilianRingScript: A civilian (Marrie) is now reporting crimes.14:40:52 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.14:40:53 RenCrimeCivilianRingScript: A civilian (Jena) is now reporting crimes.

User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Fri May 27, 2011 6:12 pm

yeah, hopefully in 5-6 years I get to be Doctor Reneer

I wish you good luck!
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Sat May 28, 2011 12:18 am

I'm still getting guards let me get away with anything. *Stabs Guard* "Is there a problem?" "No, See ya later." *Stabs Guard* "Duty Calls." "GAHHH!!!!"

Really hoping you can fix this. :(

EDIT: Good luck getting your Ph. D though. :thumbsup: :)
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Fri May 27, 2011 7:54 am

RGO 1.96d Released!

1.96d - Fixed issues with guards not arresting the player. Fixed issues with civilians following the player while fast traveling. Fixed some issues with crime detection and Misc stats. Cleaned up debugging output.
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Fri May 27, 2011 12:05 pm

RGO 1.96d Released!

1.96d - Fixed issues with guards not arresting the player. Fixed issues with civilians following the player while fast traveling. Fixed some issues with crime detection and Misc stats. Cleaned up debugging output.

Awesome, I'll test it out soon!
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Fri May 27, 2011 11:17 am

Hey reneer thanks for the update. a quick test showed that guards will now attack me when i attack them, but im having to problems. Now when i attack them they immediately start fighting me. if i yield to them they either reject it or if they accept, they'll sheathe their weapon then pull it back out and continue where they left off. Also im not sure if this is intended, but i was in leyawin while i did this, and about 20-30 guards ran out to apprehend me, causing horrible lag at the same time. Most just stood there at first, but started fighting eventually.

My second problem has been present since version 196c at the latest. Dremora seem to become little pansies with your mod active. I get them to about 50% health then they run off repeatedly shouting "regroup!". Kazr was having the same same problem and he started http://www.gamesas.com/bgsforums/index.php?showtopic=1046457&st=0&gopid=15181121&#entry15181121 thread about it. He hasn't confirmed that your mod is causing the same problem for him, but it seems to be so for me.

Im wondering if this has something to do with how guards are suppose to run away if you've hurt them to much and they have no back up? Im not sure about the inner workings of your mod tho, and i really doubt i could make since of the code in it.

anyways heres my debug file for ya, i hope it helps:

10/10/2009 11:58:56 - RGO Version: 1.9640000 - PluggyInstalled: 1.0000000 - totalrings: 0.0000000 - activerings: 0.0000000 - RGO Version: Installed mods:oblivion.esmscreeneffects.esmall natural base.esmfrancesco's leveled creatures-items mod.esmfrancesco's optional new items add-on.esmcobl main.esmoscuro's_oblivion_overhaul.esmmart's monster mod.esmtamrieltravellers.esmfcom_convergence.esmwindfall.esmbetter cities resources.esmprogress.esmambienttownsounds.espactors_in_charge.esppose thumbnail poses 1.1.espmerged plugin small changes.espmarksman_challenge.espa_bloody_mess.esmunderworld armor.espenchantment enhanced.espenchantmentrestore.espa bloody mess - bloody fights.espunofficial oblivion patch.espuop vampire aging & face fix.espoblivion citadel door fix.espdlcshiveringisles.espunofficial shivering isles patch.espsm plugin refurbish - si.espbetter cities .espfrancesco's optional chance of stronger bosses.espfrancesco's optional chance of stronger enemies.espfrancesco's optional chance of more enemies.espfrancesco's optional leveled guards.espfcom_francescosnamedbosses.espfran armor add-on.espfran_lv30item_maltz.espnatural_habitat_by_max_tael.espmart's monster mod - slof horses complete.espformid finder4.espall natural.espall natural - real lights.espall natural - ew + nw + aws.espenhanced water v2.0 hd.espmis.espmis new sounds optional part.espalivewaters.espchasecameramod.espcnrp brumav02.espcnrp chorrol.espcnrp fightersguild.esppxnewvampires_nonpc.espreneernpcnamemod.espq - more and moldy ingredients v1.1.espcrowded roads revisited.espbettermusicsystem.espdlchorsearmor.espdlchorsearmor - unofficial patch.espsm plugin refurbish - horsearmor.espdlcorrery.espdlcorrery - unofficial patch.espsm plugin refurbish - orrery.espdlcvilelair.espdlcvilelair - unofficial patch.espsm plugin refurbish - vilelair.espdlcmehrunesrazor.espdlcmehrunesrazor - unofficial patch.espsm plugin refurbish - mehrunesrazor.espkddwemerspectacles.espmart's monster mod - extra wounding.espcm partners.esplattamerv3.esmcm partners.esmcyrodiil transportation network wz.esparmamentarium.esmartifacts.esmall natural - si.esparmor of gaia.espkdthiefvest.esparmamentariumartifacts.espshdw_armor set_sotonhorian.espdlcthievesden.espdlcthievesden - unofficial patch.espdlcthievesden - unofficial patch - sssb.espsm plugin refurbish - thievesden.espcobl glue.espcobl si.espooo 1.32-cobl.espbob's armory oblivion.espfcom_bobsarmory.espoblivion warcry ev.espfcom_warcry.esposcuro's_oblivion_overhaul.espfcom_convergence.espfcom_realswords.espfcom_durabilityanddamage.espmart's monster mod - more wilderness life.espds less predictable respawn.espmart's monster mod - foxes.espmart's monster mod - dungeons of mmm.espmart's monster mod - hunting & crafting.espmart's monster mod - farm animals.espmart's monster mod - durzog addon.esptamrieltravellers4ooo.esptamrieltravellersitemsnpc.esptamrieltravellersitemscobl.espshiveringisletravellers.espmart's monster mod - shivering isles.espaudaciousmagery.espthe ayleid steps.espdlcfrostcrag.espdlcfrostcrag - unofficial patch.espsm plugin refurbish - frostcrag.espthe lost spires.espxuldarkforest.espxulstendarrvalley.espxultheheath.espxulentiusgorge.espxulfallenleafeverglade.espxulcolovianhighlands_ev.espxulchorrolhinterland.espxulbeachesofcyrodiillostcoast.espxulbravilbarrowfields.espxullushwoodlands.espxulancientyews.espxulancientredwoods.espxulcloudtopmountains.espxularriuscreek.espxulpatch_ay_ac.espxulrollinghills_ev.espxulpantherriver.espxulriverethe.espxulbrenariverravine.espxulimperialisle.espbartholm.espwindfall.espwindowlightingsystem.espsm soul delete.espbetter cities - unique landscape barrowfields.espbetter cities - unique landscape chorrol hinterland.espharvest [flora].espkuerteecustomisablehudcomponents.espdungeon actors have torches 1.6 ct.espexterior actors have torches 1.3 ct.espimmersivehealthindication.espenhanced vegetation [125%].esptalkwithyourhands2.espalternative start by robert evrae.espduke patricks - running backwards risk.esprealisticforcehigh.espsimple essentials beta2.espstopdarkbrotherhood.esprenguardoverhaul.espct-argonian headstyles.espslof's oblivion better beasts.espbgbalancingevcore.espmidasspells.esprefscope.espagarmorevariedspelleffects.espbgmagicev.esprenguardoverhaulshiveringisles.espbgmagicevpaperchase.espstealthoverhaul.espthe lost chapel.espduke patricks - near miss magic and arrow shots alert the target.espduke patricks - fresh kills now alert the npcs.espngcd.espngcd oghma infinium.espprogressmbsp.espprogresssbsp.espbgmagiclightningbolt.espscreencontrols.espbgbalancingevlameaddition.esploadingscreens.espds flaming arrows.espbgintegrationev.espoblivion gate map marker remover.espaslof'sbraceletsandclaws.esploadingscreenssi.espxulblackwoodforest.espassassin_blade.espbarbarianshop.espthieves arsenal.espxianewamuletsv1.espabecean_lighthouse_1.1.esphalcyon house.esphackdirtabyss.espheartofthedead.espletthepeopledrink.espmountainshack.espromancingahnassi.espvhbloodlines 1.2.esptotf.esprtt.esplostspires-darkforest patch.esplostspires-everglade patch.espbartholm-panther river patch.espheartofthedead-arriuscreek patch.espmmmmwl-rollinghills patch.espveronahousebloodlines-lostcoast fix.espveronahousebloodlines-chorrolhinterland fix.espbetter cities skingrad.espbetter cities bravil.espbcbravil-barrowfields patch.espbetter cities - ruined tail's tale.espbetter cities chorrol.espbcchorrol-chorrolhinterland fix.espbetter cities cheydinhal.espbetter cities - tears of the fiend.espdisenchant.esproad+bridges.espnrb4+ul-ii+ltpd patch.esplegendary abilities-shield moj.espgrandmaster of alchemy.espqtdof.espbetter cities ic arboretum.espbetter cities ic arcane university.espbetter cities ic elven gardens.espbetter cities ic market.espbetter cities ic talos plaza.espguardians of the nine - akatosh chantry.esp11:58:56 12:00:20 RenCrimeCivilianRingScript: A civilian (FF055C29) has died. Canseeplayer: 1.0000000, guards that can see player: 12:00:20 RenCrimeCivilianRingScript: A civilian (FF055C2B) has died. Canseeplayer: 1.0000000, guards that can see player: 12:00:30 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.12:00:33 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.12:01:11 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.12:01:17 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:01:18 RenCrimeGuardRingScript: Guard (00035563) is now following the not-so-sneaky player.12:01:20 RenCrimeNodeQuestScript: Player has committed an assault. Guardsthatcanseeplayer: 1.0000000 PlayerAssaults: 26.0000000 PlayerAssaultsOld: 25.000000012:01:20 RenCrimeGuardRingScript: Guard (00035563) has been attacked by the player.12:01:20 RenCrimeRingScript: A crime ring () has been added. City: Dummy Cell Total Guards: 1.0000000 Gold: 40.0000000 Global: 12:01:22 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:01:31 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:01:34 RenCrimeGuardRingScript: A Guard (0001C358) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:01:34 RenCrimeGuardRingScript: A Guard (08012884) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:01:35 RenCrimeCivilianRingScript: A civilian (Elendil of White Haven) is no longer reporting crimes.12:01:38 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:01:41 RenCrimeGuardRingScript: A Guard (0001C358) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:01:41 RenCrimeGuardRingScript: A Guard (08012884) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:01:42 RenCrimeNodeQuestScript: Total number of scripts running: 26.0000000, total number of guard scripts running: 13.0000000, total number of civilian scripts running: 5.000000012:01:43 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:01:46 RenCrimeGuardRingScript: A Guard (0001C358) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:01:46 RenCrimeGuardRingScript: A Guard (0000A0C1) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:01:47 RenCrimeGuardRingScript: A Guard (08012884) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:01:51 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:01:52 RenCrimeGuardRingScript: A Guard (0001C358) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:01:57 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:00 RenCrimeGuardRingScript: A Guard (0001C358) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:01 RenCrimeGuardRingScript: A Guard (00035F8B) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:01 RenCrimeGuardRingScript: A Guard (00035344) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:01 RenCrimeGuardRingScript: A Guard (0003556A) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:01 RenCrimeGuardRingScript: A Guard (00035551) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:02 RenCrimeGuardRingScript: A Guard (08012880) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:02 RenCrimeGuardRingScript: A Guard (000C9ECF) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:02 RenCrimeGuardRingScript: A Guard (0003554C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:02 RenCrimeGuardRingScript: A Guard (0001C359) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:04 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:07 RenCrimeGuardRingScript: A Guard (0001C358) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:07 RenCrimeGuardRingScript: A Guard (000C9ECE) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:09 RenCrimeGuardRingScript: A Guard (00035F8B) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:09 RenCrimeGuardRingScript: A Guard (00035344) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:09 RenCrimeGuardRingScript: A Guard (0003556A) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:09 RenCrimeGuardRingScript: A Guard (00035551) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:09 RenCrimeGuardRingScript: A Guard (08012880) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:10 RenCrimeGuardRingScript: A Guard (000C9ECF) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:10 RenCrimeGuardRingScript: A Guard (0003554C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:10 RenCrimeGuardRingScript: A Guard (0001C359) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:11 RenCrimeGuardRingScript: A Guard (0000565C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:11 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:15 RenCrimeGuardRingScript: A Guard (0001C358) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:24 RenCrimeGuardRingScript: A Guard (0001C358) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:26 RenCrimeGuardRingScript: A Guard (0000565C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:31 RenCrimeGuardRingScript: A Guard (000C9ECE) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:32 RenCrimeGuardRingScript: A Guard (00035F8B) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:32 RenCrimeGuardRingScript: A Guard (00035344) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:32 RenCrimeGuardRingScript: A Guard (00035551) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:32 RenCrimeGuardRingScript: A Guard (0003556A) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:33 RenCrimeGuardRingScript: A Guard (0003554C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:33 RenCrimeGuardRingScript: A Guard (08012880) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:34 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:35 RenCrimeGuardRingScript: A Guard (0001C358) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:35 RenCrimeGuardRingScript: A Guard (000C9ECF) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:37 RenCrimeGuardRingScript: A Guard (0001C359) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:38 RenCrimeGuardRingScript: A Guard (0000565C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:38 RenCrimeGuardRingScript: A Guard (000C9ECE) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:39 RenCrimeGuardRingScript: A Guard (00035344) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:39 RenCrimeGuardRingScript: A Guard (00035551) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:39 RenCrimeGuardRingScript: A Guard (0003556A) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:39 RenCrimeGuardRingScript: A Guard (00035F8B) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:40 RenCrimeGuardRingScript: A Guard (0003554C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:40 RenCrimeGuardRingScript: A Guard (08012880) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:40 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:42 RenCrimeGuardRingScript: A Guard (0001C358) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:42 RenCrimeGuardRingScript: A Guard (000C9ECF) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:43 RenCrimeGuardRingScript: A Guard (0001C359) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:45 RenCrimeGuardRingScript: A Guard (0000565C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:45 RenCrimeGuardRingScript: A Guard (000C9ECE) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:46 RenCrimeGuardRingScript: A Guard (00035551) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:46 RenCrimeGuardRingScript: A Guard (0003556A) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:47 RenCrimeGuardRingScript: A Guard (00035F8B) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:47 RenCrimeGuardRingScript: A Guard (0003554C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:47 RenCrimeGuardRingScript: A Guard (08012880) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:48 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:49 RenCrimeGuardRingScript: A Guard (0001C358) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:57 RenCrimeGuardRingScript: A Guard (00035344) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:57 RenCrimeGuardRingScript: A Guard (000C9ECF) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:58 RenCrimeGuardRingScript: A Guard (0000565C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:02:58 RenCrimeGuardRingScript: A Guard (000C9ECE) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:02 RenCrimeGuardRingScript: A Guard (0001C358) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:02 RenCrimeGuardRingScript: A Guard (0000A0C1) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:05 RenCrimeGuardRingScript: A Guard (00035344) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:05 RenCrimeGuardRingScript: A Guard (08012884) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:07 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:09 RenCrimeGuardRingScript: A Guard (0000565C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:09 RenCrimeGuardRingScript: A Guard (00035F8B) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:11 RenCrimeGuardRingScript: A Guard (0000A0C1) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:12 RenCrimeGuardRingScript: A Guard (0001C358) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:14 RenCrimeGuardRingScript: A Guard (000C9ECE) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:14 RenCrimeGuardRingScript: A Guard (00035344) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:14 RenCrimeGuardRingScript: A Guard (08012884) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:16 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:17 RenCrimeGuardRingScript: A Guard (0000565C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:17 RenCrimeGuardRingScript: A Guard (00035F8B) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:19 RenCrimeGuardRingScript: A Guard (0000A0C1) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:20 RenCrimeGuardRingScript: A Guard (0001C358) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:29 RenCrimeGuardRingScript: A Guard (000C9ECE) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:33 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.12:03:33 RenCrimeGuardRingScript: A Guard (0801287E) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:35 RenCrimeGuardRingScript: A Guard (00035F8B) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:35 RenCrimeGuardRingScript: A Guard (00035344) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:36 RenCrimeGuardRingScript: A Guard (0001C359) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:37 RenCrimeGuardRingScript: A Guard (0003599C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:38 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:43 RenCrimeGuardRingScript: A Guard (000C9ECE) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:46 RenCrimeGuardRingScript: A Guard (0003556A) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:46 RenCrimeGuardRingScript: A Guard (0000A0C1) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:46 RenCrimeGuardRingScript: A Guard (0000565C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:49 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:49 RenCrimeGuardRingScript: A Guard (00035344) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:49 RenCrimeGuardRingScript: A Guard (0003599C) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:50 RenCrimeGuardRingScript: A Guard (0801287E) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:53 RenCrimeGuardRingScript: A Guard (0003599D) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:57 RenCrimeGuardRingScript: A Guard (08012880) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:03:59 RenCrimeGuardRingScript: A Guard (00035551) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:04:00 RenCrimeGuardRingScript: A Guard (000C9ECE) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:04:01 RenCrimeGuardRingScript: A Guard (00035563) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:04:02 RenCrimeGuardRingScript: A Guard (00035344) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000012:04:02 RenCrimeGuardRingScript: A Guard (0003554C) is near the player. Canseeplayer: 1.0000000. Detected: 1.0000000

User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Fri May 27, 2011 8:33 pm

Hey reneer thanks for the update. a quick test showed that guards will now attack me when i attack them, but im having to problems. Now when i attack them they immediately start fighting me. if i yield to them they either reject it or if they accept, they'll sheathe their weapon then pull it back out and continue where they left off. Also im not sure if this is intended, but i was in leyawin while i did this, and about 20-30 guards ran out to apprehend me, causing horrible lag at the same time. Most just stood there at first, but started fighting eventually.

Same problem with me.
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Fri May 27, 2011 6:48 pm

I've fixed both these issues for the next release (guards continuously arresting the player, and Dremora being controlled by RGO by accident.)
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Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Fri May 27, 2011 5:30 pm

Have you done benchmarking? I was surprised to see it drop my IC market FPS from 40 to 36; I guess all that guard script processing.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Fri May 27, 2011 2:06 pm

I've never managed to get this mod working properly. Sometimes it works okay for a little bit on a brand new save, but what usually happens is that all the guards tend to think I'm on "their side," and consequently they dont defend themselves. They help me when I get attacked, but if I attack someone else they all help kill whoever it was (sometimes other guards, but I can't always duplicate the issue).
I thought the upgrade would help, but it's not. :(
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Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Fri May 27, 2011 11:49 am

Have you done benchmarking? I was surprised to see it drop my IC market FPS from 40 to 36; I guess all that guard script processing.
I've never done any benchmarking - or rather, I have, but I've never noticed any serious drops in frame-rate. Even if I did, I would have absolutely no easy way of determining what part of which script is causing the frame-rate drops.

I've never managed to get this mod working properly. Sometimes it works okay for a little bit on a brand new save, but what usually happens is that all the guards tend to think I'm on "their side," and consequently they dont defend themselves. They help me when I get attacked, but if I attack someone else they all help kill whoever it was (sometimes other guards, but I can't always duplicate the issue).
I thought the upgrade would help, but it's not. :(
That's very odd. I'll look into it for the next version.
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Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Fri May 27, 2011 11:35 am

I've fixed both these issues for the next release (guards continuously arresting the player, and Dremora being controlled by RGO by accident.)

This is good news. In the mean time ive just taking to disabling RGO while im in an oblivion gate. any ETA on the new release?
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Sat May 28, 2011 12:26 am

This is good news. In the mean time ive just taking to disabling RGO while im in an oblivion gate. any ETA on the new release?
I tend not to announce new releases ahead of time, but I hope to have a new release of RGO out this weekend.
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Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Fri May 27, 2011 10:31 am

I tend not to announce new releases ahead of time, but I hope to have a new release of RGO out this weekend.

And the people rejoiced in harmony.

:woot:
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Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Fri May 27, 2011 9:03 am

thanks for the exception Reneer! Wont hassle you about it again.
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Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm

Post » Fri May 27, 2011 3:55 pm

Same problem with me.


lol same here
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Karen anwyn Green
 
Posts: 3448
Joined: Thu Jun 15, 2006 4:26 pm

Post » Fri May 27, 2011 11:01 pm

I read through the whole topic here, didint find my problem, if its a problem at all anyway.
whenever i kill a guard, even when sneaking, at first there is no bounty, its 0. A few seconds later it ALLWAYS
sets itself to 250, even when i go on a stealthy rampage and sloughter the whole garrasin :/
iv tried configuering it alot, cant seem to figure out WHAT is giving me the bounty....when NO one saw me do it.
Im at a loss here. >.<
Older versions did not do this, not sure WHAT one it was tho, as i deleted the old one after installing the new....doh >.o

*RE-EDIT* I spoke too soon -.-#
ok my last attempt at reposting this errored and i lost my explination, bah.
i dont feel like re typing what i did so hears a short version.

Ok so apparently my problems not fixed. This keeps happening in Cheydinhal.
I stealth kill a civilian, no bounty. I stealth kill a guard and it allways
hits me with a bounty of 500 gold.

Had a weird glitch happon with the essential guard standing outside the house.
Stealth kill him, bounty remained at 500 >:(
Anyway, he gets backup and stands back at his post. I nail him again, and alow
my 75% chamelion to whare off. He sees and confrunts me when he stabds back up.
i slash em in the face and he goes down, bounty still at 500. I stealth and wait.

Now this is the odd part, when he wakes back up, he stayed on the ground, but my
stealth indicater show that he can see me... O.o

So i slash em again, he goes out, he no longer sees me. This repeats until a black elf
woman exits a nearby building and stands there. I attack her, but shes essential as well.
no change to the 500g bounty, meh.

I have NO idea whats "seeing" me, but it is, and its annoying.

*EDIT* Ok, i just tested in the IC Market, at night, no chamelion, and killed off like 4-5 guards, no bounty :D
somthings bugged in Cheydinhal aparently, thats hitting me with a bounty :/
guess ill have to hold off killing any guards there for now till its fixed.

 14/10/2009 23:36:44 - RGO Version: 1.9640000 - PluggyInstalled: 1.0000000 - totalrings: 0.0000000 - activerings: 0.0000000 - RGO Version: Installed mods:oblivion.esmdbshadowset.espmalebodyreplacerv4.esprise of a samurai.espakatosh mount by saiden storm.espexnem leather iron warrior.espblunderbuss.espslof's boners! v5.espassassin_blade.esprenguardoverhaul.espcomprehensive style collection.espsixlivion.esp23:36:44 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:36:44 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:36:44 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:36:44 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:36:44 RenCrimeCivilianRingScript: A civilian (00003651) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeCivilianRingScript: A civilian (Rochelle Bantien) is now reporting crimes.23:36:44 RenCrimeNodeQuestScript: Total number of scripts running: 19.0000000, total number of guard scripts running: 8.0000000, total number of civilian scripts running: 4.000000023:36:44 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:36:44 RenCrimeGuardRingScript: A Guard (00005614) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 23:36:44 RenCrimeNodeQuestScript: Player has committed an 'other' crime. Guardsthatcanseeplayer: 23:36:44 RenCrimeRingScript: A crime ring () is being cleaned up. Totalguards = 0, victimref = 023:36:44 RenCrimeRingScript: A crime ring () is being cleaned up. Gold: 1000.000000023:36:44 RenCrimeGuardRingScript: A Guard (00005615) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 23:36:44 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:36:44 RenCrimeGuardRingScript: A Guard (00005610) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 23:36:44 RenCrimeGuardRingScript: A Guard (0004F003) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 23:36:44 RenCrimeGuardRingScript: A Guard (0004F004) is near the player. Canseeplayer: . Detected: 23:36:44 RenCrimeGuardRingScript: A Guard (0004F004) is near the player. Canseeplayer: . Detected: 23:36:44 RenCrimeGuardRingScript: A Guard (0004F004) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 23:36:44 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:36:44 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:36:44 RenCrimeGuardRingScript: A Guard (0004F006) is near the player. Canseeplayer: . Detected: 23:36:44 RenCrimeGuardRingScript: A Guard (00005613) is near the player. Canseeplayer: . Detected: 23:36:44 RenCrimeGuardRingScript: A Guard (000055EE) is near the player. Canseeplayer: . Detected: 23:36:44 RenCrimeGuardRingScript: A Guard (000055FB) is near the player. Canseeplayer: . Detected: 23:36:44 RenCrimeGuardRingScript: A Guard (00005616) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 23:36:44 RenCrimeGuardRingScript: A Guard (00005613) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeGuardRingScript: A Guard (00005611) is near the player. Canseeplayer: . Detected: 23:36:44 RenCrimeGuardRingScript: A Guard (000055FC) is near the player. Canseeplayer: . Detected: 23:36:44 RenCrimeGuardRingScript: A Guard (000055EE) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeGuardRingScript: A Guard (000055FB) is near the player. Canseeplayer: . Detected: 23:36:44 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 23:36:44 RenCrimeGuardRingScript: A Guard (00005611) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 23:36:44 RenCrimeGuardRingScript: A Guard (0004F006) is near the player. Canseeplayer: . Detected: 23:36:44 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 23:36:44 RenCrimeGuardRingScript: A Guard (000055FB) is near the player. Canseeplayer: . Detected: 23:36:44 RenCrimeGuardRingScript: A Guard (000055FB) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 23:36:44 RenCrimeGuardRingScript: A Guard (000055FC) is near the player. Canseeplayer: . Detected: 23:36:44 RenCrimeGuardRingScript: A Guard (0004F006) is near the player. Canseeplayer: . Detected: 23:36:44 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 23:36:44 RenCrimeGuardRingScript: A Guard (000055FC) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeGuardRingScript: A Guard (00005617) is near the player. Canseeplayer: . Detected: 23:36:44 RenCrimeGuardRingScript: A Guard (0004F006) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 23:36:44 RenCrimeGuardRingScript: A Guard (00005617) is near the player. Canseeplayer: . Detected: 23:36:44 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 23:36:44 RenCrimeGuardRingScript: A Guard (00005617) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:36:44 RenCrimeNodeQuestScript: Total number of scripts running: 13.0000000, total number of guard scripts running: 2.0000000, total number of civilian scripts running: 3.000000023:36:44 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:36:44 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:36:44 RenCrimeGuardRingScript: A Guard (00005612) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 23:36:44 RenCrimeCivilianRingScript: A civilian (00015DAD) has died. Canseeplayer: , guards that can see player: 23:36:44 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:41:06 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:41:06 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: . Detected: 23:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: . Detected: 23:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: . Detected: 23:41:06 RenCrimeNodeQuestScript: Total number of scripts running: 11.0000000, total number of guard scripts running: 1.0000000, total number of civilian scripts running: 2.000000023:41:06 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: . Detected: 23:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: . Detected: 23:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: . Detected: 23:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: . Detected: 23:41:06 RenCrimeGuardRingScript: Guard (0003C2C7) talking with the player. Player crime gold: 500.0000000. Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000023:41:06 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 23:41:06 RenCrimeGuardRingScript: Guard (0003C2C7) talking with the player. Player crime gold: 500.0000000. Can see player: . Crime rings: 1.0000000. Active rings: 1.000000023:41:06 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.23:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeNodeQuestScript: Total number of scripts running: 14.0000000, total number of guard scripts running: 1.0000000, total number of civilian scripts running: 4.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000023:41:06 RenCrimeGuardRingScript: A Guard (0003C2C7) is near the player. Canseeplayer: 1.0000000. Detected: 1.0000000

User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Fri May 27, 2011 9:21 am

That debug file doesn't seem to contain anything related to your rampage... you'll need to do that again, then submit the debug file.
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Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Fri May 27, 2011 2:50 pm

I did some troubleshooting and I think I isolated my problem. What would happen is I would draw my sword (at this time, the guards are set to "follow" - an excellent way of making the guards seem like they give a sh!t about some crazy cat-eared weirdo running around with a drawn blade), but they then think I'm on their "team" when I attack one. If I attack someone else, the rest of the guards will jump in to aid my murderous rampage because they're set to follow.

Does anyone else experience this issue? I'd think there'd be a check to disable the follow AI package upon committing a crime, but for some reason that block of script (if it exists, I'm sure it does) just isn't firing.
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Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Fri May 27, 2011 7:49 pm

I went and did alot of testing(killing of guards)in the other cities and no bounty.
So far only Cheydinhal is giving me this problem. I made another debug file while killing
there, and found that Rochelle Bantien is reporting my crimes. However, she is inside a building
so theres no way she could see me do ANY of it. Somehow she has super godly powers of sight lol.

Throughout the whole test, she was inside and out of sight. well...before i whent inside and killed her :P
killing her didnt take away the bounty >.<

 15/10/2009 02:44:36 - RGO Version: 1.9640000 - PluggyInstalled: 1.0000000 - totalrings: 0.0000000 - activerings: 0.0000000 - RGO Version: Installed mods:oblivion.esmdbshadowset.espmalebodyreplacerv4.esprise of a samurai.espakatosh mount by saiden storm.espexnem leather iron warrior.espblunderbuss.espslof's boners! v5.espassassin_blade.esprenguardoverhaul.espcomprehensive style collection.espsixlivion.esp02:44:36 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.02:44:36 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.02:48:58 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.02:48:58 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.02:48:58 RenCrimeNodeQuestScript: Total number of scripts running: 23.0000000, total number of guard scripts running: 11.0000000, total number of civilian scripts running: 6.000000002:48:58 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.02:48:58 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.02:48:58 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.02:48:58 RenCrimeGuardRingScript: A Guard (00005614) has died. Canseeplayer: , guards that can see player: 02:48:58 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 02:48:58 RenCrimeNodeQuestScript: Player has committed an 'other' crime. Guardsthatcanseeplayer: 02:48:58 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards:  Gold: 500.0000000 Global: 1.000000002:48:58 RenCrimeCivilianRingScript: A civilian (Rochelle Bantien) is now reporting crimes.02:48:58 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.02:48:58 RenCrimeCivilianRingScript: A civilian (Rochelle Bantien) is no longer reporting crimes.02:48:58 RenCrimeNodeQuestScript: Total number of scripts running: 18.0000000, total number of guard scripts running: 4.0000000, total number of civilian scripts running: 6.000000002:48:58 RenCrimeCivilianRingScript: A civilian (00015DAD) has died. Canseeplayer: , guards that can see player: 02:48:58 RenCrimeGuardRingScript: Guard (00005613) talking with the player. Player crime gold: 500.0000000. Can see player: 1.0000000. Crime rings: 1.0000000. Active rings: 1.000000002:48:58 RenCrimeGuardRingScript: A Guard (00005613) is near the player. Canseeplayer: 1.0000000. Detected: 1.000000002:48:58 RenCrimeGuardRingScript: A Guard (00005613) has died. Canseeplayer: , guards that can see player: 02:48:58 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 02:48:58 RenCrimeCivilianRingScript: A civilian (Rochelle Bantien) is now reporting crimes.02:48:58 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.02:48:58 RenCrimeCivilianRingScript: A civilian (00022BB3) has died. Canseeplayer: , guards that can see player: 02:48:58 RenCrimeCivilianRingScript: A civilian (00003639) has died. Canseeplayer: , guards that can see player: 02:48:58 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 02:48:58 RenCrimeNodeQuestScript: Moving stuff around because the player has entered a new city / area or has waited.02:48:58 RenCrimeNodeQuestScript: Total number of scripts running: 15.0000000, total number of guard scripts running: 4.0000000, total number of civilian scripts running: 4.000000002:53:20 RenCrimeGuardRingScript: A Guard (00005612) has died. Canseeplayer: , guards that can see player: 02:53:20 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 

User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Fri May 27, 2011 11:40 am

Rochelle Bantien wasn't reporting your crimes at all. That line only means that she can report crimes, not that she has. What actually looks to be happening is a glitch in the system that detects crimes - the mod thinks that some other mod has used modcrimegold, and thus it is creating a so-called 'global' crime - a crime that all the guards know about (since, under vanilla / what other modders expect to happen, modcrimegold is global.)
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Fri May 27, 2011 11:10 am

Rochelle Bantien wasn't reporting your crimes at all. That line only means that she can report crimes, not that she has. What actually looks to be happening is a glitch in the system that detects crimes - the mod thinks that some other mod has used modcrimegold, and thus it is creating a so-called 'global' crime - a crime that all the guards know about (since, under vanilla / what other modders expect to happen, modcrimegold is global.)


In that case, may you create an option to toggle this feature on/off in newer versions?

kind of annoying this is happoning in the home town of my evil guild of assasins :P
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Fri May 27, 2011 11:27 pm

In that case, may you create an option to toggle this feature on/off in newer versions?

kind of annoying this is happoning in the home town of my evil guild of assasins :P
If you really feel like breaking compatibility with every other mod that might try to use modcrimegold, then yes. :P
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Fri May 27, 2011 7:39 pm

I went back and tried killing 2 guards with a full clean save no mods, as expected i killed 2 guards and got 3k gold bounty.
then did the the same thing and killed the same 2 guards with only the guard overhual on. Got slaped with that same 500 gold
bounty. So im pretty shure its got somting to do with a glitch in Cheydinhal. Can some one els see if its the same with them?
and about the modcrimegold thing, older versions that didnt have it seemed to work fine :/
I might try out some of the older versions to see if that Cheydinhal glitch is in them aswell.

In anycase, im sorry if i sound like im bi**ing, i realy LOVE your mod :)
It HAS to be hard work making this thing, so fantastic job my friend.

 16/10/2009 19:35:39 - RGO Version: 1.9640000 - PluggyInstalled: 1.0000000 - totalrings: 0.0000000 - activerings: 0.0000000 - RGO Version: Installed mods:oblivion.esm19:35:39 19:35:39 RenCrimeGuardRingScript: A Guard (00005610) is near the player. Canseeplayer: . Detected: 19:35:39 RenCrimeGuardRingScript: A Guard (00005611) is near the player. Canseeplayer: . Detected: 19:35:39 RenCrimeGuardRingScript: A Guard (00005611) has died. Canseeplayer: , guards that can see player: 19:35:39 RenCrimeGuardRingScript: A Guard (00005610) is near the player. Canseeplayer: . Detected: 19:35:39 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 19:35:39 RenCrimeNodeQuestScript: Player has committed an 'other' crime. Guardsthatcanseeplayer: 19:35:39 RenCrimeRingScript: A crime ring () has been added. City: Dummy cell Total Guards:  Gold: 500.0000000 Global: 1.000000019:35:39 RenCrimeGuardRingScript: A Guard (00005610) has died. Canseeplayer: , guards that can see player: 19:35:39 RenCrimeNodeQuestScript: Player has committed an murder. Guardsthatcanseeplayer: 

User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Fri May 27, 2011 1:49 pm

I'm still getting guards let me get away with anything. *Stabs Guard* "Is there a problem?" "No, See ya later." *Stabs Guard* "Duty Calls." "GAHHH!!!!"

Really hoping you can fix this. :(

EDIT: Good luck getting your Ph. D though. :thumbsup: :)

same here
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saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

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