[RELz] Reneer's Guard Overhaul

Post » Fri May 27, 2011 3:11 pm

You know, people are always going to whine and complain about bugs in a mod. That is an immutable law of modding, and that's what I meant when I said that it comes with the territory. How a modder chooses to respond to such negetivity is up to him. Personally, I prefer the 2-year-old passive aggressive method of picking and choosing who I offer support to and I ignore the people who are rude about their support requests. Then again - as I said before - I have to BEG for bug reports to begin with. When you want your mod to be perfect, any bug report, no matter how rudely worded, is a helpful bug report.

The rest of us can do better at showing support and gratitude. I know the blood, sweat, and tears I put into my mods - and I make pretty pathetic simple mods. I can only imagine the work and time and pain Reneer devotes to the amazing mods he creates. I've said it before of him, and I'll say it again - I am in awe of his talent and genius.

I like cake.
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Greg Swan
 
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Post » Fri May 27, 2011 3:01 pm

You know, people are always going to whine and complain about bugs in a mod. That is an immutable law of modding, and that's what I meant when I said that it comes with the territory. How a modder chooses to respond to such negetivity is up to him. Personally, I prefer the 2-year-old passive aggressive method of picking and choosing who I offer support to and I ignore the people who are rude about their support requests. Then again - as I said before - I have to BEG for bug reports to begin with. When you want your mod to be perfect, any bug report, no matter how rudely worded, is a helpful bug report.
I certainly don't disagree... but when someone comes in and says "mod is extremely buggy!" and offers little to nothing else... the rudeness kinda shows through a bit more. But that's just me.

I like cake.
Mmmm. :cake:. :drool:
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Ezekiel Macallister
 
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Post » Fri May 27, 2011 9:16 am

I might as well add some praise too :icecream:

This has been in my load order since you started with it practically - and I posted comments and findings on the site you used to keep this, I don't know if you remember me?

Anyhow, I find the new versions of RGO pretty amazing - it feels allot more immersive with guards suddenly giving you the jump after someone finely reported you, and one keeps allot closer lookout for guards while doing illegal stuff. I have not yet tried silencing the witnesses but just knowing that functionality is there for the real evil character is immersive yet again. Guess I have to find a way to make penalties hurt more... hmm... maybe both money and jail time.... well yes, there I go again dreaming stuff up.

Thanks for making my game more enjoyable - if I find something I can report about in a constructive manner I will do so.

Cheers!
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Helen Quill
 
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Post » Fri May 27, 2011 11:26 am

RGO 1.97 Released!

1.97 - Fixed issues with Guards not fighting the player. Fixed an issue with Guards attacking NPCs instead of the player. Added in some new ways to bribe the Guards (unlikely, but under the right circumstances it will happen. Voiced and everything, but remember to extract the improved BSA file!)
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Emma louise Wendelk
 
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Post » Fri May 27, 2011 11:32 pm

Whoa... Thank you for an update!
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Jacob Phillips
 
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Post » Fri May 27, 2011 5:43 pm

RGO 1.97 Released!

1.97 - Fixed issues with Guards not fighting the player. Fixed an issue with Guards attacking NPCs instead of the player. Added in some new ways to bribe the Guards (unlikely, but under the right circumstances it will happen. Voiced and everything, but remember to extract the improved BSA file!)


Well looks like the buggy comments motivated you to release a new version...

And just because a mod is 'buggy' doesn't mean its bad. Unnecessary Violence crashes your game constantly, but hell I couldn't play without it.
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Bird
 
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Post » Fri May 27, 2011 1:15 pm

Thank you for the update Reneer, again I apologize for causing all this trouble.
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Destinyscharm
 
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Post » Fri May 27, 2011 9:41 pm

RGO 1.97 Released!

Cheers!

Vac
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Sara Johanna Scenariste
 
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Post » Fri May 27, 2011 8:10 am

Thank you for the update Reneer, again I apologize for causing all this trouble.
Not a problem. It was my fault too and I apologize as well for making it worse than it needed to be. I hope the new version fixes some of your problems. :)
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Chris Jones
 
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Post » Fri May 27, 2011 8:33 am

You know you have the utmost respect for your work from I think pretty much all the other modders out there.
2 :thumbsup: Thank you for continuing to work on your mods.


Added in some new ways to bribe the Guards (unlikely, but under the right circumstances it will happen. Voiced and everything, but remember to extract the improved BSA file!)
Unimplemented vanilla methods ?
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Daniel Holgate
 
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Post » Fri May 27, 2011 4:41 pm

Unimplemented vanilla methods ?
Yup. Well, a little re-imagining. The voice files were all there, but this allows the Guards (under certain circumstances) to be a little more corrupt and accept bribes if they catch the player without any other Guards or Civilians present (and a little chance thrown in too).
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Alexx Peace
 
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Post » Fri May 27, 2011 3:05 pm

Yup. Well, a little re-imagining. The voice files were all there, but this allows the Guards (under certain circumstances) to be a little more corrupt and accept bribes if they catch the player without any other Guards or Civilians present (and a little chance thrown in too).
Makes me wonder what went wrong at BGS :P

Had any time to think of new features ?
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Natalie Harvey
 
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Post » Fri May 27, 2011 1:20 pm

Makes me wonder what went wrong at BGS :P

Had any time to think of new features ?
Nothing too major, just some little modifications / changes to some of the voiced dialog to make the Guards appear a bit more animated.
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tiffany Royal
 
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Post » Fri May 27, 2011 5:10 pm

Nothing too major, just some little modifications / changes to some of the voiced dialog to make the Guards appear a bit more animated.
Plans to go final with v2.0 ? :shifty:
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Zach Hunter
 
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Post » Fri May 27, 2011 9:40 am

Plans to go final with v2.0 ? :shifty:
If we ever get there, yes. :P

On another note: Dialog is a huge pain in the rear in Oblivion. Though I'm sure most of you already knew that. :P
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Emzy Baby!
 
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Post » Fri May 27, 2011 5:12 pm

If we ever get there, yes. :P
Just make sure you include support for PiiiP 0.5 before then :D

On another note: Dialog is a huge pain in the rear in Oblivion. Though I'm sure most of you already knew that. :P
Time taken to change topics = < 0.28182 seconds. Something's up ...
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Sammygirl
 
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Post » Fri May 27, 2011 8:19 am

Was a good mod for a long time but too many conflicts with realism mods, even OOO so had to remove it, would be nice if you made a patch for OOO
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SEXY QUEEN
 
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Post » Fri May 27, 2011 2:58 pm

Was a good mod for a long time but too many conflicts with realism mods, even OOO so had to remove it, would be nice if you made a patch for OOO
... huh? RGO works just fine with OOO. What sorts of bugs are you talking about?
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Rik Douglas
 
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Post » Fri May 27, 2011 11:58 pm

I've got no problems using it with OOO. Though occassionally I get a ctd shortly after loading a save game that goes away when I deactivate RGO. Probably something with my load order or some such. I honestly spend more time modding than playing so it's not a big deal.

And yes, dialogue is a Pain with a capital P.
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Sophie Morrell
 
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Post » Fri May 27, 2011 11:50 am

Reneer, you are correct... as mod users we never really tell the mod designers and programs how much we appreciate all their time, sweat, headaches, and tears. I just want to thank you for your excellent mod. I have only been playing Oblivion for about 4 months but I have to say that your guard mod is what I consider a "must have" in any load order. Thanks for the updates and continued support.

Thnanks... :foodndrink:
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Penny Flame
 
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Post » Fri May 27, 2011 8:43 pm

... huh? RGO works just fine with OOO. What sorts of bugs are you talking about?


Opps lol I ment realistic mods like, realistic Fatigue, health, and sleep. I would on ocassion get a crash upon loading guards with these mods activated. With OOO I would get an ocassional crash once in a while, but nothing too serious. I figure something with realistic fatigue is conflicting with your mod. I really liked your mod, but I can't have it in my load order, I was just giving you a pat on the back for the work you contributed so far.

I can think of a couple bugs that annoyed me with RGO like Guards running in houses just to say hi to me. Then again I'm running on v1.0 so my bug complaints can be usless lol.
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Solène We
 
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Post » Fri May 27, 2011 2:56 pm

Opps lol I ment realistic mods like, realistic Fatigue, health, and sleep. I would on ocassion get a crash upon loading guards with these mods activated. With OOO I would get an ocassional crash once in a while, but nothing too serious. I figure something with realistic fatigue is conflicting with your mod. I really liked your mod, but I can't have it in my load order, I was just giving you a pat on the back for the work you contributed so far.

I can think of a couple bugs that annoyed me with RGO like Guards running in houses just to say hi to me. Then again I'm running on v1.0 so my bug complaints can be usless lol.
You're running... RGO 1.0? I don't even have a copy of that. (Mind sending me a copy? :P)

You could possibly try upgrading to RGO 1.97. It uses a completely different system than RGO 1.0, and it will certainly crash less (old, old versions of RGO didn't have a lot of the disabled Actor checks that RGO has now).

Edit: Gah, I need more sleep. Took me two tries to get the version number right. :P
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naana
 
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Post » Fri May 27, 2011 4:21 pm

RGO 1.97 Released!

1.97 - Fixed issues with Guards not fighting the player. Fixed an issue with Guards attacking NPCs instead of the player. Added in some new ways to bribe the Guards (unlikely, but under the right circumstances it will happen. Voiced and everything, but remember to extract the improved BSA file!)


I have 0 gold and I am still able to bribe the guards. I don't think this is intended :)
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i grind hard
 
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Post » Fri May 27, 2011 7:53 am

I have 0 gold and I am still able to bribe the guards. I don't think this is intended :)
The topic shows up, or you actually are successful in bribing them? It should tell you that you don't have enough gold. Or there is a configuration issue in RGO - you could try using the Configuration Menu / Ring (a Misc item) and resetting RGO to defaults.
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Samantha Pattison
 
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Post » Fri May 27, 2011 7:48 pm

If I use PiiiP with RGO will bad things happen?
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Margarita Diaz
 
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