Description:
This mod changes the Guard behavior by modifying how Guards react to player crimes. If you attack a guard, only that Guard will defend himself (no other Guards will attack unless they see the fighting.) If you manage to outrun the Guards, they will no longer chase you to the ends of Tamriel. If you are sent to jail, the guards will kill you rather than trying to put you back into your cell if you escape.
If you manage to kill all the Guards that witnessed your crime, that crime gold will be removed.
If you attack a Guard from long range and they do not immediately see you, they will begin to search for you. While searching they will recruit other Guards to help them search. If any of those Guards finds you (and you have your weapon out,) they will try to arrest you.
If a Guard notices that you are sneaking around, they will follow you closely until you stop sneaking around.
Each city now has its own crime gold - meaning that if you attack someone in Chorrol, the guards in Cheydinhal will not attack you because they do not know about the crime in Chorrol.
Different crimes will be remembered for different amounts of time (typically anywhere from one game day for stealing to seven game days for murder.) These values can be changed by equipping the RGO Config token, located in the Misc Items part of the inventory, and clicking on it. The Configuration Menu supports multiple languages – you can easily select a different language by clicking on 'General Settings -> Language' and choosing which language you prefer. Some languages are not yet supported, even though they are in the menu.
To help with moving / hiding bodies, a 'Corpse Carry' spell (think of a Telekinesis spell that can only move dead corpses) is added to your inventory when the mod starts for the first time. Simply cast the 'Corpse Carry' spell at a corpse while sneaking and you will be able to carry it. Just drop out of sneak mode to drop the corpse where you want it. If the corpse doesn't fall down, use the Z key to have it drop. If you are carrying a civilian (defined as an non-evil NPC,) Guards will try to arrest you, thinking that you (probably) killed the person you are carrying. So be careful.
If you hurt a guard badly enough, and there are no other guards to back him up, he will flee from you to avoid being killed.
Wanted Posters will now be posted in several different locations around Cyrodiil - currently they don't have any impact except to look pretty. In future versions they may change how NPCs react to you. They will only appear when your gold for a particular region goes above 1000.
There are Disguises that you can use in-game to avoid detection by the Guards for your crimes. These Disguises can be purchased at Jensine's "Good As New" Merchandise:
Fighters Guild, Mages Guild, Thieves Guild, Imperial Legion, Nobility, Dark Brotherhood, Mythic Dawn, Blackwood Company, Blades, Imperial Palace Guards, Beggars, Bandits, and Necromancers.
Each disguise has its own crime gold, fame, and infamy stats attached to it. If you switch disguises, you won't have the bounty / fame / infamy that was on the disguise until you switch back to it. Also, you cannot change into or out of a disguise while you are detected by any other actor or creature.
If you are caught / go to jail while committing a crime while in Disguise and sent to jail, all the crime gold that is 'on' the Disguise will be put onto your 'normal' character (so you will have your 'normal' crime gold plus your Disguise crime gold.)
If you wear a Disguise that is associated with a certain faction (say the Mages' Guild,) and you are NOT already a member of the Mages' Guild, you will be 'initiated' into the Mages' Guild at the lowest membership level. This means that you can go into restricted areas of the Mages' Guild guildhalls without being thrown out. But there is a catch. If a high-ranking member of the guild / faction sees you (they are marked with an aura so you can avoid them,) they will call the Guards on you for impersonating a Guild member.
You are also able to bribe Guards to leave their posts. Say you want to rob a store, but there is a Guard sitting right outside. Just bribe him, and he will wander off. If he sees you committing a crime, though, he will still come after you.
Guards will now arrest NPCs if the NPC has committed a crime and cannot pay their crime gold. The NPC will be escorted to the nearest prison and incarcerated for a period of days depending upon the severity of their crime. If an NPC has the gold to pay for a crime, they will simply pay the fee and not go to jail.
Please note: This mod is NOT compatible with my Disguises mod.
Though I have tested this mod in several of my own saved games, running this mod could cause your save games to be corrupted, it could crash Oblivion, etc. If it breaks your game... send me a bug report!
Changelog:
1.97a - Fixed a major bug in the mod, which essentially stopped it from working altogether. If you are running 1.97, this is a required update.
1.97 - Fixed issues with Guards not fighting the player. Fixed an issue with Guards attacking NPCs instead of the player. Added in some new ways to bribe the Guards (unlikely, but under the right circumstances it will happen. Voiced and everything, but remember to extract the improved BSA file!)
If you experience any issues with RGO, here is a wonderful method for helping me diagnose the problem:
1. Run OBSE and Pluggy alongside RGO.
2. If you encounter a problem, go to the RGO forum thread.
3. Post a copy of the RGODebugFile.txt that is located in your My Games\Oblivion\Pluggy\User Files\RGODebug folder.
Download:
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1603 (Version 1.98)
http://www.tesnexus.com/downloads/file.php?id=5977 (Version 1.98)