Here is my answer to those frosted up windows inside (almost) every interior cell in the game.
Name: Reneer's Interiors Mod
Version: 0.95
Requirements: Latest Oblivion Patch, All Natural / Natural Interiors and OBSE 19+.
Description:
This mod intends to allow the player to view outside scenery from inside interior cells. This includes landscape, buildings, lights, sky and water - though water will need OBSE 19c+ to be released to work. This mod will also allow for landscape viewing outside of the cities – so long as the windows of the interior cell are transparent.
Currently this mod is very much alpha / beta stage – I can almost guarantee that you will experience problems with it in some fashion. The mod requires the use of PlaceAtMe, but also uses OBSE's DeleteReference command to minimize as much as possible any bloat that may occur by using PlaceAtMe. This system is not yet perfected and I advise that you test this mod on a new / copied save.
Screenshots:
See http://www.tesnexus.com/downloads/file.php?id=35897 page for screenshots. I'm rather fond of http://www.tesnexus.com/downloads/images/35897-1-1291598168.jpg that I took early in the mod's development.
If you have any screenshots you would like to submit to the mod's gallery, please feel free.
Changelog:
0.95 – Tree problems should be fixed. Fixed an issue with interiors being improperly rotated 180 degrees opposite to the outside exterior.
0.94 – 'Floating object' issues should be virtually eliminated now (though some exterior objects may not be moved into interiors). Landscape issues are still being examined. The mod now ignores Ayleid ruins and basemants without using name-based searching.
0.93 – Most issues regarding meshes being improperly placed inside interior spaces should be fixed – one issue that still remains is landscape sometimes poking into interior meshes.
0.92 - Major bugfixes, many interiors should function properly with little mesh collision occurring.
0.91 - ESP file update.
0.9 - Initial Release.
Download:
http://www.tesnexus.com/downloads/file.php?id=35897 (version 0.95)
Note: The "base" file is very large (~250MB). Updates to this mod will likely only include minor texture tweaks and ESP files, so you (should) only have to download the "base" file once.