This post will be about several things, I think. Foremost is my little Toybox - or maybe trashbox, but toybox sounds better. It contains all my little half-finished mods - the ones that I simply never got to work right or where I ran into a brick wall halfway through development. Or just didn't feel like working on anymore.
That little toybox is http://www.wuala.com/Reneer/Upload/. It is totally unsupported - please do not ask me to fix bugs, or even expect these mods to function properly. For once, there is no ReadMe for people to not read.
In short: If what you are looking for is game stability, ignore the above, since it isn't what you're looking for. If, however, you want to take a look at what might have been, dive in. Just don't come crying to me if you load these mods into the game.
Also, if you see a diamond in the rough and really want me to work on it a bit, let me know. These can also be considered Modder's Resources, if they want to look through some code that is in desperate need of commenting.
On to the second point of this thread:
As many of you know, I've been modding Oblivion for a long time now. It was easy enough to do while I was doing my undergraduate work, but now that I'm doing my Masters / Doctoral work, time has become something of a luxury for me. The fact that I am also working at a small office as IT guy every now and then also takes a bite out of my free time.
In light of all this, you will see a poll up above. It offers some various options on what course I should take. Now, even if all of you choose a particular option, that doesn't mean I won't ignore you all and simply do what I want instead. But, I have always written mods for you, the community. It has given me great pleasure over the years just to hear a simple "Thank you" every now and then. Though I also think I'll need blood-pressure medication because of all the people that don't read ReadMes or follow directions.
So, that's it, really.
Also, this is not meant to be a "Thank Reneer" thread - I appreciate the sentiment, really, but I do want this thread to be somewhat productive. So, if you want to thank / flame / whatever, at least mention what direction you think I should take and why, or if a particular mod in the toybox strikes your fancy. And if really all you want to do is send me a thank-you, a PM / email (word!) would be appreciated.
Edit:
List of Toybox contents and short descriptions:
Spoiler
1. The Jokes folder contains one mod: A joke mod that actually has a "ReadMe" of sorts. The mod simply changes the name of containers at random.
2. Ren Carry Mod is the test file I used to create my Corpse Carry spell in RGO. Not sure if the implementation works.
3. Ren Housing Mod is my unfinished work on making houses ownable by the player (there are two copies of the ESP, one in the root and one in the Ren Housing Mod folder - I think they are both the same).
4. Ren Interior Script - I think I actually released this one a long time ago. Eh. Basically it's a whole bunch of quest scripts that allow the player to figure out which interior cell they are in. This was back before OBSE had any functions to do the same thing.
5. Ren Mind Control is a mod where the player is able to "take control" of an NPC and walk around and activate objects and such. I got bored with the idea after a while and had been working a lot on RGO at the time.
6. The Movie Camera mod is what I used to create this video.
7. ReneerConversationMod.esp is a mod I started to write that would allow the player character to "talk" to NPCs (like NPC-NPC interactions).
8. ReneerFlyingCastle.esp was a go I had at creating a moving, flying castle.
9. ReneerMaskMod.esp was an idea I had where the player would put on a mask and new NPCs and objects would appear - as if the player was looking into another world.
10. ReneerNoVoiceMod.esp was a dummy ESP. Could probably be removed later.
11. ReneerRelationshipMod.esp was my go at creating a Romance mod - where you could romance anyone in-game (within reason). My hatred of creating Oblivion dialog was what killed this one.
12. ReneersDoubleJumpMod.esp was my go at creating a "double-jump" - so that the player could reach new heights, etc.
13. ReneerShadowMod.esp was a test mod where static objects would be changed into Activators - and theoretically they would then have shadows.
14. RenExploitScript.esp was me testing out various CTD issues and such. Do not run this one if you value your save games.
15. RenHouseMod.esp was when I thought about creating a house mod - didn't quite work out.
16. RenHousingMod.esp - see #3.
17. RenMoveCameraMod.esp - updated ESP file.
18. RenTestingMod.esp - just a mod where I tested out various in-game changes.
19. RenThirdPersonMod.esp - this was my implementation (which worked rather well) of a third-person mod. It works, but is glitchy / buggy.
2. Ren Carry Mod is the test file I used to create my Corpse Carry spell in RGO. Not sure if the implementation works.
3. Ren Housing Mod is my unfinished work on making houses ownable by the player (there are two copies of the ESP, one in the root and one in the Ren Housing Mod folder - I think they are both the same).
4. Ren Interior Script - I think I actually released this one a long time ago. Eh. Basically it's a whole bunch of quest scripts that allow the player to figure out which interior cell they are in. This was back before OBSE had any functions to do the same thing.
5. Ren Mind Control is a mod where the player is able to "take control" of an NPC and walk around and activate objects and such. I got bored with the idea after a while and had been working a lot on RGO at the time.
6. The Movie Camera mod is what I used to create this video.
7. ReneerConversationMod.esp is a mod I started to write that would allow the player character to "talk" to NPCs (like NPC-NPC interactions).
8. ReneerFlyingCastle.esp was a go I had at creating a moving, flying castle.
9. ReneerMaskMod.esp was an idea I had where the player would put on a mask and new NPCs and objects would appear - as if the player was looking into another world.
10. ReneerNoVoiceMod.esp was a dummy ESP. Could probably be removed later.
11. ReneerRelationshipMod.esp was my go at creating a Romance mod - where you could romance anyone in-game (within reason). My hatred of creating Oblivion dialog was what killed this one.
12. ReneersDoubleJumpMod.esp was my go at creating a "double-jump" - so that the player could reach new heights, etc.
13. ReneerShadowMod.esp was a test mod where static objects would be changed into Activators - and theoretically they would then have shadows.
14. RenExploitScript.esp was me testing out various CTD issues and such. Do not run this one if you value your save games.
15. RenHouseMod.esp was when I thought about creating a house mod - didn't quite work out.
16. RenHousingMod.esp - see #3.
17. RenMoveCameraMod.esp - updated ESP file.
18. RenTestingMod.esp - just a mod where I tested out various in-game changes.
19. RenThirdPersonMod.esp - this was my implementation (which worked rather well) of a third-person mod. It works, but is glitchy / buggy.