[WIPz / RELz] Reneer's Varied NPCs Mod

Post » Wed Mar 09, 2011 9:31 am

Good, someone else see that too... Heh, made all my NPC's depressed. Man Reneer, shame :P

This mod is full of awesome! lol
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bimsy
 
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Post » Wed Mar 09, 2011 9:46 am

Didn't TalkieToaster said that NPCs look to side sometimes or something like it?
It seems to me that there was a screenshot of some anvil guard...
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Michelle davies
 
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Post » Tue Mar 08, 2011 11:57 pm

Aaah, I woulda preferred you didn't release this until the resource it's based on was released. I've been trying to figure out the shaky-head thing, I think it's down the the Pelvis bone or something.

E: W.r.t. NPCs appearing smaller once you strip them, that's mostly an issue with the default body mesh being 'fit', so their loose-fitting clothes will scale properly but the torso won't show much change.
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sam smith
 
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Post » Wed Mar 09, 2011 10:49 am

Aaah, I woulda preferred you didn't release this until the resource it's based on was released.

E: W.r.t. NPCs appearing smaller once you strip them, that's mostly an issue with the default body mesh being 'fit', so their loose-fitting clothes will scale properly but the torso won't show much change.
... you didn't say anything about that in the PMs... :|

Want me to pull it off of TESN?
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Isaiah Burdeau
 
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Post » Tue Mar 08, 2011 10:05 pm

Sorry, but you said you were still testing/ironing stuff out, so I assumed you'd PM once it was sorted.
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Rebekah Rebekah Nicole
 
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Post » Wed Mar 09, 2011 9:08 am

Sorry, but you said you were still testing/ironing stuff out, so I assumed you'd PM once it was sorted.
Ah, I see. Well, assumptions are bad. :P

I'll pull the mod if you say so. It was never my intention to go against your wishes.
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Sabrina Steige
 
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Post » Tue Mar 08, 2011 11:43 pm

Just for the interim, if you don't mind. I'd prefer to figure out if I can stop the headlook bug first, then if not we can at least specify it as a known problem.
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Chloé
 
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Post » Wed Mar 09, 2011 12:33 am

Just for the interim, if you don't mind. I'd prefer to figure out if I can stop the headlook bug first, then if not we can at least specify it as a known problem.
of course. It might be an hour or so until I get to it.
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Devils Cheek
 
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Post » Wed Mar 09, 2011 12:42 am

sorry to ask, TTT, I love your mods, but... any pics? I'd love to know my Eyja is not going to be curved, or that Jaufre is not going to be a fat man, he's supposed to be a good swordsman..
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Sierra Ritsuka
 
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Post » Tue Mar 08, 2011 9:34 pm

sorry to ask, TTT, I love your mods, but... any pics? I'd love to know my Eyja is not going to be curved, or that Jaufre is not going to be a fat man, he's supposed to be a good swordsman..
TheTalkieToaster isn't the person to contact about my mod. Address all problems and concerns to me.

That being said, there currently is no code to prevent specific NPCs from being affected by the mod.
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Kim Kay
 
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Post » Tue Mar 08, 2011 8:53 pm

Whoops! Sorry man T_T it's late here and I got carried away.
In any case tested... Uriel is fat :D
Really nice job!
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Elizabeth Lysons
 
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Post » Tue Mar 08, 2011 8:01 pm

Well, it was fun while it lasted. Although, you cant help but feel there is some intelligence behind the randomness of the skeletal assignments. I mean, I walked into the Chestnut handy stables and there was Snak-Grabura a big Fat orc. Nooo, I didnt eat the horses. YEA RIGH! lol I nearly was floored by that. I guess it was the burp at the end of the dialog. Still :rofl:

I cant wait for this to go official. Its going to be so much fun.

The modding community for Oblivion is the best I've seen for a game. Just awesome work guys. I mean it!
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KRistina Karlsson
 
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Post » Wed Mar 09, 2011 12:44 am

So it's not good yet? This trouble with NPCs looking down happens to everone?
Seems like an amazing addition.
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Cagla Cali
 
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Post » Wed Mar 09, 2011 8:24 am

Said to hear

worked will it lasted at least with vanilla, stuck more in fat than anything else..during my test..

Can't wait for Official and head tracking to get fixed. perhaps tweak the gmst setting for this. to see if that help's any, but it most likely a model issue has TT stated once again.

Corepc
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kirsty joanne hines
 
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Post » Wed Mar 09, 2011 8:06 am

incredibly sweet :D

thanx Reener! thanx ToalkieToaster! can't wait to see the final version. it's amazing how fast this game improves. it's like it's a living being or something :lol:
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sam
 
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Post » Tue Mar 08, 2011 9:13 pm

I really want such a mod too, so I hope the problems get fixed.

...but shouldn't you credit TheTalkieToaster in the description here and at TESNexus?
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patricia kris
 
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Post » Tue Mar 08, 2011 10:09 pm

I really want such a mod too, so I hope the problems get fixed.

...but shouldn't you credit TheTalkieToaster in the description here and at TESNexus?
TheTalkieToaster is credited in the ReadMe. I will add credit to TESN and this thread, though.
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Trent Theriot
 
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Post » Wed Mar 09, 2011 8:18 am

TheTalkieToaster is credited in the ReadMe. I will add credit to TESN and this thread, though.

I expected that, but since the file is pulled for the moment, I wasn't able to get the readme either, which was why I asked.
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Steven Nicholson
 
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Post » Wed Mar 09, 2011 12:03 am

How "intelligent" is the randomness of the skeletal assignments to NPC ?

Because I hope to see many thin beggars, crooked old people, fit fighters and fat rich people :shifty:
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April D. F
 
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Post » Wed Mar 09, 2011 4:09 am

All in-game NPCs (with a few exceptions) can be affected at random.



How "intelligence" is the randomness of the skeletal assignments to NPC ?

Because I hope to see many thin beggars, crooked old people, fit fighters and fat rich people :shifty:


It's random.
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Prisca Lacour
 
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Post » Wed Mar 09, 2011 9:38 am

Any update? :)
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Nina Mccormick
 
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Post » Tue Mar 08, 2011 9:15 pm

Love the idea for this mod! Take the time you need to fix this: best to do it right. And not to neglect real life when it presses. ;)
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Skrapp Stephens
 
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Post » Wed Mar 09, 2011 6:04 am

Sounds great! :D
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James Potter
 
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Post » Wed Mar 09, 2011 12:08 am

Any update? :)
I'm just waiting on an update from TheTalkieToaster regarding the NPC skeletons.
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I love YOu
 
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Post » Wed Mar 09, 2011 1:51 am

I'm just waiting on an update from TheTalkieToaster regarding the NPC skeletons.


Great. :) This mod rocks. :D
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Antonio Gigliotta
 
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