Does that meant that later in game, when Martin joins you, and then Jauffre, the game will tend to crash after completing those missions?
Also I wanted to ask if this mod has any problem with Deadly Reflex's decapitation, cutting in half, etc. Thanks.
No. The issue is only because some mods (and
possibly vanilla, but I think Bethesda checks for this) have scripts that don't check to see if the actor is disabled. There are only a few particular functions that will crash the game if called on a disabled actor. For example, if you call GetLOS on a disabled actor via a script Oblivion will crash.
I am pretty busy with classes right now (which is also why I haven't released RGO 2.07) and when I get some free time I'll update this mod as well as RGO.