== Repair Kits ==
REQUIRES OBSE
This mod adds repair kits you can buy from smiths and weapon dealers. There are two types of repair kits, one for weapons and one for armor. With a repair kit you can restore your equipment to 100% condition, no matter what your armorer skill is or whether the equipment is enchanted or not. Weapon kits will restore your currently equipped weapon to 100%, armor kits will restore all your currently equipped armor to 100%.
To balance the mod a bit and make the armorer skill not useless I gave the kits a relatively high price (weapon kit costs as much as 3 repair hammers (base price 30 gold), armor kit costs as much as 15 repair hammers (base price 150 gold)) and a rather heavy weight (weapon kit weighs 2 pounds, armor kit weighs 10 pounds). There is also a limited supply of kits in the game world so you can't just buy 100 kits and repair your gear with it all the time. It's meant to be a last resort for characters with a low armorer skill stuck deep down in a dungeon with almost broken gear.
This mod makes most sense if you use Oblivion xP and Enhanced Economy with hard settings. With vanilla style leveling you will eventually reach an armorer skill of 50 no matter whether you want it or not, in which case the repair kits become pretty useless. If you don't use EE the prize of the kits won't matter much since money will be abundant anyway.
= Installation =
Put the content in the archive into your Oblivion\Data folder. Check the PTRepairKits.esp in the launcher.
= Permission =
You may use the assets provided by this mod in your own mods without asking me. Just give credits if you do.
REQUIRES OBSE
This mod adds repair kits you can buy from smiths and weapon dealers. There are two types of repair kits, one for weapons and one for armor. With a repair kit you can restore your equipment to 100% condition, no matter what your armorer skill is or whether the equipment is enchanted or not. Weapon kits will restore your currently equipped weapon to 100%, armor kits will restore all your currently equipped armor to 100%.
To balance the mod a bit and make the armorer skill not useless I gave the kits a relatively high price (weapon kit costs as much as 3 repair hammers (base price 30 gold), armor kit costs as much as 15 repair hammers (base price 150 gold)) and a rather heavy weight (weapon kit weighs 2 pounds, armor kit weighs 10 pounds). There is also a limited supply of kits in the game world so you can't just buy 100 kits and repair your gear with it all the time. It's meant to be a last resort for characters with a low armorer skill stuck deep down in a dungeon with almost broken gear.
This mod makes most sense if you use Oblivion xP and Enhanced Economy with hard settings. With vanilla style leveling you will eventually reach an armorer skill of 50 no matter whether you want it or not, in which case the repair kits become pretty useless. If you don't use EE the prize of the kits won't matter much since money will be abundant anyway.
= Installation =
Put the content in the archive into your Oblivion\Data folder. Check the PTRepairKits.esp in the launcher.
= Permission =
You may use the assets provided by this mod in your own mods without asking me. Just give credits if you do.
http://www.tesnexus.com/downloads/file.php?id=35683