Repairable Houses in PC’s Settlements?

Post » Tue Dec 01, 2015 8:35 pm

Could end up with a whole town full of drunks, drug rings, smuggling, slavery, fight clubs, and prostitution. That might be DLC! Could definitely see it being a mod.

They'll definitely miss a great opportunity if they don't expand on this settlement building thing, what can be more amazing than actually creating the form the new world will take.

User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Wed Dec 02, 2015 12:17 pm

This sounds like a lot of fun. Throw in the Perks for Party Boy/Girl theories this may already be a thing!

User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Wed Dec 02, 2015 2:36 am

Mininukes. Mininukes happen.

"Building permit... revoked!"

...

I don't think NPCs are going to build anything, but if they did, they'd probably build something pre-made by the devs in pre-defined spots.

But they would be good slaves workers.

User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Wed Dec 02, 2015 4:46 am

I think and hope we will be able to build more then just Post apocalyptic favelas...

Living in a PAU doesn't mean that a bunch of organized people could not build something decent.

If you look into the walking dead (comic!!! not serie) some of the towns are maintaned and for the people who are up to date with the latest novels, some impressive organisations even build whole villages.

So the question you have to ask your self is, did bethesda chose for us to only be able to build old planky town to fit the game design? Or when the game is released will be there place for more elaborated town design?

User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Wed Dec 02, 2015 11:05 am

I didn't see any walls either, but also thought it odd seeing the raiders come into the settlement in the video and just run through an apparent death maze. It was like watching a Castle Defense game. But I kept wondering why they didn't just go around the deathtraps. Going over that bridge covered with flame-throwers and machine gun fire, when you could just walk around. Who does that?

User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Wed Dec 02, 2015 12:40 pm

Paradise Falls v.2 =)

This is where alignment or karma might come in. You attract others, like minded, peoples.

User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Wed Dec 02, 2015 7:20 am


The same morons that attacks People in powerarmor with a combat knife.
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Wed Dec 02, 2015 11:51 am

Yeah I had to wonder if using Power Armor was kind of a lost skill to them and they had never seen anyone wearing it before or knew how durable it was. They certainly acted like they didn't know any better.

User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Wed Dec 02, 2015 12:36 am

I hope there is an option to avoid the shanty town look, at least somewhat. I'd like for my settlement to look sort of nice and not like a smaller version of Megaton.

User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Wed Dec 02, 2015 10:13 am

my guess looking how Crafting is tide to perks, that the shanty town look is a low level look, probably we can improve over it and unlock better wall and stuff like that.

User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Wed Dec 02, 2015 3:05 am

I hope you're right! I really don't want to put my character in a dumpy little shack for the entire game! I don't expect everything to look brand new but I'd at least like the option to clean the mattresses and other furniture. I did not like those nasty mattresses in FO3. Drove me crazy as I would make some lye soap from my firewood ashes and scrub away if I had to! :)

User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Tue Dec 01, 2015 11:08 pm

I wouldn’t mind building a Shady Sands style settlement, you would of cause need settlers making mud bricks in a brick workshop.
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Wed Dec 02, 2015 12:43 pm

Yes we need clean mattresses, and comfy chairs. Also my kitchen and bathroom will be clean. No reason not to look after yourself a little in the post apocalypse :dance: Hopefully someone will make clean furniture mods for us, if they don't already exist.

Oooh...wonder if we can get running water again! That sounds like a good community effort quest.

User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Wed Dec 02, 2015 11:01 am

This is why i loved Tenpenny tower in FO3 so much.

Last vestige of confort and a level of luxury.

User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Wed Dec 02, 2015 8:07 am

I loved that place too! I'll be looking for mods that add in some home comforts, if the game doesn't let us do this already.

User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Tue Dec 01, 2015 10:07 pm

NV was similar if you wanted to move in with Mr. House. Not a lot of other options in NV though.

I'm sure that the SS, actually being from the year 2077, would prefer something that looks more like a home from that time period.

User avatar
The Time Car
 
Posts: 3435
Joined: Sat Oct 27, 2007 7:13 pm

Post » Wed Dec 02, 2015 9:10 am

There's never any reason not to try and make a home comfortable, especially if you're a person handy with tools like SS definitely is already.

Only drawback was Mr House's casino suites were a little creepy :ahhh: ...hoping we can just make our own real base this time round. Really love that they've added this system in, has so many possibilities.

User avatar
Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Wed Dec 02, 2015 2:20 am

Tenpenny Tower was the best choice possible (only bad design with all the loading screens) I didn't feel bad for blowing up Megaton.

A city made of scrap metal, with water leaks and a bunch of fanaticks worshipping a nuke?! ... I did a favor to humanity

What concerns FNV I didn't like the Lucky 38, such a big place and nothing to do with it...

User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Wed Dec 02, 2015 8:28 am

There will be walls btw they even mentioned walling an area off in the settlement building part of the video. its why the raiders went for that one section.. the only unwalled section in the settlement.
User avatar
dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Wed Dec 02, 2015 10:41 am

Agreed! After spending the day scavenging the dirty depressing wasteland, I want to come home and kick back in a clean house with non-blood stained furniture and relax. I also want Codsworth to bring me a drink and rub my feet, without cutting my toes off of course. Dogmeat should also have a nice clean place by the fireplace and my love interest should have a comfy spot as well.

User avatar
Rob Davidson
 
Posts: 3422
Joined: Thu Aug 02, 2007 2:52 am

Post » Wed Dec 02, 2015 7:44 am

Sounds fantastic! And completely doable, could probably even find or make a cosy fireside rug to complete the picture :tops:

User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Wed Dec 02, 2015 3:46 am


That's good to know, I'll have to watch (and listen too) it again to see what else I missed.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Previous

Return to Fallout 4