I want it back.. The way skyrim managed it was awful.. It wasn't the best system, but instead of cutting it.. They should have just tweaked it..
I want it back.. The way skyrim managed it was awful.. It wasn't the best system, but instead of cutting it.. They should have just tweaked it..
They can take the easy way out and just trash the skill, or they can find a better way that rewards the experience of scavenging for parts and the tension of your pistol jamming on you in a sticky situation.
I'd like them to choose the latter thus creating more strategy and choice with limited resources in a hostile wasteland.
The repair skill would have a dice-roll when stripping parts from other guns. Stripping the parts would have the following factors, the condition of the item in question, your repair skill, and of course the luck of the roll. The better the item and your repair skill the better chance to receive parts that will repair more of the "health" of the weapon. Whether the health should be shown as a percentage bar or separate degradation levels I'm not to sure, but I'm more for a few basic worn levels.
Also I think some weapons should require a certain skill level to repair compared to others. Say for example a break action would be easier to repair compared to a revolver, while a revolver is easier to repair compared to a semi-automatic pistol.
And so on.
Loved the way Repair was done in Fallout 3 and I kinda liked it in New Vegas. I'm hoping more is added to it and not less although I'm also hoping for a mix of Fallout 3/New Vegas since both were flawed.