Repairing stuff

Post » Mon Nov 09, 2009 12:59 am

Okay, first of all, apologies if there allready is a discussion about this.

Who else thinks that its kinda weird to repair your gear by banging it with a hammer (wich breaks ridiculously fast) on a completely remote location? I'd imagine that would only make the condition worse.
Instead you'd need an anvil and a forge to actually repair something, Your armorer skill should be used only at blacksmith shops, or any place wich has the needed equipment. and to make up for the inability to repair just anywhere, you could repair items beyond 100% condition when high enough skill. So if you break your sword in a dungeaon, its your fault you didnt carry a backup weapon.

Opinions everyone! :)
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Ricky Meehan
 
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Post » Sun Nov 08, 2009 6:33 pm

Would be awesome to have this as a part of some kind of hardcoe mode... if not having it as a standard solution in the game.
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AnDres MeZa
 
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Post » Mon Nov 09, 2009 6:03 am

Actually, I love this idea. It would add that much more to the Role Playing of the game. The only thing is you have to keep the average gamer who doesn't role play much in mind. I can see it being frustrating for the average gamer if your sword breaks and you have no other weapon.

While I love the idea, I don't see it happening.

There could be a compromise though. You can only fix weapon to a certain point and the damage you do with it would decrease with the hammers anywhere and while on the move. The only way to completely fix the weapon back to 100% and the highest damage impact would be to do it with an anvil and hammer.
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Khamaji Taylor
 
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Post » Sun Nov 08, 2009 9:28 pm

Actually, I love this idea. It would add that much more to the Role Playing of the game. The only thing is you have to keep the average gamer who doesn't role play much in mind. I can see it being frustrating for the average gamer if your sword breaks and you have no other weapon.

While I love the idea, I don't see it happening.

There could be a compromise though. You can only fix weapon to a certain point and the damage you do with it would decrease with the hammers anywhere and while on the move. The only way to completely fix the weapon back to 100% and the highest damage impact would be to do it with an anvil and hammer.


With that, I could ask, why did we need altars to make spells and enchant gear? ;)
plus the difficulty of recharging enchanted stuff
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Matt Bee
 
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Post » Mon Nov 09, 2009 5:46 am

I like the Daggerfall's system.
In fact, wait for one day to have a repaired item is a good idea.
(I'm French, excuse my english)
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Zosia Cetnar
 
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Post » Sun Nov 08, 2009 4:57 pm

My solution for this...

I only repair items when I'm in a town by an anvil. :hubbahubba:
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Dawn Porter
 
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Post » Sun Nov 08, 2009 8:00 pm

With that, I could ask, why did we need altars to make spells and enchant gear? ;)

Because I can get through a dungeon without creating a spell, but if my weapon breaks on me I have to get somewhere safe.

This is only suitable for a hardcoe mode. Most people don't want to have to plan every aspect of their game. Some do, and a lot of those people are here on the forums. But for the majority of people who will be buying this game they don't want irritating inconveniences, and those are the people BGS want to please.
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Lewis Morel
 
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Post » Sun Nov 08, 2009 5:32 pm

Because I can get through a dungeon without creating a spell, but if my weapon breaks on me I have to get somewhere safe.

This is only suitable for a hardcoe mode. Most people don't want to have to plan every aspect of their game. Some do, and a lot of those people are here on the forums. But for the majority of people who will be buying this game they don't want irritating inconveniences, and those are the people BGS want to please.


I suppose that's true. Tough if there is any level scaling at all (wich there most likely will be) you could easily find backup weapons from previously killed enemies, I can imagine most foes using melee weapons after all.

edit: by level scaling I mean that the weapons will be somewhat on par with your enemies. :)
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Harinder Ghag
 
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Post » Mon Nov 09, 2009 5:52 am

Yeah, whoever thought a smith's hammer could repair leather? I we're going to be using a forge anyway, why not go the whole nine yards and implement a system where (depending on skill) the player craft their own weapons and armor from minerals. There was plenty of glass, diamonds, saphires, emeralds, etc. in MW and some in Oblivion, so why not make some actual use for those items. MW did let you use minerals for alchemy. Don't know why that was taken out of OB.
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Joey Bel
 
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Post » Sun Nov 08, 2009 7:00 pm

this is an example of something that looks good on paper, but in game probably will only serve as an annoyance
my main problem with armorers hammers is that they're so light
it would probably be just as easy to make them heavy, so they would be impractical to carry
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Max Van Morrison
 
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Post » Sun Nov 08, 2009 9:55 pm

Would be great for hardcoe mode. I wouldn't want it all the time, though.
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Frank Firefly
 
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