Thanks to Exorince for making this thread.
I guess I should clarify: Is Hrnchamd even working on MCP anymore?
I want to finish MGE XE soon, because working on all of these things is tiring. After that definitely.
Actually another question I had was with MCP and Madd leveler. I know about the conflict, but I'm not clear about whether this applies to those using the cap remover files or if one could use the base files without any issue (since that keeps the normal 100 level cap). What I've seen is people who seem to have the cap remover in the list of mods loaded so I'm not clear if this incompatibility is with Madd leveler as a whole or just its cap remover esps.
Not too clear myself. I never got a good detailed error report on what goes wrong with it, as testing levelups is very time consuming.
I got an little qustion for you Hrnchamd
As we have additional bone support, would it be possible to...
Compleatly trash old skeleton and animations and create new ones with better more "boned" skeleton?
The game requires bone names to do animation blending, like ready magic / holding a shield while moving, and direct access to spine bones for aiming bows. I don't think it cares about which bones are linked together, just rig more bones and link to the pelvis?