After running CreateMaps, it appears that all the cells were mapped. However, it left a few odd side effects (these didn't persist after I reloaded a saved game):
1. The sky was black (i.e. blank, not like, dark or night time, but black. Ex: 000000 (or is it FFFFFF?)
2. Probably related to #1, my local view in my minimap was also blank and black.
3. Random parts of my minimap (world view) were a very light grey, while others were normal.
This one might be unrelated to the CreateMaps thing:
4. When I reloaded the game to an earlier point, none of the NPCs were moving. They also did not attack me when I attacked them, or even draw their weapons. However, they did say their hostile sound bites: "There is no escape!" No bounty was added to my character. This persisted across my saved games. I didn't try with a completely re-loaded Morrowind.
I have never experienced any of these things before. They could be from different sources, such as running Morrowind in Windowed Mode, or in a different resolution that normal, or from using the other BETA features in the 1.7 version.
EDIT: I ran Create Maps on TR_Map1.esm. My loading list: MW, TRIB, BM, TR_Data.esm, and TR_Map1.esm.
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I have a few more things to bring up:
1. Last thread, I made a request that appeared to go unnoticed (except by tronvillain, who verified my report):
Whenever I modify my character's magicka amount via the console (player-> setmagicka X), and you save, or rest, or reload, or any number of things, my magicka is always rest to whatever my intelligence is. This isn't even how magicka is determined to begin with in the game (Intelligence is only a base factor, not the only factor in determining what my magicka amount should be), and it's really annoying to have to re-modify it time and again. This is made even more peculiar by the fact that editing fatigue and health levels works just fine; neither of them get reset like magicka does. So my question is, could the MCP incorporate a fix for this bug, so that it resets using the normal formula for determining magicka levels? (Or better yet, get it to not reset at all, like fatigue and health)
EDIT: While I was at it, I checked up on haplobartow's issue, and I can confirm that my magicka doesn't stay set to what it is changed to with the console.
2. I thought I brought this up somewhere in one of the previous threads but I couldn't find it since I had noticed the problem. It also may be outside the scope of the Morrowind Code Patch. At any rate, here is the issue: In Windows 7 and Vista, the Region Paint screen remains grey until you click on an existing cell (read: by clicking, you are painting a cell). This reoccurs every time you re-open the Region Paint screen/window. This is a problem because it marks the .esp or .esm I am working on as modified, and also paints a random cell with the first active region (Azura's Coast, I think). Naturally, this is a very big problem for landmass mods, or mods that simply modify or make use of regions.
There are easy workarounds, such as minimizing the CS with the Region Paint window open, then maximizing it again, or dragging the window off-screen and then back on-screen, but I'd be much obliged if there were a fix in place so that I could just... use it.