Good thing about the MCP is you can choose which fixes to enable
Oh, I know, and I like the increased spell magnitude. I was just saying I like having the cap
even higher at 1000, rather than the new patch, which is 250.
TOGGLE SNEAK. Playing a stealth character may be a tad more pleasant now. The other stuff is cool, too. Totally downloading.
I agree, I've been trying out the sneak toggle, and it makes stealth so much more fun. My next character will definitely be stealth when finals end =)
It is meant to be used with animation replacers, however I don't recommend using the beta unless you are testing it. Combat does not work well. I wonder what beta really means to most people these days.
Consider us spoiled by MGE; in general, the beta revisions have pretty much "just worked" (at least for me), sometimes with minor difficulties, but rarely anything traumatic.
Apologies if I missed a clear definition of it in my reading of the thread, but what is the functionality of the beta patch? Is it the changes to PlayGroup which were mentioned a page or so back?
Edit:
Something I've been meaning to ask about for a while now. I've noticed in working on my [WIP] project that the PlaceAtPC and PlaceAtMe functions, while working great in first person mode, seem to break down in third person mode. For example:
First person:
----------------
PlaceAtPC "Fargoth" 1,200,0 (or) Player -> PlaceAtMe "Fargoth" 1,200,0
When either of these lines executes, from console or from a running script, Fargoth correctly appears 200 units in front of the player.
Third person:
-----------------
PlaceAtPC "Fargoth" 1,200,0 (or) Player -> PlaceAtMe "Fargoth" 1,200,0
When either of these lines executes, from console or from a running script, Fargoth appears... but always at the player's exact location, never offset by the 200 units. Can anyone else duplicate this behavior, and if so, would it be something that the MCP could fix :icecream: ?