Under what conditions? It was working last time I looked.
Under every condition that I can think of. It doesn't matter if it's the only patch installed or not, if MGE is running or not, if it's a new game or not, if it's a custom spell or not, if I'm in combat or not, if I'm underwater or not... I've tested it more and it still doesn't work. Reapplying the patch doesn't do anything either. Does anyone else have anything to report on this issue?
It's good if you know what's happening. I think sanctuary should have a more obvious particle effect to demonstrate they are evading.
Well, if people suddenly begin to see Dunmer casting an Illusion spell on themselves, then they can probably bet it would be that. Would changing the particle texture for the spell do what you wish? If so then someone could make a new one just for Sanctuary. Or do you mean something more detailed?
Moving spell effect code around is likely to break things for a while. It's a longer term thing that requires research. I tried testing drain abilities, they don't work too well; the attribute code doesn't recognize negative abilities. It needs more work to see if any changes will fit with the attribute mechanics.
Well, thank you for taking the time to look.
Spells belong to the school with lowest skill, I think. It's at a different level of abstraction than the spell effects. About the skeletons, I try not to touch the AI.
Does that mean the spells are unchangeable, or just difficult? I know you don't like to touch the AI, but it sure is fun, isn't it? I kid. Save it for a rainy day? You're getting some pretty good things from messing with it.
There is support for QWERTY/QWERTZ/AZERTY layouts in the game. Try putting Language=French under [General] into Morrowind.ini, but there may be other effects.
It moves the "New" button and sometimes the "Save" button to the left a little, and the saves made from each version of the .ini aren't recognized when switching. It still overwrites the quicksaves just the same though, no matter which .ini is used. Keyboard works fine in the console though. For playing it still acts like a QWERTY, even for remapping the controls.
More ideas from me. I just type when it comes, don't kill me.
It never made sense to me that buying one fortify/drain/damage attribute/skill gave you access to the other fortify/drain/damage attribute/skill effects at the spellmaker. I don't know how much people would like it, and I assume it would be problematic, but removing that would be nice.
An old idea, actually, but it just occurred to to me to post it here. Something else that I'm sure would just wreak havoc, but it would be great if the game didn't pause while you're in menu mode. Well, except for the Escape menu. Sure, there would probably be the odd NPC walking away from you while talking, but it would make the game more interesting. It would stop the abuse of one second spells as a nice bonus.
I feel like bringing up the issue of your magicka being restored after a drain/damage intelligence spell is restored/wears off again.
On a side note, — and I have no idea why — enabling the high detailed shadows isn't affecting my frame-rate anymore, and nothing has changed in the computer. Any chance of shadow patch returning?