Repairing the Cogs of Morrowind No. 20

Post » Mon Nov 22, 2010 3:30 am

This was fun...

Okay, so I just finished Bloodmoon with the creatures-do-armor damage and whatnot enabled in MCP. Here's what my level 63 looked like after going through the werewolf mazes!

http://www.mediafire.com/imageview.php?quickkey=oxxbca8x2kvc4mi&thumb=4
http://www.mediafire.com/imageview.php?quickkey=a2d51odh0f4634g&thumb=4

Unfortunately, I died once (though I probably didn't have to had I been more patient). Carius lasted about 4 wolves.
(Note that I fought each werewolf, and, as a challenge, I don't stack alike potions and I use a weapon appropriate for the stature of the creature. In this case, it was partly the stalhrim sword along with numerous bound swords).

The goggles and stockings (not shown) have insane health. They're from The Underground 2. Heart-Fang's stuff (not shown) was all nuked. Carius' templar stuff was all I had left.
I had even brought some repair tools, but these got me through only about 3 wolves. What a rush!

Afterward, I went and did Dagoth Ur just to relax.
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Queen
 
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Post » Mon Nov 22, 2010 9:15 am

This was fun...

Okay, so I just finished Bloodmoon with the creatures-do-armor damage and whatnot enabled in MCP. Here's what my level 63 looked like after going through the werewolf mazes!

http://www.mediafire.com/imageview.php?quickkey=oxxbca8x2kvc4mi&thumb=4
http://www.mediafire.com/imageview.php?quickkey=a2d51odh0f4634g&thumb=4

Unfortunately, I died once (though I probably didn't have to had I been more patient). Carius lasted about 4 wolves.
(Note that I fought each werewolf, and, as a challenge, I don't stack alike potions and I use a weapon appropriate for the stature of the creature. In this case, it was partly the stalhrim sword along with numerous bound swords).

The goggles and stockings (not shown) have insane health. They're from The Underground 2. Heart-Fang's stuff (not shown) was all nuked. Carius' templar stuff was all I had left.
I had even brought some repair tools, but these got me through only about 3 wolves. What a rush!

Afterward, I went and did Dagoth Ur just to relax.


lol, I've just known that feeling...like when the werewolves tear your shield apart in 2 slashes (Medium Armor, Condition: 1000/1000, AR 250), and you in one (with 100 difficulty...yes, I'm a masochist). Still, with LOTS of patience, and the help of Carius, Heart-Fang, and nearly 100 Nord Mead I stole from Castle Karstaag ( :D ), I managed to survive the maze and both the final fights. Ahh, there's nothing like stockpiling Mead up to 1000+ Strength to finish aaaall your problems....^^
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Sakura Haruno
 
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Post » Mon Nov 22, 2010 4:11 am

"Makes repair, recharge, and birthsign menus larger."
I didn't think this would make an impression on me, but having larger Repair/Recharge menus is great!

MWCP just keeps getting better.
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Celestine Stardust
 
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Post » Mon Nov 22, 2010 6:28 am

I was wondering if you could somehow copy the concept of this (http://www.tesnexus.com/downloads/file.php?id=23208) into the MCP, to smooth up gameplay. From what I understand, Bethesda games use very inefficient memory managers.
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jenny goodwin
 
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Post » Mon Nov 22, 2010 9:23 am

I have v1.5.1629, tribunal and bloodmoon added.

I'm about to patch *1.6.1820

And this patch/project looks promising.
Are these 2 compatible with each other? (1.6.1820 and Version 1.8)

And how does **Morrowind Patch Project fit in this picture?


Thanks in advance


*http://www.elderscrolls.com/downloads/updates_patchnotes4.htm
**http://www.uesp.net/wiki/Tes3Mod:Morrowind_Patch_Project
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m Gardner
 
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Post » Sun Nov 21, 2010 9:48 pm

MCP requires the 1.6.1820 patch from Bethesda to work properly. As for the patch project, that's a mod and won't affect MCP at all. It will possibly affect any mods you're running, though.
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Julie Ann
 
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Post » Sun Nov 21, 2010 10:18 pm

I've encountered a side-effect of one of the graphics options that results in a number of Phijama's meshes appearing to lose all their reflections. The problem seems due to a particular style of mapping he used combined with the option Bump/reflect map local lighting. More information is located in this thread: http://www.gamesas.com/index.php?/topic/1107743-driver-possibly-inhibiting-reflection-mapping/page__gopid__16226948&#entry16226948

Please excuse me if this has already been brought up :)
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lisa nuttall
 
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Post » Mon Nov 22, 2010 12:27 pm

I was wondering if you could somehow copy the concept of this (http://www.tesnexus.com/downloads/file.php?id=23208) into the MCP, to smooth up gameplay. From what I understand, Bethesda games use very inefficient memory managers.

Morrowind just uses the crt heap, it doesn't work like Oblivion at all. Not even multithreaded. You can't assume anything like that will work too well.

I've encountered a side-effect of one of the graphics options that results in a number of Phijama's meshes appearing to lose all their reflections. The problem seems due to a particular style of mapping he used combined with the option Bump/reflect map local lighting. More information is located in this thread: http://www.gamesas.com/index.php?/topic/1107743-driver-possibly-inhibiting-reflection-mapping/page__gopid__16226948&#entry16226948

Thanks for the report. I think the local lighting option assumes there is a base texture before the reflection map, so it breaks if it is missing. There's so many render states, and I did not think of that situation. It's a lot of code to check every possibility, so I will see what can be done.
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Sophie Morrell
 
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Post » Mon Nov 22, 2010 12:08 am

I recall that earlier versions of MCP had some issues with MADD leveler - what is the current status?

For some reason, the restore attributes fix isn't working in my game, despite having checked it when I ran the installer. Has anyone else had this problem?

Are you using GCD? Which method did you use to restore attributes?
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Flesh Tunnel
 
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Post » Mon Nov 22, 2010 12:54 pm

i just installed morrowind GotY and i am trying to install mcp but i get this error
"There is no compatible patch for your version of Morrowind.exe"
its a fresh install no mods or cracks and i have version 1.6.1820


Edit: ohh and its a digital download from http://www.impulsedriven.com/
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Cathrin Hummel
 
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Post » Mon Nov 22, 2010 10:40 am

If I install this mod will I need to start a new game?
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Samantha hulme
 
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Post » Mon Nov 22, 2010 11:38 am

Hi Hrnchamd,

One thing that has always bugged me about taking screenshots of NPC's is the little name tag that floats above their head when your cursor focuses on them - normally I try and get an angle where it disappears however I was wondering is there any way you can create a toggle to turn those name tags on and off?

Just asking on the basis that it is always no until you ask and then it might be yes :)
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Mari martnez Martinez
 
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Post » Mon Nov 22, 2010 9:05 am

doesn't togglign the menu's do that? "tm"?
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Kitana Lucas
 
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Post » Mon Nov 22, 2010 4:31 am

Wow, I need to keep up with the MCP more often. 1.8? Whoa.

Soulgem value rebalance. Makes filled soulgems worth something more reasonable. Value is dependent only on soul magnitude.

Maybe I'm legally blind, or dumb, or something, but I don't understand this one.

I admit the value of soulgems wasn't to me a big deal, plus it helped to determine if a mod added monster soul was a constant effect one.
I mean, it would take you forever to gain any money with an 80,000 gold soul. :) Sell to creeper for 5000, that's not exactly cost effective. :)
In fact, why do people say the economy is broken again?

But thanks in advance for explaining it to me.
And thanks for fixing the Placeatpc error.
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[ becca ]
 
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Post » Mon Nov 22, 2010 7:52 am

Wow, I need to keep up with the MCP more often. 1.8? Whoa.


Maybe I'm legally blind, or dumb, or something, but I don't understand this one.

I admit the value of soulgems wasn't to me a big deal, plus it helped to determine if a mod added monster soul was a constant effect one.
I mean, it would take you forever to gain any money with an 80,000 gold soul. :) Sell to creeper for 5000, that's not exactly cost effective. :)
In fact, why do people say the economy is broken again?

But thanks in advance for explaining it to me.
And thanks for fixing the Placeatpc error.
In Morrowind, it is way too easy to get money especially if one of the creature merchants is used. You don't just sell something to creeper and get 5k. You sell it for 5k and then buy expensive things back from him until you've got as much as the item is worth -5000 in goods. Then you wait 24 hours and start selling that stuff back to creeper slowly, waiting 24 hours every time you hit 5000 in items sold back to him.

It doesn't really matter how much money a merchant has. This can be done to anyone, it will just take less time with a creature merchant since they have so much more gold.
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Evaa
 
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Post » Mon Nov 22, 2010 4:02 am

doesn't togglign the menu's do that? "tm"?


TM just removes the Hud - when your cursor goes over a person their name still pops up - at least that's the result I got while testing today - hence the request
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Nicole Elocin
 
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Post » Mon Nov 22, 2010 2:53 am

TM just removes the Hud - when your cursor goes over a person their name still pops up - at least that's the result I got while testing today - hence the request

TM does turn off the tags and HUD, but only until the next menu action (toggle console, toggle menu). Then the tags will appear again, and you have to re-enter TM.
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Jah Allen
 
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Post » Mon Nov 22, 2010 6:00 am

TM does turn off the tags and HUD, but only until the next menu action (toggle console, toggle menu). Then the tags will appear again, and you have to re-enter TM.


Oh crackers! My mistake - I'm normally in TCL mode as well in order to get either higher or lower in the shot - no wonder the tags aren't disappearing - and yet the Hud stays off?

Anyway - nothing like an easy solution - thanks
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Michelle Smith
 
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Post » Mon Nov 22, 2010 6:36 am

In Morrowind, it is way too easy to get money especially if one of the creature merchants is used. You don't just sell something to creeper and get 5k. You sell it for 5k and then buy expensive things back from him until you've got as much as the item is worth -5000 in goods. Then you wait 24 hours and start selling that stuff back to creeper slowly, waiting 24 hours every time you hit 5000 in items sold back to him.


That explains the soul gem changes! Okay. I wondered. Thank you for explaining it.

But I honestly don't see how something that wastes your time like that would make the honest economy broken.

I also don't see why anyone would ever waste so much time doing that... But this isn't the right topic for that. Sorry for the small derail.

By the way, thanks for the MCP, and making it work so well, with so many fixes. Thanks so much.
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x_JeNnY_x
 
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Post » Mon Nov 22, 2010 6:16 am

If I install this mod will I need to start a new game?

No you do not. Unlike a mod, this doesn't make changes to your save files so you can keep playing with your current save.
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Monique Cameron
 
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Post » Sun Nov 21, 2010 10:13 pm

Morrowind just uses the crt heap, it doesn't work like Oblivion at all. Not even multithreaded. You can't assume anything like that will work too well.


Thanks for the report. I think the local lighting option assumes there is a base texture before the reflection map, so it breaks if it is missing. There's so many render states, and I did not think of that situation. It's a lot of code to check every possibility, so I will see what can be done.


Is this where his reflections show up as black? I just noticed that the high priestess outfit (like my avatar is wearing) especially the wristbands are now showing up as black instead of silver - I wasn't sure whether this was MCP or MGE doing this?

Can I ask if you have looked at the way Bik files are played?

The Engine doesn't allow for using WMV - however I was wondering if it would be possible to use other formats instead of Bik?

Edit: just added reference to my avatar which has the shiny reflection phijama used

Edit2: Hrnchamd if you do get a chance to look at how the bik files are played can you check what resolution they play in and if the codec is up to date - I have run my biks using the radtools player in full screen and then using Morrowind to play them and I'm sure the quality goes down when Morrowind plays them - I get more artifacts via MW than the bink player

If I try and play anything in Morrowind that is not 640 x 480 it will crash - 640 x 480 is acceptable when you have a small screen but on a modern 22" LCD it looks pretty bad - so just if you are able to find anything I'd appreciate knowing
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Pants
 
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Post » Mon Nov 22, 2010 12:42 am

Perhaps a really stupid request, but could you make the menu music continue to play until a savegame has loaded?
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Emily Shackleton
 
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Post » Mon Nov 22, 2010 7:01 am

I used MCP when I first installed Morrowind, and it worked just fine, and now I want to add another patch that I forgot to add, and it won't work!

There is no compatible patch for your version of Morrowind.exe. Make sure your Morrowind is patched with the last Bloodmoon patch (v.1.6.0.1820). If you should have a compatible version, please check you have not installed other patches such as Exe Optimizer, fpu2sse or no-CD patches. Check the readme for more details.
Patch failed to apply.
I'm completely patched, and I'm not using any of those kind of patches!

Thank you.
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Amelia Pritchard
 
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Post » Mon Nov 22, 2010 1:59 am

Edit2: Hrnchamd if you do get a chance to look at how the bik files are played can you check what resolution they play in and if the codec is up to date - I have run my biks using the radtools player in full screen and then using Morrowind to play them and I'm sure the quality goes down when Morrowind plays them - I get more artifacts via MW than the bink player

If I try and play anything in Morrowind that is not 640 x 480 it will crash - 640 x 480 is acceptable when you have a small screen but on a modern 22" LCD it looks pretty bad - so just if you are able to find anything I'd appreciate knowing

I'm working on something to allow larger resolution BIKs. The code is pretty strange, honestly it's going to take a while to get working.


Perhaps a really stupid request, but could you make the menu music continue to play until a savegame has loaded?

I don't think it can stream mp3s while loading, it would probably fail pretty badly.


I used MCP when I first installed Morrowind, and it worked just fine, and now I want to add another patch that I forgot to add, and it won't work!

I'm completely patched, and I'm not using any of those kind of patches!

MCP requires the Morrowind.Original.exe backup it made when you first installed it, or it will give that error on any patched exe. I hope it's still there, run a search for it. Try running MCP as administrator.
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Isabella X
 
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Post » Mon Nov 22, 2010 12:07 pm

MCP requires the Morrowind.Original.exe backup it made when you first installed it, or it will give that error on any patched exe. I hope it's still there, run a search for it. Try running MCP as administrator.

I searched "Morrowind.Original.exe" and found nothing. I'm a hundred percent sure I've never patched my exe. with anything, except MCP of course. I am running MCP as an admin unfortunately. Thank you very much for the help though. :)
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Veronica Martinez
 
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