Hi. Something weird is going on that I've noticed.
After recently updating the MCP, I have noticed that for some reason that 100% chameleon, to enchant a item, requires a charge cost of 517.
It also takes 500 enchant points, but that makes sense.
Some mod added items are the only ones capable.
I used to be able to use Golden Saint souls for enchanting 100% chameleon. Which a charge of 400.
Now, I'll need Vivec's soul.
Is that some bizarre side effect of the Morrowind Code patch?
I've tested every mod that has a chance to affect the base cost of the Chameleon spell, but they all read 1.
Which is default. Not to mention, I don't think that's the charge cost..Fortify Strength is 15.
I only noticed this after updating the MCP.
I have the Enchanting increases item cost activated. But it's the only activated mod that should effect spell charge costs. Not that it should. At least, according to the description.
I've also noticed a marked increase in the charge cost of several other spells. Restore Health, and all.
I'm certain it's possible that a mod is somehow affecting it, but uh, how? None of the mods I have added even touch the enchantment charge costs.
So, did somehow my Morrowind enchantment charges get broken?