The real use of the enchant skill, should be to make enchanted items.
I disagree entirely. Clearly, the real use of the alchemy skill is to make alchemy items. However, the real use of the alteration, conjuration, destruction, illusion, mysticism and restoration skills are NOT to make spells, but to learn how to use them effectively. One could argue that the alchemy skill does allow the player to see what effects a reagent has, but unless the player is intending to make a potion, that information really isn't very useful.
Personally, I've always felt that the enchant skill is far more like the schools of magic than the alchemy skill. Yes, one CAN use it to create an enchanted item, but I don't see that as its primary usage. If it were, it would need to be a lot more effective. The point of the skill is to learn how to effectively use and recharge enchantment based magics, just as the point of the schools of magic is to learn how to successfully use spell-based magics. With the alchemy skill, one very rarely fails to create a potion at a skill of 100. With the armorer skill, one very rarely fails to repair an item at a skill of 100. With the security skill, one very rarely fails to pick a lock or disarm a trap at a skill of 100. The enchant skill isn't like any of those. It fails miserably at a skill of 100... frequently. If creating magic items is truly its primary purpose, its usefulness as a skill is nearly worthless.
I understand that the patches are optional and nobody is required to install this patch if they don't want to. I just thought I'd point out a differing perspective on the "real" use of the enchant skill. It is without doubt a matter of opinion, not one of fact.