The primary fix included is a large change to the savegame code to reduce the majority of crashes, corruption, and missing objects. It also makes the game properly respond to changes in your load list, making inserting and removing mods from your savegames a lot safer. There are many more smaller fixes that cover all areas of the game.
All fixes and gameplay changes included are optional, you can independently select which ones you want to use in the installer.
Compatible with English, West European, Polish, Russian and Steam editions. Compatible with MGE, MWSE, MWE, and FPS Opt 1.96. Not compatible with FPS Opt 2.0. Also, improved Russian version compatibility (supports GFM dll).
Version 1.8 is out now.
Files: http://www.tesnexus.com/downloads/file.php?id=19510 http://www.fliggerty.com/phpBB3/viewtopic.php?f=53&t=1008
New features in MCP 1.8:
- PlaceAtPC fix. In third person, should make objects land at the correct distance instead of at the player's feet.
- Spell deselection fix. Fixes player spell deselection when an NPC unequips / uses up a magical item.
- Level-up stats bug fix. Stats that would level to 100 or higher on levelup would get their multiplier reduced to 1 if the stat was on the left column of the level up window.
- Reduce camera clipping. Stops the third person camera from moving closer if an NPC (or activator) is between the player and the camera.
- Spellmaker area effect cost. Fixed tiny error in cost for zero radius spells that affected enchanting.
- Spellmaker/enchant multiple effects. Enchant maker now supports multiple effects, as with the spell maker.
- Bound weapon expiry. When a bound item spell expires it no longer forces you into combat stance.
- Stable enchantment list. Enchantments in the spell menu always sort alphabetically instead of sometimes switching to sorting by inventory order.
- Larger service windows. Makes repair, recharge, and birthsign menus larger.
- Enchanting increases item value. Value increases rebalanced.
- Soulgem value rebalance. Makes filled soulgems worth something more reasonable. Value is dependent only on soul magnitude.
- NPC AI casts zero cost powers. Allows NPCs to cast powers.
- Improved animation support. Allows better animation modding (see readme).
- Arrow enchanting. Now enchants a number of items equal to one-quarter the soul charge of the soul gem.
- Permanent barter disposition mod. Barter disposition changes on successful/failed transaction can now become permanent.
- Splash/main menu texture quality. Previous version didn't work with all texture formats for the main menu. Should work better.
- Intimidate fix. Fixes disposition not increasing by minimum amount on successful intimidate actions (on marginal wins).
- Fog of war fix. Fog of war should no longer stop revealing or update an area a long distance away.
- Delayed spell crash fix. Fixes issue with acquiring vampire buffs with Vampire Realism mod. Caused by a false detection when adding spells and teleporting to crypt in the same frame.
See the previous threads to see how this came about:
Repairing those Cogs http://www.gamesas.com/index.php?/topic/1095128-repairing-the-cogs-of-morrowind-no-19/ http://www.gamesas.com/index.php?/topic/1090176-repairing-the-cogs-of-morrowind-no-18/ http://www.gamesas.com/index.php?/topic/1084044-repairing-the-cogs-of-morrowind-no-17/ http://www.gamesas.com/index.php?/topic/1041353-repairing-the-cogs-of-morrowind-%2316/ http://www.gamesas.com/bgsforums/index.php?showtopic=1032219 http://www.gamesas.com/bgsforums/index.php?showtopic=1026266 http://www.gamesas.com/bgsforums/index.php?showtopic=1013291 http://www.gamesas.com/?showtopic=1009430 http://www.gamesas.com/bgsforums/index.php?showtopic=978076 http://www.gamesas.com/bgsforums/index.php?showtopic=942375 http://www.gamesas.com/bgsforums/index.php?showtopic=925813 http://www.yacoby.net/es/forum/12/9111491226747880.html http://www.yacoby.net/es/forum/12/8942761225301640.html http://www.yacoby.net/es/forum/12/8891531224348540.html http://www.yacoby.net/es/forum/12/8852991223287560.html http://www.yacoby.net/es/forum/12/8837531222826580.html http://www.yacoby.net/es/forum/12/8812671222030860.html http://www.yacoby.net/es/forum/12/8792971221418740.html http://www.yacoby.net/es/forum/12/8744651220076840.html
thread #9 may not have been archived on the forum.
Now that MCP improves aspects of the graphics and animation handling, you can discuss how to make mods with these new features http://www.gamesas.com/index.php?/topic/1097585-new-graphical-modding-wth-mcp/.