Hello, Hrnchamd!
I've tested beta on Russian edition, everything works smoothly, except maybe enchanted item cooldown, but it depends on tastes:
1. Should it work on cast-on-strike items? It is rather unfair to have 4 second cooldown on fast short blades and the same 4 seconds on super-heavy-four-handed-god-given-battlehammer...
2. It seems that cooldown starts from the game load, so you can't use any item right after loading. Is it intended to work that way?
Your work is still tremendous, I have to say.
Also, an idea for the full version of 1.9. Is it possible to remove a possibility of adding "cast when strikes" effect from bows&crossbows enhanting? It's useless. Or maybe you can make it work as intended?
P.S.
I'm still puzzled with Mercantile logic. With your "mercantile fix", old bug disappeared and "player-buys-from-NPC" prices are making sense, but a sell price is incredibly low.
For example we have an item with 14000 base price:
With 5 Mercantile skill:
Sell to NPC with 50 Merc - 4251
Buy from NPC with 50 Merc - 16705 - great, it's bigger than the base price, but not significantly
Sell to NPC with 120 Merc - 2187
Buy from NPC with 120 Merc - 18812 - great, it's bigger and we losing more than 4000 thousand because we're lacking skills!
With 55 Mercantile skill:
Sell to NPC 50 Merc - 6440 - WTF???
Buy from NPC 50 Mrc - 14516 - great, it's almost equal to base price when trader have the same skill as we have!!!
Sell to NPC 120 Mrc - 4375
Buy from NPC 120 Mrc - 16581 - great, it's still bigger than the base price.
With 105 Mercantile skill:
Sell to NPC 50 Mrc - 8408 - WTF???
Buy from NPC 50 Mrc - 12547 - great, it's lower than the base, because our skill is better
Sell to NPC 120 Mrc - 6343
Buy from NPC 120 Mrc - 14612 - great, it's almost equal to base price when trader have the same skill as we have.
So, buying price is precise in most situations. But the selling price makes no sense. Why in the hell we should sell 14000 item for 8408 when we are considerably better trader?
Is there any chance to change the formula for these calculations?
P.P.S. Limit the potion stacking to 4-5 potions! Please!
Thanks!