Any way to make the blight from storms curable by "cure blight" spells, potions, ingredients? It wouldn't be as annoying, I imagine, if it was curable, right?
Is there any code for time delay? In other words, if the game tries to give a disease every 1 seconds (of real-world time) (a 1sec check? Is that the right terminology?), that would be really annoying, even at 10% chance. If the game only attempts to give blight every, say, 5 or 10 real-world minutes (how many in-game hours?), that might be more bearable.
What do you think?
this and the fact that blight storm added blights dont even show up in your "affected by" HUD elements. i remember seeing a mod not too long ago that implemented it, along with reducing the chance to catch blight by having "anti-blight" gear (like the telvanni dust helm) equipped. not sure if the mod was more than just an idea or how far along in development it is (or even what its name is) but i do remember seeing it in the past month or two.
In the code, it errors out with this message where there's more than 10 variables or constants of some kind. It's in the function that resolves things like NPC and reference names into pointers to the thing in memory, if that helps.
heh, that's the problem, i'm not doing an operation that involves more than two variables. i'm not sure how the MWSE functions relate to this, but thanks for the info anyway, i'll figure it out eventually.