I've also a request if the "Strength-based hand to hand damage" could be active by default when you're installing the mcp.
Thanks in advance.
begin cdc_teleport_monitor_script; Global script watches for the player casting transportation spells and brings any companions ; and followers to the player's new position. The script won't catch propylon, Mournhold, and ; other scripted transport, but the cdc_companion_teleport_spell allows the player to summon ; them in those situations. The special spell effect combinations involving Cure Paralyzation ; can also trigger the greater mark and recall spells which remember up to 9 locations.; This script is started from cdc_teleport_storage_script which also initializes the plugin.; The global variable cdc_teleportation is used to identify the presence of the plugin and; to control use of the teleportation spells. If the value is greater than 1, the dialog; topic teleportation will be hidden, preventing access to the Greater Mark and Recall spells.; Setting the value negative will block all of the teleportation and companion features which; might be useful for no-teleport zones in other mods.short stateif ( MenuMode == 1 ) return; commented for compatibility with MCP Swift casting /abot;elseif ( player->GetSpellReadied == 0 ) ;return elseif ( state == 0 ) ; Default monitoring state (with a spell readied) if ( player->GetEffect sEffectDivineIntervention == 1 )