1. If Fortify Fatigue is used in constant enchantment or ability it adds nothing to either. And adding value to current status is useless as far as abilities go.
2. Can't see how it's going to be better. Spell effect is to be changed( into percentage based general damage resistance ) and appropriate abilities with that effect can be added to various creatures and some rare armors. Such plugin would definitelty not mess things up.
1. You're right. It's just difficult to calculate magicka/fatigue bonus when recalculation can happen at any time in spell processing and loading/saving too.
2. I didn't say it right, I mean it means patching all of the places where damage can be taken, a long research period to identify these all, and it overlaps with other damage affecting patches.
1) Is it possible to add new "blank" spell effects to the spell effect list? Like, so a modder could add visuals and a name and then script the actual effects? It svcks how to gain any other spells a modder has to use scripted spells using random "starter" effects (Detect Enchantment, etc.) or one of the unused Bloodmoon spells.
2) The spacebar to exit conversation and such is amazing. Is there a way to expand that to all aspects of menus, so when bringing up the rest menu, you wouldn't have to move your cursor to approve rest. Maybe there's a way to attach keyboard keys to the first letter of each option (e.g., if you had a pop-up/option with "Yes" and "No" as possible responses, the Y key and N key could be used respectively. Or even just the spacebar for the default option...
1. No, each spell effect needs its own effect function, table space for spellmaking flags, AI usage flags, and a lot of checks for maximum effect ID. Can't add more stuff like that.
2. It only really works for menus that don't open more menus, like the rest menu. Attaching keys based on button names is not a good idea because of internationalization.
Hmm. Do y'all think I could transfer that value to a global variable and then call it out in the service refusal if the variable returns true?
It may be possible to transfer the service type to the Choice function so you could match that, and it could be more generally useful for other mods too.