Ok...this may be a pipe dream...but is there any way to fix the dialogue topic recognition so that it checks for the exact wording and not use it's current "first come first serve" method. That way if there is a topic RAT and a mod adds RAT BURGER, the original topic doesn't get "hidden" by the new topic and never show in the game?
Maybe one day, though I have no idea how dialogue works right now.
Can't help but think that someone must have asked about this before but has anyone ever requested that the combat music be altered so that it doesnt override stream music?
This can only practically be implemented by turning off combat music. I'm not sure if that is acceptable.
Just as a follow up. I did discover the issue is caused by too many lights in one area and, as I understand it, this is not addressed by MCP. Thanks anyway.
I suggest playing with Increase lighting falloff turned off. The increased range makes lights overlap too much in towns, I am going to remove it in the final release.
Maybe I'm just crazy, but at one point wasn't there a fix in MCP for alpha channel issues between actor clothing/hair/etc and other things that use alpha channels (water)?
I thought for sure MCP had done this in the past. Was it removed?
Nope. There's fixes for alpha channel in inventory and enchant glow in water/fog