http://www.tesnexus.com/downloads/file.php?id=26348Changes
- Scripted music uninterruptible. Prevents combat music from interrupting music played by the StreamMusic script command.
- Argonian clothing choice. Makes Argonian females prefer to wear male versions of armour and clothing. To avoid looking like a mammal.
- Vanity camera lock. Vanity mode locks + camera tilt and distance unrestricted.
- Alchemy potion weight rebalance. Manually moved to its own patch option.
- Enchanted item rebalance. Enchanted item use causes the HUD spell icon to fade in as the cooldown cools down.
Still needs testing
- Disable put away animation on unequip. Not heard anything about this yet, may be canned.
- Journal text colouring. Does it look better with the recommended settings?
The beta feature list is getting really long now. I would like to make a real release soon, if the testing all gets done.
@Hrnchamd
Some testing results for select features:
* Vanity camera lock - verified; vanity mode locks after holding down the mapped toggle view key a little longer than just tapping; viewing PC from below can end up clipping far below the ground because of the unrestricted distance - maybe restrict distance to bottom of player's feet.
* Enchanted item use HUD icon fade-in - verified; timing looks correct for all item use failure indicators before fade-in completes; nice effect, especially when using a texture replacer for the enchanted item background.
* Journal text coloring
Here's what I came up with - these ini values should be close if not the same as that used for the journal buttons:
color_journal_topic=55,40,30color_journal_topic_over=140,70,25color_journal_topic_pressed=255,248,185
Additionally, these link values could be updated to match and compliment the page text values:
color_journal_link=105,75,25color_journal_link_over=140,70,25color_journal_link_pressed=255,248,185
* Requested fixes - would it be possible to correct the usage of some of the other font colors and how they're used for coloring the status bars?
color_health is getting used for item charge bars shown in the item detail window that pops up on mouse-over - makes more sense that
color_magic_fill should be used for that.
color_health is getting used for the weapon health bar that shows in the HUD under the active weapon icon - there is
color_weapon_fill which doesn't appear to be utilized, but should be for the weapon health bar.
color_magic is getting used for resting / waiting bars - would be better to use
color_misc for that (so it's still modifiable), or instead hardcode it to blue.
color_magic is getting used for the encumbrance bar in the inventory menu - makes more sense that
color_fatigue should be used for that (so it's still modifiable), or instead hardcode it to blue.
The default color for
color_misc appears to be the same as that used in the status bars for initializing data, game / cell loading, and remaining air underwater, but changing the value does not appear to influence the color of those bars - request that it affect those bars if possible.
The drowning status bar color appears to be hardcoded for red - request that the
color_health value influence that if possible.
Making these changes would allow for more flexibility in user-modded color schemes, not to mention more intuitive and sensible color associations based on the ini value names. -_-
[edit] here's a
couple few more:
color_magic is getting used for the disposition bar in the dialogue menu - would be better to use
color_misc for that (so it's still modifiable), or instead hardcode it to blue.
color_magic is getting used for the encumbrance bar in companion share menu - would be better to use
color_fatigue for that (so it's still modifiable), or instead hardcode it to blue.
color_health is getting used for the weapon health bar that shows in the repair menu - would be better to use
color_weapon_fill for that.