:D No, but I wonder what sort of game you are playing if you expect a low level character to survive in a cave full of Daedroths. That is the logic flaw. Either they run or die. If not, then discussing finer points of game balance regarding whether they can recharge a weapon between despatching some of the most powerful in-game creatures is a joke.
Let me share a vision with you. This is not really off-topic, because I see MCP as a huge part of it, and I believe that the concept of MCP coupled with the vision of the modding community will make something truly remarkable.
As it stands, I almost never play a character beyond level 17 or 18 because I know that they are essentially unbeatable at that point. I used to play Diablo in hard core mode, but that's really not viable with Morrowind. There are just too many bugs and issues that result in wierd deaths or other things that require a reload to solve.
I enjoy the game immensly at low levels, because there is really no such thing as a certainty of character survival until level 9 or 10. May be not then.I'm not alone in that feeling, and you can see it in the popularity of various mods like BTB's Game improvements. My issue with most of these mods is that they feel the only way to make the game challenging is to tie the hands of the player by reducing or eliminate huge chunks of PC ability or making creatures have higher health or do more damage.
The problem is that there is very little that is more boring than taking your very nice steel or silver longsword and beating on a creature for half an hour until you have worn out your weapon. Turn up the difficulty slider on Morrowind, and you will soon get the idea.
Here is my vision... I can see a far more dangerous and exciting Morrowind... it's laying just around the corner. several of MCP's fixes are going in that direction... no trap warnings for instance. I could never figure out why bother having a trap if it's going to be advertised in a pop-up before you fall in. I don't believe we need to tie the players hands to have a better game, but we needthe game to support more versatile traps, and more dangerous monsters in higher numbers.
If you want to haefv fun, get yourself into combat with multiple opponents with varied capabilities, fight and run and fight some more, finally get clear and notice that you have no healing potions and one health point left...
That my friend, is
fun. That is what we can have if we move toward more ability not less, because you'll never survive if you're wearing shackles.
IAs to the game I play, I use mods to increase the danger and opponents, and by modding make things to suit myself. In my world orc females are fat and tattooed, leveled lists are used to completely randomize encounters so that even if I make the mod, I don't know what is or is not going to attack nor how many of them, nor what they will be armed with.
When you get hit with a basilisks gaze, you are stoned permanently You have to carry a reflective device to survive. Reload or learn to enjoy that particular view. Anyway, I have fun with it, I think others would too, but things have to be better not just more limited.