The primary fix included is a large change to the savegame code to reduce the majority of crashes, corruption, and missing objects. It also makes the game properly respond to changes in your load list, making inserting and removing mods from your savegames a lot safer. There are many more smaller fixes that cover all areas of the game.
All fixes and gameplay changes included are optional, you can independently select which ones you want to use in the installer.
Compatible with English, West European, Polish, Russian and Steam editions. Compatible with MGE, MWSE, MWE, and FPS Opt 1.96. Not compatible with FPS Opt 2.0. Also, improved Russian version compatibility (supports GFM dll).
Version 1.9 is out now.
Files: http://www.tesnexus.com/downloads/file.php?id=19510 http://www.fliggerty.com/phpBB3/viewtopic.php?f=53&t=1008
See the previous threads to see how this came about:
Repairing those Cogs http://www.gamesas.com/index.php?/topic/1178011-repairing-the-cogs-of-morrowind-25/ http://www.gamesas.com/index.php?/topic/1163185-repairing-the-cogs-of-morrowind-24/ http://www.gamesas.com/index.php?/topic/1156182-repairing-the-cogs-of-morrowind-23/ http://www.gamesas.com/index.php?/topic/1147393-repairing-the-cogs-of-morrowind-22/ http://www.gamesas.com/index.php?/topic/1114812-repairing-the-cogs-of-morrowind-21/ http://www.gamesas.com/index.php?/topic/1098021-repairing-the-cogs-of-morrowind-no-20/ http://www.gamesas.com/index.php?/topic/1095128-repairing-the-cogs-of-morrowind-no-19/ http://www.gamesas.com/index.php?/topic/1090176-repairing-the-cogs-of-morrowind-no-18/ http://www.gamesas.com/index.php?/topic/1084044-repairing-the-cogs-of-morrowind-no-17/ http://www.gamesas.com/index.php?/topic/1041353-repairing-the-cogs-of-morrowind-%2316/ http://www.gamesas.com/bgsforums/index.php?showtopic=1032219 http://www.gamesas.com/bgsforums/index.php?showtopic=1026266 http://www.gamesas.com/bgsforums/index.php?showtopic=1013291 http://www.gamesas.com/?showtopic=1009430 http://www.gamesas.com/bgsforums/index.php?showtopic=978076 http://www.gamesas.com/bgsforums/index.php?showtopic=942375 http://www.gamesas.com/bgsforums/index.php?showtopic=925813 http://www.yacoby.net/es/forum/12/9111491226747880.html http://www.yacoby.net/es/forum/12/8942761225301640.html http://www.yacoby.net/es/forum/12/8891531224348540.html http://www.yacoby.net/es/forum/12/8852991223287560.html http://www.yacoby.net/es/forum/12/8837531222826580.html http://www.yacoby.net/es/forum/12/8812671222030860.html http://www.yacoby.net/es/forum/12/8792971221418740.html http://www.yacoby.net/es/forum/12/8744651220076840.html
Now that MCP improves aspects of the graphics and animation handling, you can discuss how to make mods with these new features http://www.gamesas.com/index.php?/topic/1097585-new-graphical-modding-wth-mcp/.
MCP 2.0 beta is in the works. http://www.tesnexus.com/downloads/file.php?id=26348
Status: nearly complete
- Swift casting. It's like the casting in TES IV: Patrick Stewart Is Dead, though your weapon swings rather close to your neck when you cast while holding it. Someone should really fix the weapon bone on that animation. NPCs can cast while holding weapons, and are a bit faster on the draw. Quick slots no longer cause a stance change. Ready spell stance is still available with the M key. Wiggly arm not included.
- Summon related crash fix. Reduces crashes related to desummoning creatures.
- Blight storm disease disable. Avoids invisible inactive blight diseases being added in blight storms.
- Alchemy weight rewrite. Fixes exploitable potion weight calculations. Prevents potion weight approaching zero if you make several kinds of potion in one go, and stops useless ingredients making potions lighter. Potion weight is now (0.75*total ingredients weight + 0.35) / (0.5 + alembic quality). Merged with potion name fix at the moment.
- Russian Argonian swim animation. Argonian specific swim animation wasn't playing due to the translated race name.
- Movement speed fix - Normalizes race speed. Orcs were up to 35% faster and bosmer up to 5% slower than baseline before any stats were taken into account due to body scaling.
- Trainer price/stat fix - Trainers no longer refuse to train you if your fortified skill points is above theirs, but not your base skill. They also no longer train 1 point past their level. Relatedly the progress bar when you mouseover a skill does not go away if your fortified skill is above 100, but not your base skill.
- Game formula corrections - GMST formula that controls fatigue generated by spellcasting is fixed (see description). PC/NPC weapon damage can now be controlled by the fDamageStrengthBase/Mult GMSTs.
- Creature armor rating - Creatures now gain AR and therefore damage reduction from shield spells. The GMST damage reduction cap is ignored in this case.
- Disable put away weapon animation transition- Removes put away weapon state on all unequips and on switches to hand to hand. This will need a lot of testing to see if anything breaks. Check what happens when weapons break, etc.
- Pickpocket rewrite - Pickpocket mechanic was broken by default, rewrite in progress.
- Slowfall on companion fix - Stops companions with slowfall dying on cell transition.
- Drain intelligence exploit - It's gone, no more free magicka.
- Last rank display fix - doesn't display next rank for factions with less than 10 ranks that you are a max rank with.
- Birthsign mouseover fix - corrects spell text ordering so spells and powers come under the correct headings.
- UI display quality fix. Removes texel misalignment blur. Makes all text and icons as sharp as the source textures. Serious interface clarity improvement.
- Detect water level fix. GetWaterLevel returns around -1e9 for cells with no water.
- Service refusal filtering. Allows modders to filter service refusal by individual service type. The choice function indicates service type (see MCP description).
- Journal text colouring. Text that rendered as full black can have the colour changed by the color_journal_topic entry in morrowind.ini.
- Polish character corrections. Corrects dialogue font ó and ? (they normally display as O and é) when used with Better Dialogue Font Polish version.
- Detect life spell. Changes the Detect Animal spell effect to detect both NPCs and creatures, instead of just creatures.
- Item recharge rebalance. Minimum cap on amount recharged and lower total failure rate.