Repairing the Cogs of Morrowind #13

Post » Fri May 27, 2011 11:20 am

If you have a Strength value over 100, will Hand-to-Hand damage continue to scale?

For example, with 200 Strength, would you get a x5.0 bonus to hand-to-hand damage?
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Dona BlackHeart
 
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Post » Fri May 27, 2011 2:29 pm

Something I'd like to throw out there, rain does not *stop* or hit objects, it will just fall right through, so you could be standing under a roof but the rain would still appear to be falling where you are. Is there a way to make rain collide with stuff? Seeing as how the rain will stop once it hits water it might be possible.

Testing each raindrop against all the world geometry instead of just the water plane will cause the most hideous fps slowdown in all of history.

If you have a Strength value over 100, will Hand-to-Hand damage continue to scale?

For example, with 200 Strength, would you get a x5.0 bonus to hand-to-hand damage?

Yes.
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Lance Vannortwick
 
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Post » Fri May 27, 2011 1:09 pm

Testing each raindrop against all the world geometry instead of just the water plane will cause the most hideous fps slowdown in all of history.

What if the rain mesh/settings are edited and rain only collides with say-statics?
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Alex Vincent
 
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Post » Fri May 27, 2011 5:06 pm

What if the rain mesh/settings are edited and rain only collides with say-statics?



Wouldn't that then cause the rain to "fall through" the water? Since the water wouldn't be a static for it to collide with, unless you mean, keep the current functionality, but add in the static collision, in which case, ignore me.
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Sharra Llenos
 
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Post » Fri May 27, 2011 6:41 am

Wouldn't that then cause the rain to "fall through" the water? Since the water wouldn't be a static for it to collide with, unless you mean, keep the current functionality, but add in the static collision, in which case, ignore me.

Yup, I'm gonna ignore you. ;)
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josie treuberg
 
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Post » Fri May 27, 2011 1:22 pm

About rain issue. There is a rainsplash.nif in morrowind.bsa. Can we track it to (possibly disabled) Morrowind code?
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Dorian Cozens
 
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Post » Fri May 27, 2011 8:09 am

If you have a Strength value over 100, will Hand-to-Hand damage continue to scale?

For example, with 200 Strength, would you get a x5.0 bonus to hand-to-hand damage?


What game are you playing? A 200 strength only increases the base damage to weapons by 250% or so. :)
100 Strength does 1.5x damage, 150 does 200%. So, 200 should do 2.5 times, not 5 times.

I could be wrong, but even at 200 strength you shouldn't destroy your weapons in one hit. :)
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Marnesia Steele
 
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Post » Fri May 27, 2011 4:07 am

hand to hand now rocks.
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Cathrin Hummel
 
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Post » Fri May 27, 2011 4:05 am

More like Hand to Hand is broken if it does 5 times damage at 200 strength. :)

Hey, Hranchand, I've gotten an insane amount of lockups recently, due to monsters summoning monsters, who all throw spells around at your face...

Can you fix the massive lockup potential Morrowind has for just ridiculous amounts of summons, or at least force Morrowind to crash instantly? :) At least then my computer won't lock up.

It's probably way beyond your skills, but I'd really like it so I can play Azura's Touch mod without my computer needing to be touched by a God...:(
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alicia hillier
 
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Post » Fri May 27, 2011 4:46 pm

Yeah, you're right. It's just I thought I knew how it worked already (with sufficient confidence) and it took some testing to dislodge the wrong idea. Spell absorb refunds the spell cost for every effect that gets absorbed, multiple effects giving back an excessive amount of magicka. I could move the absorb test next to where reflect is, but that's a large chunk of code to shift around; might try and test only the first effect and skip the rest of the spell if it gets absorbed.

That sounds like a great way to fix it. I didn't realize that you absorb the cost for each effect though, probably because NPCs usually don't have multi-effect spells.

Also found a hilarious http://btb2.free.fr/morrowind.html of MCP, ehehe.

Now, do you find that as good or bad publicity? The power-mad bit... Made me laugh though.
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LittleMiss
 
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Post » Fri May 27, 2011 5:29 am

Also found a hilarious http://btb2.free.fr/morrowind.html of MCP, ehehe.

That page says that Tamriel Rebuilt is making ALL of Tamriel Rebuilt for Morrowind and Oblivion, what a lie! TR is only making the Morrowind mainland for Morrowind and Hammerfell for Oblivion, saying they are going to make all of Tamriel is credit stealing, Cyrodiil is a big job!
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Alan Cutler
 
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Post » Fri May 27, 2011 9:27 am

The Morrowind Mainland for Morrowind? Lol, Wut? :)

That's not how it works. It's the mainland, I.E. Where the Emperor lives, yes, but I don't think it's called Morrowind. :)
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Michelle Serenity Boss
 
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Post » Fri May 27, 2011 6:39 pm

The Morrowind Mainland for Morrowind? Lol, Wut? :)

That's not how it works. It's the mainland, I.E. Where the Emperor lives, yes, but I don't think it's called Morrowind. :)

It is how it works, the Emperor does not live in the mainland, he lives in Cyrodiil, Morrowind is the Province of Tamriel Morrowind, encompassing all of Vvvardenfell and the mainland surrounding it, the Mainland is what TR is doing, not all of Tamriel.
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cosmo valerga
 
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Post » Fri May 27, 2011 8:33 am

Nice to see this project still going! I've wanted creatures to damage armor for so long!

A few questions....on balance. I haven't tried this most recent release, but I've read the recent changes....

- Does the change to hand to hand affect werewolves in any way?
- Are projectiles (arrows, etc.) restricted to "on strike" only enchantments? Otherwise, there could be a chance to abuse some with "on use" enchantments.
- Does enchanting carry the beyond 100 and cost-to-radius increases of ordinary magic?

If so, does this affect already existing items, like my favorite low level Ring of Fireballs from Caldera? I can see the ring no longer being able to use it's own spell even once, because it had a big explosion and a small charge. Or does this change only affect "auto-calculate cost" enchantments?

And about absorbing the blessing of shrines. I've noticed that too. Sometimes, even if the spell "goes through" your absorption, you don't get your attributes or skill restored always. Activate the shrine and press the menu button right away. Go to the magic page, and check what spell effects you are under. Sometimes, even if you are under the effect of "restore (damaged attribute here)", your (damaged attribute here) stays damaged. Potion drinking restores it as normal.

Anyway, I also agree that spell absorption should not allow positive spells to pass. I love using shrines as "magicka batteries" once my Cult/Temple rank allows me to use them for free.

But on the subject of absorption and reflect, is there a way to make it so reflect is checked first? I think I may have asked this once upon a time, but the Ring of Equity has both effects, 100% Absorption and something like 70% Reflect. As it stands, absorption is checked first, so spells always get absorbed and never reflected. The reflect part just serves to chug the charge faster. :(

My other wish list item is merchant gold appearing in inventory if you kill/steal from them. I know a few mods that use MSE do this, but they also do a lot of other things - and use MSE, which my chunky boot computer can't run so hot alongside Morrowind already.
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Soraya Davy
 
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Post » Fri May 27, 2011 4:03 pm

What if the rain mesh/settings are edited and rain only collides with say-statics?

I'd say about 2 fps, and the rain wouldn't even bounce off my umbrella.

About rain issue. There is a rainsplash.nif in morrowind.bsa. Can we track it to (possibly disabled) Morrowind code?

Searching...
...
"rainsplash" not found in morrowind.exe

That sounds like a great way to fix it. I didn't realize that you absorb the cost for each effect though, probably because NPCs usually don't have multi-effect spells.

Now, do you find that as good or bad publicity? The power-mad bit... Made me laugh though.

They liked around half the fixes, and have a sense of humour. Seems good to me.

- Does the change to hand to hand affect werewolves in any way?

I haven't even finished all the quests on the mainland. Could someone test this for balance?

- Are projectiles (arrows, etc.) restricted to "on strike" only enchantments? Otherwise, there could be a chance to abuse some with "on use" enchantments.

Not yet, thanks for pointing this out.

- Does enchanting carry the beyond 100 and cost-to-radius increases of ordinary magic?

If so, does this affect already existing items, like my favorite low level Ring of Fireballs from Caldera? I can see the ring no longer being able to use it's own spell even once, because it had a big explosion and a small charge. Or does this change only affect "auto-calculate cost" enchantments?

It affects the spellmaking/enchanting things. Existing spells aren't affected.


But on the subject of absorption and reflect, is there a way to make it so reflect is checked first? I think I may have asked this once upon a time, but the Ring of Equity has both effects, 100% Absorption and something like 70% Reflect. As it stands, absorption is checked first, so spells always get absorbed and never reflected. The reflect part just serves to chug the charge faster. :(

That's a niche thing, you should really have a compelling gameplay reason for changes.

My other wish list item is merchant gold appearing in inventory if you kill/steal from them. I know a few mods that use MSE do this, but they also do a lot of other things - and use MSE, which my chunky boot computer can't run so hot alongside Morrowind already.

Ask someone to make an MWSE mod that just does that.
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Flutterby
 
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Post » Fri May 27, 2011 12:49 pm

About rain issue. There is a rainsplash.nif in morrowind.bsa. Can we track it to (possibly disabled) Morrowind code?

If there's no way to disable it through executable code, then maybe we should just replace it with empty or transparent texture..
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Charleigh Anderson
 
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Post » Fri May 27, 2011 7:08 am

i would've though reflect would prioritize over absorb, which it does in daggerfall. i'm not sure about oblivion though. reflect is inherently more difficult to cast too.

but perhaps the devs weighted spell absorb as more priority since it doesn't have the negative effect of magicka overload like in daggerfall, so it's magic immunity and free magicka at the same time.
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Alexis Acevedo
 
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Post » Fri May 27, 2011 2:14 pm

That page says that Tamriel Rebuilt is making ALL of Tamriel Rebuilt for Morrowind and Oblivion, what a lie! TR is only making the Morrowind mainland for Morrowind and Hammerfell for Oblivion, saying they are going to make all of Tamriel is credit stealing, Cyrodiil is a big job!


Erm, we *ARE* making all of Tamriel Rebuilt for Morrowind and Oblivion 0.o :P Just not all of Tamriel... *hides behind rock*
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steve brewin
 
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Post » Fri May 27, 2011 9:09 am

Erm, we *ARE* making all of Tamriel Rebuilt for Morrowind and Oblivion 0.o :P Just not all of Tamriel... *hides behind rock*

Yeah, that post was a little messed, the one below it makes more sense though, heh, I know your making all of Tamriel Rebuilt for Morrowind and Oblivion.
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xx_Jess_xx
 
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Post » Fri May 27, 2011 6:52 pm

I have been known to be wrong before. But I thought that Morrowind was the name of the island continent that Morrowind takes place on, and that Tamriel is the name of the planet! OR at least, most of the land.

That's why I got confused. Never knew Morrowind was a Planet.
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joannARRGH
 
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Post » Fri May 27, 2011 5:59 pm

I have been known to be wrong before. But I thought that Morrowind was the name of the island continent that Morrowind takes place on, and that Tamriel is the name of the planet! OR at least, most of the land.

That's why I got confused. Never knew Morrowind was a Planet.

Morrowind isn't a planet, it appears your really confused, let me explain. Vvardenfell is the island that the game Morrowind takes place on, Morrowind is the Province of the continent of Tamriel which contains the mainland surrounding Vvardenfell and Vvardenfell. Tamriel is a continent of the Planet Nirn, on which the Elder Scrolls takes place, Nirn, is a planet in the realm of Mundus.
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u gone see
 
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Post » Fri May 27, 2011 5:40 pm

Okay, so it's Morrowind then Tamriel in size order, right? Tamriel is bigger than Morrowind. That much is correct, right? :)

So I think what really confused me is when you essentially said Morrowind was larger than anything else on the planet Nirn.

The joke about Morrowind being a planet was because you were saying it was large, when in fact Morrowind is apparently not much larger than the Square Mileage that Oblivion ( the game) takes up.

So, really, I blame it on easy confusion. :)

Are we clear now? Could someone post the giant map that shows all provinces and stuff?

Here's what really confused me.
Morrowind mainland for Morrowind
Morrowind Mainland? Seriously, and you wondered why I got confused. It's an island continent like Australia, not like North and South America...combined.
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Olga Xx
 
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Post » Fri May 27, 2011 12:22 pm

Okay, so it's Morrowind then Tamriel in size order, right? Tamriel is bigger than Morrowind. That much is correct, right? :)

So I think what really confused me is when you essentially said Morrowind was larger than anything else on the planet Nirn.

The joke about Morrowind being a planet was because you were saying it was large, when in fact Morrowind is apparently not much larger than the Square Mileage that Oblivion ( the game) takes up.

So, really, I blame it on easy confusion. :)

Are we clear now? Could someone post the giant map that shows all provinces and stuff?


To put it clear:

Vvanderfell: District/Columbia.
Morrowind: Estate/Maryland.
Tamriel: Continent/The American continent.
Nirn: World/Earth.

It's not difficult xP A simple http://www.uesp.net/w/images/images.new/c/c3/TamrielMap.jpg can be seen here.
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Georgia Fullalove
 
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Post » Fri May 27, 2011 7:19 am

David, it appears you are still horribly confused.

Here is http://www.uesp.net/wiki/File:TamrielMap.jpg to help you.

When people say "TR is making Mainland Morrowind", they mean "the mainland segment of the province of Morrowind" and are in no way misleading you.
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Schel[Anne]FTL
 
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Post » Fri May 27, 2011 7:58 am

Okay, I was definitively confused. I'm better now, and I also run away from this topic before Hrchamd appears and hits me hard in the head. :)

I totally got it now. :eek:
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Myles
 
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