No more new features please. I need some testers to reproduce those bugs still in the bug tracker.
Map display. Which map do you prefer? http://www.tesnexus.com/downloads/images/26348-1-1250318238.jpg http://www.tesnexus.com/downloads/images/26348-2-1250318240.jpg
These all require too many code changes or are too niche. Except number 8, I have no idea what you actually mean.
As for the map, I am undecided. I think they both have appeal.
On the features, I meant increasing the maximum spell radius in the spellmaker to 100. For the rest, nobody else gives any opinions. I just put out ideas when they come. *shrugs* Well, if there is ever space left over in the .exe after the real bugs are fixed, I hope even the niche or difficult ones could possibly find a place. Thanks for letting me know what you have decided with them though.
As for the bugs that need confirming:
First person hands: Confirmed
Stealing from downed hostiles: Confirmed
Crash on cell transition: Couldn't get it to work.
Container GetItemCount: I'm not sure I completely understand this one, but taking 50 out of a stack of 100 of something, and then using "Take All", did not give me 150, which is how I understood that it worked.
The issue with Spell Absorption works for Reflect also.
I know this is a known issue, but guards don't attack or fine you for having summons in town. I think there is a mod to correct that, but I'm not sure how well it works.
About this, I think she means the spell "area" option in spellmaking to be raised to 100.
I would have you know that I am a male, though I do get confused for being a lady in reality because of my rather long hair. So, either my pseudonym sounds feminine, or you are stalking me from too far away to tell my gender.