Use enchanted editor to look how stolen items are stored. That's all the information I get to go on. It is thin.
Indeed...
Morrowind already does this. Quick test making a fire spell: 100pts/1sec is 50 magicka, 50pts/2sec is 37 magicka and 25pts/4sec is 31 magicka.
It doesn't seem to take this into account in the CS though.
I'm sorry to missed these recent events. Great news on all the lighting/particle issues and the rain. I will give you cake for the next release.
I'd like to point out that in the first post you forgot/dismissed some things I suggested in previous threads. I added some new stuff. I'm sure most of theses are impossible or improbable right now, I'd just like to know what you decided.
1. The ability to add area effect to cast-on-self spells.
2. Adding "on target" to summons.
3. Being affected by your own spells area of effect. Which makes me think...
4. "Area around caster" designation for spells.
5. Increasing rest slider.
6. Making NPCs recognize 0 magicka spells.
7. More accessory slots, for extra rings, amulets, etc..
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8. I still vote for increasing the spell radius. At least to 100.
Since it's been brought up again, I'd also like to see a change to fortify health/fatigue/magicka. Maybe it's not a bug, but it's odd the way it works.
That said, I shall go test what I can. I don't know how my computer will hold up. High Detail Shadows causes a big hit for me normally.
@ starwarsguy9875: I suggested the ability to add scripts to statics some time ago. Nobody seemed to see the potential for it that I did... I guess Search and Replace is the best thing to do right now. What I would really like to see is scripts attached directly to spells.