» Sat May 28, 2011 10:51 pm
Two notes:
Hand to hand: Sabregirl made a mod a while back that made hand-to-hand to some real damage through changing modifiers. The problem with this is that werewolves also use hand-to-hand modifiers; so if you added her mod, you could punch someone in the face, but if a werewolf so much as sneezed in your general direction you dropped dead. One-hit-kill werewolves are properly terrifying, yes, but it makes the Bloodmoon main quest a ride of terror if you're stuck in confined spaces with them. Which you are. Frequently.
Area of effect: Honestly, spells are not a circle when they expand, they're a sphere. I propose two things. One, make the area-multiplier proportional to the area-of-effect radius cubed (volume of a sphere: 4/3 pi*r^3, your spell is filling the entire volume of a sphere) and two, make, if possible, if it does not already, the actual effect of a spell drop off as the square of the distance from the central point (for the same reason that gravity and electromagnetism operate on the inverse-square principle). I don't know how Morrowind currently calculates it, but if i get a fireball to the face it seems like it should be more damaging than leaping to the size and lightly singeing my pinky toe.