» Sat May 28, 2011 10:25 am
I had an idea, but I am not sure how implementable it is.
Forcing a Merchant to buy something at its true Value.
We all know that Morrowind's Economy is broken, and there are many reasons for this. More complicated reasons include the lack of currency variants, meaning things can't be a fraction of a gold piece, which could either inflate the value of goods, or deflate the value of the Septim itself, which is clearly evident when you can get no less than 1 gold for most useless items in the game. In my mind, creating fractional values of the Septim would be the best fix, but this isn't lore friendly, and it may be beyond the scope of any fix, but I do attest to my ignorance to this information.
So what could be done? There are a variety of things. A real world example here: In ancient history, most people did not trade in currency itself, but rather in Trade goods, such as Wheat, Flour, Corn, etc. This would be a great idea to implement into the game, selling things by a larger unit like a bushel, and having their singular counterparts worth nothing, forcing a player to have a significant amount before the merchant will buy them. However, this is only half-implementable. The ability to bundle goods together is already implementable through scripts (to bundle the goods together into a larger unit with actual value), but in order to be a true trade good, the bundle must be forced to give a consistent value.
First, lets define what a trade good actually is. A trade good is something that is readily transferable between two parties. Trade goods include foodstuffs (like flour, grains, crops, etc. not actual consumable food like bread, animals (unimplementable...maybe) and anything with a forced value on it by rule of law, like a good regulated by a Guild (or in our case, the East Empire Company or Great Houses, as there are no real world equivalences in Morrowind, but a TC I am planning will have them, which is why I am making a fuss in the first place. In my mind, the price of things like Ebony, Glass, Diamonds, and other metals that the Houses and Empires have a monopoly on are probably regulated as to prevent any competition, though this idea isn't actually reflected in the game. On a side note, most farmers and poor folk paid their taxes and tithes in these goods and NOT gold, as it was easier just to give the ruler these goods to support his concubines, and this is another thing not reflected in the game.
For logic purposes, we should create a unit of measurement constant. As it is impossible to use anything but "weight" as a unit of measurement, I suggest that the base value of a "bushel" of something is a weight of "1." Most goods that would be considered trade goods weigh in at .1 anyway, and a bushel with a weight of "1" would constitute as "10" of any given item is a bushel. This of course is pretty abstract in and of itself, but so is the Imperial Measurement System of our Planet. Other items, like Violet Coprinus, which weighs ".50" would have 2 to a bushel. Anything with a weight higher than "1.00" should probably be sold individually, like a large Kwama Egg. If this abstraction doesn't work well, we can always inflate the weight of a bushel to something like "10.00" which would be more realistic, but gameplay hindering.
For instance, a "bundle" of 10 Wickwheat should give 1 gold piece, based on the idea that Wickwheat is the most abundant good on Vvardenfell, and thus has a significantly low value. This works fine, considering that anything with the value of 1 will be sold for one gold. I derived the value of the bundle based on the value of the Wickwheat already in the game, which is 1. So in effect, it takes more of the good to get one gold piece out of it. Following me still?
Here is the problem. Using the same logic, let's take something else that would fall under the category of "foodstuffs": Hackle-Lo Leaf. Hackle-Lo Leaf qualifies because it is a crop. It too has a base weight of ".10" but a value of 30 Gold. Regardless of the bushel size, be it 10.00 or 10,000.00, you cannot force a merchant to buy a trade good for its listed price, which eliminates its usefulness as a trade good entirely. So to make a long story short, you should have some way to force a merchant to buy something at its valued price.
This of course, by itself, does not fix the economy of Morrowind, but it allows implementation of things that could, such as true letters of credit, land deeds, and even alternate currency, which would have to be traded through the inventory rather than being calculated into the gold pool. IF there IS a way to do this, PLEASE! Let me know!
An argument to this idea is that "Well, merchants can set whatever price they want to for a good. True, unless there is a faction controlling the price of a good, and making it illegal to buy a good for less than its worth. These factions, called Guilds, or more likely Great Houses and the East Empire Company, are the ones who set these regulations, and enforce their law on people.