Please test http://www.tesnexus.com/downloads/file.php?id=26348.
Changes:
- Bound weapon expiry. When a bound item spell expires it no longer forces you into combat stance. Test with all bound weapons, armour, etc. for proper effect.
- Stable enchantment list. Enchantments in the spell menu always sort alphabetically instead of sometimes switching to sorting by inventory order.
- Spell deselection fix slightly modified, please test if it fixes spell deselection while you are wandering about.
- Larger windows now covers birthsign menu and race menu tooltip. Test with different birthsign mods that aren't BAMF.
- Enchant item value increase tweaked to match soul gem rebalance. Check price levels with economy mods.
- Soul gem rebalance still needs comparing with economy mods.
- Improved animation code. Should be stable and not glitch anymore. Please test during gameplay.
For animators:
The new animation loader has support for new bones, but they have to be named correctly. The engine has three bone groups, lower body (root bone, base spine and legs), upper body (spine1 and above, right arm), and left arm (left clavicle and arm bones). For animations to work together a bone has to belong to one of these groups. I changed the bone checks from strict match to substring match, so you have to append to your bone name, a bone from the group it will attach to.
Typical use would be, If you want a bone CustomBone to be part of the lower body group, name it "CustomBone (Bip01 Pelvis)", for upper body group "CustomBone (Bip01 Spine2)", for left arm group "CustomBone (Bip01 L UpperArm)".
A full list of acceptable non-conflicting bone names to add are (add Bip01 in front of them):
Lower body group - Pelvis, L Thigh, L Calf, L Foot, L Toe0, R Thigh, R Calf, R Foot, R Toe0, MRT, Tail
Upper body group - Spine1, Spine2, Neck, Head, R Clavicle, R UpperArm, R Forearm, R Hand, R Finger0, R Finger1, R Finger2, R Finger3, R Finger4, Weapon Bone
Left arm group - L Clavicle, L UpperArm, L Forearm, L Hand, L Finger0, L Finger1, L Finger2, L Finger3, L Finger4, Shield Bone
Try to name it to the closest available bone for clearness and future use.