Anyone know if there's a way to disable the weird sound warping you get when jumping or falling when you have hardware acceleration enabled? I'd like to use surround sound without this bizarre effect.
Any information on this? I can always go to software mode if it bugs me too much, but I do enjoy surround sound.
If anyone definitely has this problem and is comfortable with using a hex editor, please try the following edit:
Global distance scaling constant edit - on testing, listen for the effect while movingAt 0x1c1b change the existing value cd cc 4c 3dtry all of cd cc cc 3b, cd cc 4c 3b, cd cc cc 3a
One question: Is it possible to fix the bug that the mouse is awfully stuttering and lagging when you turn the volume all the way down? I had this problem and had no idea that this caused the lag, so I was relieved when I found out. This should be fixable, or not?
If anyone has this problem, could you describe it in as much detail as possible. Is it just the mouse, what about graphics, other audio? If you StreamMusic at zero volume does it go away?
But the fact is that the "always run" state, set thru the "Caps Lock" key, gets lost when the game is saved and then reloaded.
Every time I load my game I have to press the Caps Lock. Cos walking is too slow in this game. Snif.
I bind it to a side button on the mouse, convenient thing.
Thinking about it, the fact that there is almost no space left for adding stuff is kind of depressing.
Anyway, after picking up on some of my mod projects again, during testing I was confronted with two things that have always been an annoyance.
The first, I think has been mentioned, at least in part, before. There is the issue with your selected spell just randomly deselecting, leaving you with no spell selected. On a related note, ( which I find more bothersome ) after using single use enchanted items, you are always left with a blank spell window, even if you have a stack of the same item. This is obvious with scrolls.
The second, is that disposing of a corpse moves all of the items in it's inventory into yours. I know there is a mod to address this, but it requires MWSE. I have no problem running MWSE, but I'm throw the idea out there anyway.
Oh, I'm requesting that NPC's be able to cast 0 magikca spells again, too.
MCP only adds approximately 4000 bytes of code and changes a similar amount. 128 bytes isn't that bad, enough to do normal mapping or something. I think I can fix the spell deselection thing, it doesn't happen very often, which is just annoying when it does. Corpse disposing is fairly set up so you can't lose quest items with one click, it's not really buggy or entertaining enough y'see. The problem with 0 magicka spells is that I don't want to touch the crazy mess that is the AI anymore.
But hey, how is that animation beta doing?