The request to fix PlayGroup/LoopGroup was several times posted on the Forum by different members (this is not solely my wish). Sure, Dirnae, we are doing what is interesting for us. Sitting animations was just an example “taken” from TESCS Forum.
You may consider replacing the 20 sneak animations with custom ones. Idles are just named as they are, the numbers aren't an index, it's not any easier to change those.
Hrnchamd, Do I understand you correctly that it is very difficult (or not possible) to remove MW limitation/restriction on animation names and we are obliged to replace some of the originals? In the other words it is not possible to ADD totally new animations to the original list of names.
We cannot script PC animations at the moment, correct?
I have never seen NPCs in sneak mode (sneak animations) in the game and have no idea whether this can be achieved via scripting (e.g. for companions). So, you suggestion to use 20 sneak animation sequences names sounds very attractive.
Many thanks.
What do people think of the over the shoulder camera
I am fine with original first/third person views: no modifications are needed.
But I have another request: increase of quick-keys slots number (there are 10 as far as I recall now). Maybe via creating a copy of the original panel.
MWSE xKeyPressed function is not working for me. So, I am hooking scripts (equipped items/rings, spells) execution to quick-keys ( via GetSpellReadied, GetPCJumping, GetPCRunning to (only GetSpellReadied is working so far)). I am going to use at least 5 free quick key slots for my scripts and in the past mods users were complaining that I have occupied only one. Actually, this is also related to animations: those are à la Oblivion in-game player controlled NPC “position adjustment” scripts/keys (e.g. for correct sitting on a chair).
I have also seen on the Forum similar requests (more quick key slots).