Oceania has always been at war with Eastasia.
Please note there is a difference between challenge and difficulty. Something can be difficult without being truly challenging, for example it might be so difficult that you have a very low (random) chance of success, in this case it's not so much a challenge as it is playing it over and over again until your probable success occurs.
Also please note that I said that alone it does not make the game difficult, merely that its inclusion adds to the challenge of resource management and planning for every trip out into the wastes.
Equivocation is a logical fallacy which relies on invoking multiple definitions of a single word and treating them for purpose of the fallacious argument as synonymous. Gear maintenance and self mutilation are different words. It is not possible to equivocate them and it would behoove you to know what big words mean before you attempt to use them. It's also less impressive when you just copy mine from a few pages ago.
Well excuse me, I am aware of the equivocation fallacy, but that's not really where i was going there. Forgive me, I was more criticizing a statement of equivalence, and since "equivolate" isn't really a word, "equivocate" came out. And really, you are in way painting the same black mark on gear maintenance and self-mutilation, which I suppose is a false anology, which seems to be cropping up a lot. As for "copying" I have no idea what you are talking about, and no inclination to dig through your posts to find out.
It's more of a healthy hate for a certain kind of fan: It just gets my blood boiling when kids on internet forums make wildly unrealistic claims about 'realism.' Likewise, people who drop condescending implications that anybody who just finds the feature unnecessary, boring, or poorly implemented cannot possibly have a valid case against it and must actually mean that the game was just too hard for them. No, you are not allowed to feel elitist about simply accomplishing something tedious. Accomplish something actually difficult and maybe we'll talk.
Seriously, though, somewhere toward the end of page 2 we briefly digressed into some halfway civil speculation about how this could have been done differently or better before your camp moved in to start shouting down anybody who questioned the status quo again, so where exactly do you get off imprinting an irrational emotional investment on me?
The "instant gratification" jab just puts a lot of words in my mouth and rings of desperation on your part. I'd rather work toward my goals by making meaningful decisions, not padding gameplay time with backtracking and maintenance.
Hate is never healthy. This was never about elitism on my side. I don't feel real "accomplishment" for mastering video games of any kind- it's just a game. Unless you're winning money in a tournament it means nothing anyway. No, more I feel an "in-game" sense of pride for repairing my guns, as in "I treat you well and you keep me alive". The problem didn't start when "my side" did everything- you started with out and out hostility towards the feature and anyone who enjoys it- and that was the problem. The instant gratification jab wouldn't have been made if your argument didn't come off as "give me guns and let me kill things with them, don't make me worry about their condition because it's BORING.". Again, forgive me if I have misread you here, it's just the feel I got.
I believe the point is and has always been that there should be dragons to slay. Did you, in fact, have anything to add to that? If by 'weights to balance' you are trying to make a case for physics puzzles, I will absolutely concur that they do get repetitive, which is just one of the plethora of reasons that I hold physics puzzles and all who fraternize with them as anathema.
No, my point was that slaying dragons is equally repetitive as any action in a game. All actions in a game are repetitive, the trick is to mix them up so that people don't notice they're essentially doing the same thing over and over in different environments. The weights to balance was metaphorical, was more about stats, gear, faction attitudes, etc. Lastly, Physics puzzles aren't my bag, but I don't hate people who like them. To me, hating people for the type of games they enjoy is ridiculous, it's tantamount to calling minecraft players autistic and essentially boils down to "stop liking what I don't like".
Basically, the only reason I responded is because I got a huge vibe of "my way is the best way" from your posts and I wanted to inject a bit of "no, it's not your way is your way and others may disagree".
I will even go so far as to admit you have valid points about realism, but I personally find the current mechanic enjoyable, especially with the addition of repair kits.
If you wanted realism, I would say that weapons should degrade very, very slowly, and suffer extremely minute reductions in damage, so small that they couldn't even be really modeled in the game. After thousands and thousands of rounds though, the barrel should degrade, and accuracy should be reduced. You should also find that weapons that are just laying around are damaged. And you would use parts kits to repair them. Breaking down a like rifle to repair it should leave you with spare parts. Armor should degrade very fast, being ruined after a few hits. You should not be able to repair it.
So basically, realism would have you not wanting to get hit and having to buy new armor whenever you do. Also, all armor on enemies would be ruined.
So instead, we have an abstraction of realism, simulating wear and tear on gear without being overly tedious. Or at least that's the attempt. You find it to be tedious. Fine. That's your opinion, and you're welcome to it. Some people find that inventories themselves are tedious. That's fine too. All I ask is that you respect people who don't find those things tedious, that you don't claim that things must be tedious because you say so.
AGAIN, THERE IS NOTHING WRONG WITH YOU FOR DISLIKING THE REPAIR SYSTEM, THERE IS NOTHING WRONG WITH ME FOR LIKING IT.