Repalce the two armor skills with Daggers and Polearms

Post » Mon Feb 21, 2011 7:07 pm

Could do the crushing slashing peircing categories instead. They are more dnd style and seperate weapon types a little better imo.
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Devin Sluis
 
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Post » Mon Feb 21, 2011 6:21 pm

Obviously some people are just hellbent on seeing Skyrim's skill set remain the simplistic piece of crap that Oblivion was.

Nothing was wrong with the skill sets of the past games except the few skills that may have just plain been broken (and deserved fixing, not removal) or just needed to be rebalanced. Very few skills were redundant, and even after consolidating those into other skills, that shouldn't have left us with the idiotic 21 skills we had in Oblivion, nor even the amount we had in Morrowind. (I forgot the number)
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Marquis deVille
 
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Post » Mon Feb 21, 2011 8:16 pm

I wouldn't be opposed to getting rid of the armor skills but I could think of a few better skills to trade them for. I don't like the way the armor skills were handled in Oblivion. It seems to me armor would absorb just as much damage on an unskilled person as a skilled person. The skill should have more of an effect on how easily you can move in it.
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Kara Payne
 
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Post » Tue Feb 22, 2011 2:28 am

Axes are not the same as blunt weapons, and they are used quite different. Axes are, as far as weaponry goes, more just a compromise between the brute power of a blunt weapon and the cutting power of a sword. As such, you aren't going to use an axe the same way as a mace. Battle axes and warhammers are the exception, but that is only because their really isn't many different ways to handle weapons of that weight, shape, and power.
Yeah, the impact of the axe makes the way you swing it completely differently. To even be effective with an http://getasword.com/270-335-large/war-axe-axes-medieval-weapons.jpg, you'd have to swing it, like, an eighth of an inch to the side of where you'd swing a http://www.realmcollections.com/images/pl/Other_Weapons_German_War_Hammer_M600366_1753.jpg. Nevermind a http://www.wulflund.com/images_items/steel-flail-with-wooden-stick_3.jpg. You're right that there really aren't that many ways of handling weapons of that weight, shape, and power. That extra inch or two the blade of the axe sticks above the handle completely changes the dynamic, despite the weight being the same. You'd almost have to practice an extra ten seconds to make up all that distance between the weapons. :tongue:

Unless you're trying to go strictly by the definition of blunt and axe, and are requiring we place the axe in the blade category because it has a blade on it.

With the sort of logic being implied in this, we may as well just do away with all the skills. :S
I was using the Dr. Phil approach. He seems like a problem solver.

A person who just had some plate armor strapped to him isn't going to know what he's doing with it compared to the person thats been using it for years. Same with any sort of armor that isn't just thicker clothing. (and that only makes up the lowest tiers of light armor, ie, fur, leather, and anything else like those) It's realistic to have a skill for each type of armor, as a level 1 Bosmer mage shouldn't be able to use Daedric armor as effectively as a level 90 Orc Warrior, even if that Bosmer can strap the armor to himself. The weight alone is enough to set a person back if they don't know how to use it, and especially if they can barely bear the weight anyway. And it is the same comparable situation with the other armor types. Light armor, where most people could strap it to themselves and be able to work with the relatively low weight, how the armor restricts movement becomes a problem.
I think of it a little more this way. In a TES game with the way the armor skills level up, Barney the street sweeper and midnight deviant could put on a steel cap when he visits his dominatrix, who would then spank him three nights a week on his bare tush for two years. From this experience in Morrowind's or Oblivion system, he could strap on a full suit of daedric armor and it would feel weightless to him. Does this make sense to you, this system? I'd think he, having never worn pauldrons or a briastplate, might have difficulty with them being heavy and bulky to him, but your view of the armor skill disagrees. The weight should set him back, the armor should restrict his agility, the armor should prevent him sprinting quickly. What's more, it should always restrict Barney to some degree, heavy armor does not become weightless. It can become more of a minor factor to a warrior with great endurance and strength, but it should always have an effect on a person.
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Tyrel
 
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