Okay, so I replaced the moon textures, and like some other moon replacers out there that I've seen, there are stars shining through the moon, which as you probably know, does not happen in real life. Might this have something to do with the normal map? I will go about checking on this next.
I am wondering what dds format to save the moon textures in so that the stars don't bleed through - I wanted to use one with an alpha channel because I didn't want the hard black lines around the edges of the moon. I guess if it's between that and having stars bleed through, I'll take the former.
Also, what is Moonshadow.dds supposed to contain? I haven't used a bsa unpacker to see what the original file is, but on my machine, it seems to be a completely black, multi-layer, mipmapped... er transparent image. Would this have something to do with the moon transparency? Is it supposed to be the "New Moon" or blacked out texture? I am guessing that if this file is blank, then a new moon would appear, well, as nothing, not even a void.
So any experts on moon replacers or anyone with the vanilla moon textures who can tell me what format these textures are supposed to be and should they even have an alpha channel at all?