Replacing shelfed items?

Post » Sat May 28, 2011 2:14 pm

One of the main things that I want done is for this to be fixed. Okay so you rob a store or a house and all the items on the tables and shelfs are gone. It stays like that for the rest of the game and its just not realistic. Do you think they will fix it so the items will respawn every week or so?
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Kay O'Hara
 
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Post » Sat May 28, 2011 10:09 am

I seriously doubt this is a priority
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Crystal Clear
 
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Post » Sat May 28, 2011 8:21 pm

Maybe not, but this is also a major thing for me at least and its also more realistic, I did not think about it with all these other ideas floating threw here but yes REPLACE the items that are stolen or moved or something. :tongue:
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naomi
 
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Post » Sat May 28, 2011 3:10 pm

it does, in Oblivion at least
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Cash n Class
 
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Post » Sat May 28, 2011 6:33 am

it does, in Oblivion at least

Did not for me...
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Rachyroo
 
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Post » Sat May 28, 2011 2:50 pm

Did not for me...

I think it is certain cells though like if you mess up the table in rosethorn or whatever the player's house in skingrad is called it will reset a few days late
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Amy Cooper
 
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Post » Sat May 28, 2011 6:39 pm

I really hope the items on shelves will respawn this time round. It always drove me nuts on my thief characters and makes you not want to steal in the first place.
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abi
 
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Post » Sat May 28, 2011 5:00 am

One of the main things that I want done is for this to be fixed. Okay so you rob a store or a house and all the items on the tables and shelfs are gone. It stays like that for the rest of the game and its just not realistic. Do you think they will fix it so the items will respawn every week or so?


Given that your concern appears to be thievery, my opinion is that any "fix" should involve more than simply respawning an eternal supply of items for you to steal for income every X in-game days.

If we want to talk "just not realistic," consider the following statement from a shopkeeper/homeowner: "Over the last 5 months, I've lost 24,578 septims on every item on that back table being stolen repeatedly every time I replace them, which has now happened over 100 times."

Um, yeah- I'd think by about Strike Three this person would do any number of things differently:

Stock the merchandise from that table that always gets stripped clean on the counter under their own nose.
Hire an extra guard whose entire job is to hover over the area that gets emptied every time it gets restocked.
Move the table/shelf/whatever to someplace where it can be watched more easily.
Replace the display with some sort of lockable enclosure.


On the one hand sure, I got no problem with restocking the shelves...but after no more than 3 robberies, something should be done to make emptying that area again more difficult. (Or the owner of the place should publically announce their membership in the Thieves' Support Charity "Rob Me Please" Foundation...? :P )
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lexy
 
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Post » Sat May 28, 2011 4:55 am

I think it is certain cells though like if you mess up the table in rosethorn or whatever the player's house in skingrad is called it will reset a few days late

Well yeah the items set themselves up after you knocked them over but they do not respawn when they are stolen: nobody is going to just not have nothing forever, even if they get robbed a thousand times... :tongue:
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Dean Ashcroft
 
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Post » Sat May 28, 2011 5:20 pm

The stuff should respawn but the places with any worthwhile loot should be few and far between while guarded as heavily as the estates in Thief.
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Eddie Howe
 
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Post » Sat May 28, 2011 10:37 am

The stuff should respawn but the places with any worthwhile loot should be few and far between while guarded as heavily as the estates in Thief.

True but there should be more than a few places say with stuff like silver and Dwemer items in it, but powerful or rare items should be fewer and far between.
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Yama Pi
 
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Post » Sat May 28, 2011 8:36 pm

How about dropping the items price for a few weeks to months? Actually the more I think about it the more complicated it gets. It would be too complicated to fix something so minor. Plus im to high to think straight.
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Margarita Diaz
 
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Post » Sat May 28, 2011 6:34 pm

i love this idea would be great i hated walking into empty stores after i robbed them to get money for the thieves guild jobs
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trisha punch
 
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Post » Sat May 28, 2011 8:37 pm

I thought you were talking about making it easier to display your own items on shelves. I do want that.

I feel your pain, but they cant restock shelf items. What if you just kept taking them? The game would have to endlessly restock itself full of random loot, and that suff you already took isnt going anywhere, so you could theoretically fill the whole world with it. Know what I mean?
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Stephanie Kemp
 
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Post » Sat May 28, 2011 10:51 am

Well yeah the items set themselves up after you knocked them over but they do not respawn when they are stolen: nobody is going to just not have nothing forever, even if they get robbed a thousand times... :tongue:

I think it does respawn I remember taking a watermelon from there and it came back a few days later
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Peter lopez
 
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Post » Sat May 28, 2011 10:08 am

I think it does respawn I remember taking a watermelon from there and it came back a few days later

Well the food does but not the items like plates cups and the like but yes the food does.

Also no matter how much stuff you take it should not matter, I would just take the sttuff I want to use for my houses and then take no more but it would be nice to go back to a house and see things around it would make the world more alive.
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Vickytoria Vasquez
 
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Post » Sat May 28, 2011 12:48 pm

This.

Given that your concern appears to be thievery, my opinion is that any "fix" should involve more than simply respawning an eternal supply of items for you to steal for income every X in-game days.

If we want to talk "just not realistic," consider the following statement from a shopkeeper/homeowner: "Over the last 5 months, I've lost 24,578 septims on every item on that back table being stolen repeatedly every time I replace them, which has now happened over 100 times."

Um, yeah- I'd think by about Strike Three this person would do any number of things differently:

Stock the merchandise from that table that always gets stripped clean on the counter under their own nose.
Hire an extra guard whose entire job is to hover over the area that gets emptied every time it gets restocked.
Move the table/shelf/whatever to someplace where it can be watched more easily.
Replace the display with some sort of lockable enclosure.


On the one hand sure, I got no problem with restocking the shelves...but after no more than 3 robberies, something should be done to make emptying that area again more difficult. (Or the owner of the place should publically announce their membership in the Thieves' Support Charity "Rob Me Please" Foundation...? :P )


Should shelves be restocked? Yes. But if you rob a guy more than twice, or even different shops on the same street or the same town, I would hope the owner/guards would become more vigilant. I hated the psychic guards in Oblivion, but maybe they would work here.
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Carys
 
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Post » Sat May 28, 2011 6:25 am

I thought you were talking about making it easier to display your own items on shelves. I do want that.

I feel your pain, but they cant restock shelf items. What if you just kept taking them? The game would have to endlessly restock itself full of random loot, and that suff you already took isnt going anywhere, so you could theoretically fill the whole world with it. Know what I mean?

that's true I never thought about it but the vendors items respawn too but why not reset all vendors inventorys after a while so this wont happen. (Exceptions for rare items)
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Amber Ably
 
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Post » Sat May 28, 2011 1:47 pm

Should shelves be restocked? Yes. But if you rob a guy more than twice, or even different shops on the same street or the same town, I would hope the owner/guards would become more vigilant. I hated the psychic guards in Oblivion, but maybe they would work here.
[/quote]
This would be good, there should be a certain time frame where the guards are aware of misdeeds and wrong doing in an area and no they should not just bee line to you either, they should beef up patrols until the "alert" goes away if you will.
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Jeff Tingler
 
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Post » Sat May 28, 2011 5:21 am

Yeah but what's the odds of the developers listening to us? Lol
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Shae Munro
 
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Post » Sat May 28, 2011 9:26 pm

This.



Should shelves be restocked? Yes. But if you rob a guy more than twice, or even different shops on the same street or the same town, I would hope the owner/guards would become more vigilant. I hated the psychic guards in Oblivion, but maybe they would work here.


You don't need to have psychic guards. It's just that if the same place or stores near that store keep getting burglarized then guard presence will increase and if you keep robbing the place enough times then they will set a trap to catch you in the act.
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lauren cleaves
 
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Post » Sat May 28, 2011 7:00 pm

Can beth add things like this to the game after its released in patches just in case they had extra ideas or is that possible?
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Khamaji Taylor
 
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Post » Sat May 28, 2011 3:46 pm

You don't need to have psychic guards. It's just that if the same place or stores near that store keep getting burglarized then guard presence will increase and if you keep robbing the place enough times then they will set a trap to catch you in the act.


Yup. Just ask anyone who did the Fighter's Guild quest line. Norbert Lelles had a burglary problem. :D
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Manuel rivera
 
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Post » Sat May 28, 2011 1:03 pm

I seriously doubt this is a priority


While not a priority, it is something that could be planned one day and made the next. It would not be hard to implement such a mechanic.
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Rusty Billiot
 
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Post » Sat May 28, 2011 8:02 pm

Here's what I'd like to see:

You go into a guys house and steal all his silver (which should be worth FAR more this time, and perhaps be less common or harder to take). Then, after the respawn event (3 days in oblivion, don't know what it will be in Skyrim) you go into his house and they are replaced: with pewter! If you steal those, next time they are replaced with painted ceramic, then plain clay.
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Donald Richards
 
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