Replay still GO

Post » Fri May 13, 2011 11:11 am

bethesda games aren't story driven and why do you keep bringing up FO1 and 2, this is a bethesda forum, i'm only interested in talkng about bethesda games. you're just here to bash bethesda.


Uh.. this is the FALLOUT forum for talking about FALLOUT.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Fri May 13, 2011 9:44 pm

Uh.. this is the FALLOUT 3 board. There's no ass like a smart ass.

Back on topic, I'm playing through Fallout 3 again at the moment because of the sheer amount of locations and random encounters I haven't visited or seen. Much like Oblivion, lots of locations I have never seen and characters I haven't encountered. It is a nice experience. Today I found out you can get one of Dukov's girls to pickpocket a key for you in exchange for you taking her to Rivet City. I'm pretty thorough usually but this way of getting the key had never been presented to me before. Browsing the various shops in D.C not marked by fast travel points is nice as there is usually something interesting going on within.

Has anyone seen the comically placed teddy bears in a building near Super Duper Mart?
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Fri May 13, 2011 4:14 pm

Uh.. this is the FALLOUT 3 board. There's no ass like a smart ass.

Back on topic, I'm playing through Fallout 3 again at the moment because of the sheer amount of locations and random encounters I haven't visited or seen. Much like Oblivion, lots of locations I have never seen and characters I haven't encountered. It is a nice experience. Today I found out you can get one of Dukov's girls to pickpocket a key for you in exchange for you taking her to Rivet City. I'm pretty thorough usually but this way of getting the key had never been presented to me before. Browsing the various shops in D.C not marked by fast travel points is nice as there is usually something interesting going on within.

Has anyone seen the comically placed teddy bears in a building near Super Duper Mart?

super duper mart is pretty classic, i remember the first time i was playing FO3 and the super dupermart was such a cool place to go to, it was fun sneaking around in there, its pretty easy when you're a FO3 veteran even without good weapons but its fun still, too bad new vegas doesn't have a super duper mart lol.
User avatar
Nicole Coucopoulos
 
Posts: 3484
Joined: Fri Feb 23, 2007 4:09 am

Post » Fri May 13, 2011 12:55 pm

Yeah I agree. The Super Duper Mart is pretty classic. I liked sneaking around picking off all the raiders one by one with my 10mm pistol...
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Fri May 13, 2011 9:41 pm

*yawn* And you can still do everything in one play through.


:facepalm: You don't know what those of us who appreciate the gameworld Beth has created do in it so you have no idea how long it takes to do what we do. All you're saying is you've done what you wanted to do. And you keep saying it over and over again. We get it. You're done. But the gameworld isn't just all dungeons all the time. There are unique locations that have unique stories in them. And there are unique things to find planted all over the gameworld. And, if you find all of the locations that are on the map there are things to find around all of those locations. So, ya, there's a lot to find and do that has absolutely NOTHING to do with quests or the MQ. And the metros are full of stuff, and there is stuff to trip over that isn't near map markers. So, if you are a player that likes the gameworld (which you have made clear you are not) then finding this stuff (and doing the other things we like to do) can take hundreds of hours and not one playthrough of only doing quests.
User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Post » Fri May 13, 2011 10:45 am

Uh.. this is the FALLOUT forum for talking about FALLOUT.

Now just calm down everyone no need for a cat fight.
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Fri May 13, 2011 11:22 pm

Now just calm down everyone no need for a cat fight.

Nobody's fighting here, just a heated discussion on how much you can get out of one or more play-throughs of Fallout 3, although I have no doubt the mods are watching this thread. :P
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Fri May 13, 2011 11:04 am

Nobody's fighting here, just a heated discussion on how much you can get out of one or more play-throughs of Fallout 3, although I have no doubt the mods are watching this thread. :P

lol...of course.
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Fri May 13, 2011 5:05 pm

I just started a new character two weeks ago. Unfortunately sudden military commissions in the past weeks have hampered my gaming a lot, but now I got some free time again to play :)
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Sat May 14, 2011 2:20 am

Nobody's fighting here, just a heated discussion on how much you can get out of one or more play-throughs of Fallout 3, although I have no doubt the mods are watching this thread. :P


Big brother's watching :haha:
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Fri May 13, 2011 3:23 pm

I just started a new character two weeks ago. Unfortunately sudden military commissions in the past weeks have hampered my gaming a lot, but now I got some free time again to play :)



Hey Pistolero! Hope military life is treating you well. Nice to see you still have some time to play.

:) llama
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Fri May 13, 2011 7:06 pm

you don't get bethesda games at all, ...their games aren't about the story

That's a rather blunt way of putting it, isn't it? Just because the main quest doesn't cover like 70% of the game doesn't mean Bethesda wrote the story just as a filler.
Fallout 3's story is one of the biggest parts of the game and its events play a great role in shaping the general game world, the largest ones being Enclave and distributing Aqua Pura. It's just that the main quest is very open, with few scripted encounters.

I've always played Fallout 3 for the story, that's for sure. Exploration is just nice extra that in its awesomeness keeps you busy for tens of hours*


*Playing New Vegas, I completed the story and visited 85% of locations in some 35 hours. But today, I visited Mason District for the second and Franklin Metro Utility (y'know, Burnmaster) for the first time in my Fallout 3 experience, with over 1,000 hours played through all characters.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Fri May 13, 2011 2:03 pm

That's a rather blunt way of putting it, isn't it? Just because the main quest doesn't cover like 70% of the game doesn't mean Bethesda wrote the story just as a filler.
Fallout 3's story is one of the biggest parts of the game and its events play a great role in shaping the general game world, the largest ones being Enclave and distributing Aqua Pura. It's just that the main quest is very open, with few scripted encounters.

I've always played Fallout 3 for the story, that's for sure. Exploration is just nice extra that in its awesomeness keeps you busy for tens of hours*


*Playing New Vegas, I completed the story and visited 85% of locations in some 35 hours. But today, I visited Mason District for the second and Franklin Metro Utility (y'know, Burnmaster) for the first time in my Fallout 3 experience, with over 1,000 hours played through all characters.

Yes i think you can get way more hours played on Fallout 3 and where do you think all those hours come from?? EXPLORATION. So much stuff to explore that is what keeps you coming back for more and not to forget but also its story line and great feel of the atmosphere.
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Fri May 13, 2011 6:29 pm

That's a rather blunt way of putting it, isn't it? Just because the main quest doesn't cover like 70% of the game doesn't mean Bethesda wrote the story just as a filler.
Fallout 3's story is one of the biggest parts of the game and its events play a great role in shaping the general game world, the largest ones being Enclave and distributing Aqua Pura. It's just that the main quest is very open, with few scripted encounters.

I've always played Fallout 3 for the story, that's for sure. Exploration is just nice extra that in its awesomeness keeps you busy for tens of hours*


*Playing New Vegas, I completed the story and visited 85% of locations in some 35 hours. But today, I visited Mason District for the second and Franklin Metro Utility (y'know, Burnmaster) for the first time in my Fallout 3 experience, with over 1,000 hours played through all characters.

bethesda games have good stories but they do make their games so the quests can be totally ignored if a person wants to ignore them and still have content in the game and lots of things to do, new vegas is way more story driven and not exploration or combat driven at all, even in oblivion exploring and combat make up a huge part of the game. so there's a big distinction between bethesdas gamemaking philosophy and obsidians, two totally different set of priorites, a bethesada game is far more dynamic when it comes to the open world not only that, bethesda incorporates tons of fantasy elements and obsidian is about making everything "plausible" or "believable" and they carry out that philosphy to a much bigger degree than bethesda does, bethesda puts big giants in their games 20 plus feet tall, oblivion had a huge giant before you went to shivering isles, obsidian would never put a huge giant in their game cause its not realistic.
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Sat May 14, 2011 1:37 am

bethesda games have good stories but they do make their games so the quests can be totally ignored if a person wants to ignore them and still have content in the game and lots of things to do, new vegas is way more story driven and not exploration or combat driven at all, even in oblivion exploring and combat make up a huge part of the game. so there's a big distinction between bethesdas gamemaking philosophy and obsidians, two totally different set of priorites, a bethesada game is far more dynamic when it comes to the open world not only that, bethesda incorporates tons of fantasy elements and obsidian is about making everything "plausible" or "believable" and they carry out that philosphy to a much bigger degree than bethesda does, bethesda puts big giants in their games 20 plus feet tall, oblivion had a huge giant before you went to shivering isles, obsidian would never put a huge giant in their game cause its not realistic.

Yes and thats why people complain about it to. who cares about realism.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Fri May 13, 2011 8:21 pm

Yes and thats why people complain about it to. who cares about realism.


I do. I want a game world I can believe in. I'm not going to talk about it here.
User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Fri May 13, 2011 12:35 pm

Meh, I don't see myself really going back and dedicating myself to Fallout 3 unless I'm going to do a Let's Play series. I did two playthroughs one good and one evil. Nothing really changed, and I don't like that.


Really :unsure:

Those reasons are exactly what made me come back to FO3 so soon after New Vegas came out, except I tried 4 playthrough's in Vegas before I realised it wasn't going to change enough to hook me like FO3 has done. On coming back to FO3 I tried totally different missions and routes straight out the vault, it gave me yet another enojable playthrough experience with the freedom to go anywhere and develop my character however I wanted to, great stuff & that's why OP some people like to come back to FO3 again and again :)
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Fri May 13, 2011 8:32 pm

I do. I want a game world I can believe in. I'm not going to talk about it here.

well then i guess you cant play fallout then...
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Fri May 13, 2011 8:46 pm

I do. I want a game world I can believe in. I'm not going to talk about it here.

you're not gonna like any bethesda games then, cause they use much more artistic license to make a fantasy world, with 20 ft giants, characters like mechanist or the antagonizer, enemies all over the map, tons of dungeons to explore, vampire factions like in oblivion and FO3, mythical creatures and locations etc. they aren't into realism to the degree obsidian is, obsidian is obsessed with realism to the point where they take out 99% of the fun and all thats left is a mediocre story and some good weapons but with nothing to kill.
User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Fri May 13, 2011 2:51 pm

you're not gonna like any bethesda games then, cause they use much more artistic license to make a fantasy world, with 20 ft giants, characters like mechanist or the antagonizer, enemies all over the map, tons of dungeons to explore, vampire factions like in oblivion and FO3, mythical creatures and locations etc. they aren't into realism to the degree obsidian is, obsidian is obsessed with realism to the point where they take out 99% of the fun and all thats left is a mediocre story and some good weapons but with nothing to kill.


No, they were "obsessed" in making a FALLOUT. THIS IS FALLOUT NOT TES. How many times do I have to say that to you? I liked Oblivion, Morrowind, Daggerfall, just fine, but they were THE ELDER SCROLLS and not FALLOUT.
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Fri May 13, 2011 12:40 pm

you're not gonna like any bethesda games then, cause they use much more artistic license to make a fantasy world, with 20 ft giants, characters like mechanist or the antagonizer, enemies all over the map, tons of dungeons to explore, vampire factions like in oblivion and FO3, mythical creatures and locations etc. they aren't into realism to the degree obsidian is, obsidian is obsessed with realism to the point where they take out 99% of the fun and all thats left is a mediocre story and some good weapons but with nothing to kill.

Yah with a good gun and nothing to kill makes it useless.
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Fri May 13, 2011 3:48 pm

No, they were "obsessed" in making a FALLOUT. THIS IS FALLOUT NOT TES. How many times do I have to say that to you? I liked Oblivion, Morrowind, Daggerfall, just fine, but they were THE ELDER SCROLLS and not FALLOUT.

fallout is much more fun when its not so realistic, i like superbehemoths, and robots all over the map, and the mechanist hideout, and tons of dungeons and loads of enemies, its ok to make some things somewhat believable, but obsidian is too obsessed with realism, "lets not put too many enemies on the map thats not realistic", "lets not make ceasers legion some cool high tech faction with a cool base like the enclave would have, lets just stick em in tents thats more realistic"," lets not make any big buildings to explore, lets just put up small shacks thats more realistic", "lets not put a high tech faction in the game, lets just stick powder gangers on the map thats more realistic", "lets not put any superbehemoths in the game thats not realsitic either" its like they went out of their way to dull the game down, bethesda breathed life into the franchise, i like a mix of fallout and elder scrolls, its like bethesda made fallout what it should of been all along.
User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Fri May 13, 2011 5:28 pm

fallout is much more fun when its not so realistic, i like superbehemoths, and robots all over the map, and the mechanist hideout, and tons of dungeons and loads of enemies, its ok to make some things somewhat believable, but obsidian is too obsessed with realism, "lets not put too many enemies on the map thats not realistic", "lets not make ceasers legion some cool high tech faction with a cool base like the enclave would have, lets just stick em in tents thats more realistic"," lets not make any big buildings to explore, lets just put up small shacks thats more realistic", "lets not put a high tech faction in the game, lets just stick powder gangers on the map thats more realistic", "lets not put any superbehemoths in the game thats not realsitic either" its like they went out of their way to dull the game down, bethesda breathed life into the franchise, i like a mix of fallout and elder scrolls, its like bethesda made fallout what it should of been all along.

Yes exaclty i agree with what your saying. Bethesda made the whole franchise alive without them it wouldnt even be going anymore... Believeable is not always fun. you need to have something that is fun but yet you can understand. Not something you can understand but is not fun at all and wish they never did that. No wonder the replabitliy of this game after 1 or 2 play through s starts to get boring...
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Fri May 13, 2011 7:14 pm

fallout is much more fun when its not so realistic, i like superbehemoths, and robots all over the map, and the mechanist hideout, and tons of dungeons and loads of enemies, its ok to make some things somewhat believable, but obsidian is too obsessed with realism, "lets not put too many enemies on the map thats not realistic", "lets not make ceasers legion some cool high tech faction with a cool base like the enclave would have, lets just stick em in tents thats more realistic"," lets not make any big buildings to explore, lets just put up small shacks thats more realistic", "lets not put a high tech faction in the game, lets just stick powder gangers on the map thats more realistic", "lets not put any superbehemoths in the game thats not realsitic either" its like they went out of their way to dull the game down, bethesda breathed life into the franchise, i like a mix of fallout and elder scrolls, its like bethesda made fallout what it should of been all along.


It's not just about being realistic or fun, it's about being true to the series and not butchering everything that preceeded it in the process; a lot of people like Behemoths, fine, doesn't mean that they make sense in the context of the world. If you don't care about what actually makes sense or think that lore should take a backseat to the fun well I don't know what anyone can really say, it's an RPG set in a world, it should at least have the dignity to follow what's been said or would actually happen. If you want a totally mechanic driven game then play something else or just ignore the story but don't say that Bethesda are right to mess somethings up just to accomadate fun.
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Fri May 13, 2011 2:19 pm

It's not just about being realistic or fun, it's about being true to the series and not butchering everything that preceeded it in the process; a lot of people like Behemoths, fine, doesn't mean that they make sense in the context of the world. If you don't care about what actually makes sense or think that lore should take a backseat to the fun well I don't know what anyone can really say, it's an RPG set in a world, it should at least have the dignity to follow what's been said or would actually happen. If you want a totally mechanic driven game then play something else or just ignore the story but don't say that Bethesda are right to mess somethings up just to accomadate fun.


This.
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

PreviousNext

Return to Fallout 3