Replay still GO

Post » Fri May 13, 2011 7:43 pm

Used to post on here a while ago. left.. came back recently..
anyway.. just wanted to relate to others that might find the replay value to still be there after a few years.
Cheers
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Bad News Rogers
 
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Post » Fri May 13, 2011 2:17 pm

Meh, I don't see myself really going back and dedicating myself to Fallout 3 unless I'm going to do a Let's Play series. I did two playthroughs one good and one evil. Nothing really changed, and I don't like that.
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Krystal Wilson
 
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Post » Fri May 13, 2011 12:05 pm

Meh, I don't see myself really going back and dedicating myself to Fallout 3 unless I'm going to do a Let's Play series. I did two playthroughs one good and one evil. Nothing really changed, and I don't like that.

To each their own..

Ive played through about 10 times.
And sure, the plot isnt going to cahnge.

but, there s a lot oto do aside from the MQ, so coming back after some time away still feels pretty decent for me.
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Nims
 
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Post » Fri May 13, 2011 10:59 pm

I just started my fourteenth character. Yeah, I think it's that good.
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lauraa
 
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Post » Fri May 13, 2011 3:15 pm

Still playing here after 2 1/2 years. The Capital Wasteland is my home.
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KU Fint
 
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Post » Fri May 13, 2011 3:25 pm

Oh, ya, I still play too. It's still my favorite game to come back to.
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jennie xhx
 
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Post » Sat May 14, 2011 1:04 am

I play Fallout for the main-event. I'll enjoy some side stuff, but that isn't the main attraction. What I love about Fallout 2 is how different each playthrough can be. Sure, it has over 100 side-quests, but quite frankly I have my village to save (and also, the moron playthrough is always hilarious).
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clelia vega
 
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Post » Fri May 13, 2011 8:44 pm

The main quest can definitely change, if you decide to ... skip parts. To an extent that is, hehe.

Every time I start a new character I think "okay this will be the last time I go through" and it never is...
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Rik Douglas
 
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Post » Fri May 13, 2011 8:41 pm

Meh, I don't see myself really going back and dedicating myself to Fallout 3 unless I'm going to do a Let's Play series. I did two playthroughs one good and one evil. Nothing really changed, and I don't like that.

The story and scenery won't have any major changes from the lone wanderer's actions, but there's no way to see and experience Fallout 3 in two play-throughs
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SUck MYdIck
 
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Post » Fri May 13, 2011 6:07 pm

The story and scenery won't have any major changes from the lone wanderer's actions, but there's no way to see and experience Fallout 3 in two play-throughs


Oh, but I have. In two games I got two halves of the cake. There is little variance in between different playthroughs. I have done it all.

I am, by no means, saying that Fallout 3 was bad for this. The first playthrough was a thriller, but I saw most of what the game had to offer. I've encountered this same issue with Bethesda and even Bioware RPGs, where the game has given me all it can offer in one run. Again, this is where Fallout 1 and Fallout 2, and other games like Arcanum, succeeded.

If you want good replayability in a RPG, look to the PnP days. Most DnD books are absolutely massive in size, but the truth is, is that you only go through a small amount of the book in a given adventure. Those books were made to last.
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Heather Kush
 
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Post » Fri May 13, 2011 2:36 pm

Oh, but I have. In two games I got two halves of the cake. There is little variance in between different playthroughs. I have done it all.


I've done roughly four play-throughs and have yet to see everything Fallout 3 had to offer. I know from many of your other posts you compare Fallout 3 to the first two in the series but they are very different games, the first to were very main quest and classic RPG style where as Fallout 3 as more-or-less a exploring based new-age RPG. You haven't gotten everything from Fallout 3 until you've see and done everything.
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Penny Wills
 
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Post » Fri May 13, 2011 8:03 pm

Oh, but I have. In two games I got two halves of the cake. There is little variance in between different playthroughs. I have done it all.

I am, by no means, saying that Fallout 3 was bad for this. The first playthrough was a thriller, but I saw most of what the game had to offer. I've encountered this same issue with Bethesda and even Bioware RPGs, where the game has given me all it can offer in one run. Again, this is where Fallout 1 and Fallout 2, and other games like Arcanum, succeeded.

If you want good replayability in a RPG, look to the PnP days. Most DnD books are absolutely massive in size, but the truth is, is that you only go through a small amount of the book in a given adventure. Those books were made to last.


Well, you get something different out of FO3 than a player like me does. The big open world that is so well crafted in FO3 is what keeps me coming back because it's the exploring and the wandering and whatever stuff I can come up with to do on my own that I like the most. And if that's the big draw for a player then FO3 has massive replayability. I have played the first two Fallout games, and I enjoyed some of what they had to offer, because I like the Fallout universe a lot, but I don't require that kind of structure in a game to be happy.

And, for a player like me, there is no way to see everything the game has to offer in two playthroughs. Players like me want to explore every square inch of the map exhaustively just because we can and every room of all of the Metro lines and try to find all of the Easter Eggs just for the love of the finding them and all of the uniques and every little scenario the devs planted for us to find, etc.
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Anna S
 
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Post » Fri May 13, 2011 7:20 pm

I see what you're both saying. Fallout 3 does have a very, very good exploration aspect. But that's just side stuff, and I like having a main objective.

There's other things I can ramble on about, but who cares.
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Claudia Cook
 
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Post » Fri May 13, 2011 10:22 pm

I see what you're both saying. Fallout 3 does have a very, very good exploration aspect. But that's just side stuff, and I like having a main objective.

There's other things I can ramble on about, but who cares.

That's what is so great about replayability: you can create your own main objective. And voila, instant character. I also play with self imposed rules that make the game very hard.
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I’m my own
 
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Post » Fri May 13, 2011 2:02 pm

That's what is so great about replayability: you can create your own main objective. And voila, instant character. I also play with self imposed rules that make the game very hard.

exactly..

Shadow, you mention PnP games.. this "off the beaten path" is what is so great about them. having a DM that makes up a storyline as you go along..
you can do the same with F3. The exploration plays a huge factor. even going opas the same locations can feel completely diffferent, depending on which direction youre heading.


LLammaRCA...... i rememer that name from when i used to post here gefore.
Cheers.
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Deon Knight
 
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Post » Fri May 13, 2011 8:55 pm

That's LARPing, and I don't like to LARP on a single-player CRPG, because there is nothing there to acknowledge that my character's motives, actions, and objectives are genuine.
When I want a main goal, I don't want it self-imposed. I don't want to directly impose it upon my character. That loses its naturalness. If the goals of my character is to charter the Capitol Wasteland, then he should have a good reason to, and it should be something that the game world should receive. What was his inspiration? Was he desperate for resources? That's the problem I'm having. Neither me, nor my character, have any incentive to explore the Capitol Wasteland.

I don't know if I'm making sense.
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Steve Fallon
 
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Post » Fri May 13, 2011 11:13 am

LLammaRCA...... i rememer that name from when i used to post here gefore.
Cheers.


Hi! the place is a lot smaller and slower now.

:) llama

That's LARPing, and I don't like to LARP on a single-player CRPG, because there is nothing there to acknowledge that my character's motives, actions, and objectives are genuine.
When I want a main goal, I don't want it self-imposed. I don't want to directly impose it upon my character. That loses its naturalness. If the goals of my character is to charter the Capitol Wasteland, then he should have a good reason to, and it should be something that the game world should receive. What was his inspiration? Was he desperate for resources? That's the problem I'm having. Neither me, nor my character, have any incentive to explore the Capitol Wasteland.

I don't know if I'm making sense.


Sure, you just enjoy playing a different way than those of us who like to play over and over and over again in FO3 (and by that I mean play in the gameworld; not play in the MQ). I love making new characters and creating new stories for them in FO3 with my own rules and stories and such. I don't need the game to give that to me. I understand that doesn't do it for you; you like a more structured experience where you don't make up the story and the game gives you the experience. That's cool. I have characters that don't even do the MQ and dissassociate from the main story very early to justify my storylines for them. And, if you play on the PC mods help with that a lot with alternate beginnings and whatnot.
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ruCkii
 
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Post » Fri May 13, 2011 11:31 am

Well... Thanks. Have an Iguana-on-a-stick.
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Jerry Jr. Ortiz
 
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Post » Fri May 13, 2011 11:23 pm

Just started replaying since new vegas was grating on me. I forgot how brilliant Fallout 3 was, I'm usually a fast traveller (for shame) but on this playthrough I'm walking everywhere and wow. So much detail in everything, makes me want to pick up Oblivion again haha!
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Jade Payton
 
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Post » Fri May 13, 2011 11:21 pm

There is always going to be replay value for me, I could never get enough of the Capitol Wasteland. I'm currently finishing up another NV playthrough and look forward to starting a new character in FO3. I might even rp for this one..
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ladyflames
 
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Post » Fri May 13, 2011 1:00 pm

Oh, but I have. In two games I got two halves of the cake. There is little variance in between different playthroughs. I have done it all.

I am, by no means, saying that Fallout 3 was bad for this. The first playthrough was a thriller, but I saw most of what the game had to offer. I've encountered this same issue with Bethesda and even Bioware RPGs, where the game has given me all it can offer in one run. Again, this is where Fallout 1 and Fallout 2, and other games like Arcanum, succeeded.

If you want good replayability in a RPG, look to the PnP days. Most DnD books are absolutely massive in size, but the truth is, is that you only go through a small amount of the book in a given adventure. Those books were made to last.

all you do is bash FO3, you don't get bethesda games at all, not one bit, they don't make the main quest or any quests the centerpiece, their games aren't about the story, a bethesda game is about the game world, they make dynamic game worlds with lots of stuff to do, but you and the other bethesda bashers don't like all of that content, the exploring, the random encounters and events, the dungeons, sneaking or cruising around, you think the game hinges on the story and the amount of dialogue and a bethesda game isn't about the story...a bethesda game is more about the adventure.
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kyle pinchen
 
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Post » Fri May 13, 2011 6:54 pm

I just started my fourteenth character. Yeah, I think it's that good.

WOW like serously... :confused:
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James Smart
 
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Post » Sat May 14, 2011 1:56 am

I play Fallout for the main-event. I'll enjoy some side stuff, but that isn't the main attraction. What I love about Fallout 2 is how different each playthrough can be. Sure, it has over 100 side-quests, but quite frankly I have my village to save (and also, the moron playthrough is always hilarious).

Ok not getting how a old 1997 or 1998 game called F1 or 2 can have that much plability(also im saying because of its age) it has to get tiring after some time. It cant have that much stuff to do in it after a 2 or 3rd playthrough.
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Lexy Dick
 
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Post » Fri May 13, 2011 10:41 am

all you do is bash FO3, you don't get bethesda games at all, not one bit, they don't make the main quest or any quests the centerpiece, their games aren't about the story, a bethesda game is about the game world, they make dynamic game worlds with lots of stuff to do, but you and the other bethesda bashers don't like all of that content, the exploring, the random encounters and events, the dungeons, sneaking or cruising around, you think the game hinges on the story and the amount of dialogue and a bethesda game isn't about the story...a bethesda game is more about the adventure.


*yawn* And you can still do everything in one play through. Fallout 1 and 2 have plenty of adventure, and it has plenty of variety, and it all manages to entrench itself in rich writing and story. It may be less apparent to you, because you never played them. Fallout 3 has alot to do, but I tend to get exhausted from it because it suffers from Bethesda disorder. Dungeons, dungeons, dungeons... *snore*. If you like that, then great. It's obvious that you are getting something out of Fallout 3 that I'm not, and are therefore capable of playing the game to its full potential.

Ok not getting how a old 1997 or 1998 game called F1 or 2 can have that much plability(also im saying because of its age) it has to get tiring after some time. It cant have that much stuff to do in it after a 2 or 3rd playthrough.


Trust me, they have really, really good replayability. The games aren't afraid of denying or hiding things from you. Different characters can have far different playthroughs. Fallout 2 alone has over 100 quests. The game is absolutely just massive, and it stands against the test of time fairly well. Can you get tired of it? Sure, of course you can, but Fallout 1 and 2 always has something new for me.
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Danielle Brown
 
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Post » Sat May 14, 2011 12:41 am

*yawn* And you can still do everything in one play through. Fallout 1 and 2 have plenty of adventure, and it has plenty of variety, and it all manages to entrench itself in rich writing and story. It may be less apparent to you, because you never played them. Fallout 3 has alot to do, but I tend to get exhausted from it because it suffers from Bethesda disorder. Dungeons, dungeons, dungeons... *snore*. If you like that, then great. It's obvious that you are getting something out of Fallout 3 that I'm not, and are therefore capable of playing the game to its full potential.



Trust me, they have really, really good replayability. The games aren't afraid of denying or hiding things from you. Different characters can have far different playthroughs. Fallout 2 alone has over 100 quests. The game is absolutely just massive, and it stands against the test of time fairly well. Can you get tired of it? Sure, of course you can, but Fallout 1 and 2 always has something new for me.

bethesda games aren't story driven and why do you keep bringing up FO1 and 2, this is a bethesda forum, i'm only interested in talkng about bethesda games. you're just here to bash bethesda.
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Ludivine Dupuy
 
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