No replay value for BRINK what do we do

Post » Wed Sep 01, 2010 2:31 pm

If you want to unlock things, go play an MMORPG (an Asian one that takes hours of grinding per level). If you want to kick booty and have fun play brink with friends.
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Yonah
 
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Post » Wed Sep 01, 2010 8:41 pm

I play since release and have one character that is level 19. I′m happy that I can have a life and all weapons and outfits! Not like in cod where you have to play month to get everything.
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Claire Mclaughlin
 
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Post » Wed Sep 01, 2010 1:32 pm

Yes, remember the 99 elite levels R6V2 added, even if it was just a number still worked...

The current cap of 20 is casual city...
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Len swann
 
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Post » Wed Sep 01, 2010 9:43 pm

This.

The point is not to keep unlocking things to have fun. I don't get on BRINK and say, "Hey i can't wait to grind through these matches so i can unlock that new stuff!" I go on BRINK thinking "Can't wait to play a awesome game with some friends and a great time"

You don't play to unlock new things, that's the problem with todays gamers, you should be wanting to have fun, and enjoy those uniqe epic moments. Like in a game where you need to escort the hostage to the extraction point, and the resistance nearly win and you come in at the last second, kill the guys guarding the hostage while your freinds distact the rest of them, quickly revive and get him to the point in the last second, winning the game. Those are the epic moments, that's why you play BRINK. Not for rewards.

Back in the day, games didnt even have unlocks, you just found a spinning, hovering weapon on the ground, pick it up, and play.

Unlocking things may be a fun goal, but its not the only goal. And when you get everything, it does not mean you cannot replay. You can replay with all the skills you wanted, all the weapons you wanted, and play as you wanted. With all the options open to you. But if you really want to unlock everything again, make a new character. Easy and simple.



Perfectly put ^ :clap:
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Lizzie
 
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Post » Wed Sep 01, 2010 3:33 pm

Brink's replay value isn't in leveling up and unlocking new stuff.

No truly brilliant game gets longevity just from giving players a hamster wheel to run on forever (Sorry WoW fans, but it's not a brilliant game. It's a brilliant way for Blizzard to make money, and it's an impressive artificial world, but it's barely even a game, let alone a good or great one). They get longevity from being fun to replay over and over again. Games like Tetris do this in the simple way of giving you infinite potential to improve at something simple, then challenge you to try and beat yourself. Leaderboards are included in games to give people this feeling, as well as to allow for interpersonal competition - which is similar, but where you try to beat OTHERS instead of just yourself.

Brink has that leaderboard/personal best concept in its challenges, if on a smaller scale than a lot of FPS games, and hopefully the stats site will give us a few more interesting options to play with on that level. But for these types of games, there's something else which holds people a lot longer - with these games, there's always finite limits to how far a player can get, and someone will always hit their limit and be unable to beat it - there's always a "perfect" score in challenge modes.

Brink's replay value is in the possibilities.

You could go up against a team where all the human players are Heavies, and if they coordinate well, they could do amazingly - then you'd have to work out a tactic for beating a team that work well with lots of heavy body types. You could go up against a blitzing team who have NO Heavies, and who rush the objectives to take them before you even get there, and who outflank you every step of the way. You could find a player using similar playstyle to you, with the same size/class combination, and have an epic clash between you to see who's better at your particular playstyle. You might run into someone who plays the same class as you, but in an almost polar opposite manner. You could challenge yourself to prove your method of playing the character to be the better option, or you could simply get on with the job and support the team. You could end up paired with a friendly Medic who's really great at healing you, and every time you're getting beat down, they either show up in time to save you, or come into the picture with a handy revive syringe before you're finished off. You could be paired with a friendly Medic who's an absolute Tank, and who forgets to heal their teammates, but can solo spawncamp half the enemy team with a little luck and a lot of skill.

There are so many ways to play Brink - even if you assume single-class characters only, and no class-switching, there are 12 options for each player - if you account for multi-spec characters, you get even more freedom, and the further you go, the greater the variety becomes, as you realise that some combinations which may look silly at first, suddenly seem FAR more powerful when you see someone else using them effectively.
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Nienna garcia
 
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Post » Wed Sep 01, 2010 11:40 pm

I would like to see some kind of uncapped scoring system incorporated into Brink. Since Brink is NOT focusing on kill/death ratio maybe we could have a mission completed/failed ratio, or the XP points go towards an overall score.

I'm pretty sure the level 20 limit will be raised in Brink soon enough. I dont need unlockables for each new rank attained but would like some form of accomplishment or continuing score.

I dont come from COD or RPG games, I like old school games like UT and Quake..
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REVLUTIN
 
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Post » Wed Sep 01, 2010 4:24 pm

Presumably you've got 4 or more characters up at level 20 or are you getting bored after just the one?

I went as a soldier for first character... loved it

I went as medic/engineer... loved it (not at level 20 yet but got some great buffs)

I went as operative... working on it, and loving it (the hardest one to level-up for me)

All three characters are great to choose depending on my mood when playing online (PC online that is, which is brilliant, just to avoid any confusion). I don't see me getting bored before the next DLC in June, and then there'll be even more fun to be had.
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BlackaneseB
 
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Post » Wed Sep 01, 2010 10:22 pm

i See what you guys are saying that it doesn't matter its just about having fun but its already getting old because i can't play human players? I'm sick of playing bots over and over even on live ive never had more than 4 total human players on my team which is just awful
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roxxii lenaghan
 
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Post » Wed Sep 01, 2010 11:54 am

I feel like I'm mentioning this game in every post but: Bad Company 2 has 50 ranks (and takes a long time to get there), but stops giving you unlocks after rank 28. You still get shiny stars for getting kills with particular weapons/vehicles/gadgets, but the game itself remains exactly the same. I hit rank 50 like...about a year ago. And I still play it regularly.

Point is, unlocking new stuff and ranking up shouldn't be the key to a game's re-playability. It should be an early hook, tossing you fun new things to svck you in, but a truly great game will live on simply because it has great core gameplay. You need good maps and good mechanics, not baubles.
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SHAWNNA-KAY
 
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Post » Wed Sep 01, 2010 1:38 pm

If you are playing a FPS for levels, i think you may be confused. perhaps you should try a RPG or something. The replay of a FPS lays in the competition, the game doesn't need to hand u a reward to keep playing if its good.
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Rhi Edwards
 
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Post » Wed Sep 01, 2010 2:34 pm

If you are playing a FPS for levels, i think you may be confused. perhaps you should try a RPG or something. The replay of a FPS lays in the competition, the game doesn't need to hand u a reward to keep playing if its good.


^ this

and Mr. Rick amongst others are spot on.
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ezra
 
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Post » Wed Sep 01, 2010 9:59 am

I never stopped playing Starsiege: Tribes or Counter-Strike because there were no levels. Sure, levels can give you a sense of accomplishment. But at the end of the day I'd rather boast about how I beat the opposition rather than how much XP I had to grind.
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jess hughes
 
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Post » Wed Sep 01, 2010 8:14 pm

When I first off heard a little about this game (very little mind you) I kind of hoped it marked the end of the FPS leveling [censored]storm we are running around in. I hate the fact that, to play a game, people need a number to tell them they have done well. You cannot take pleasure in the fact that you won? You have to have it mean extra to win, other than just winning? Wow.
Anyway, the 20 levels are fine for me, I had hoped there wouldn't be any, but I will live with this. I will probably, in due time, make a tonne of different chars. With my first char i have now sold a few levels and so tried out different classes, and so far the one that fits me the best is light body type medic. I have the most fun with this setup.
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Tiff Clark
 
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Post » Wed Sep 01, 2010 11:55 pm

You play for fun, not a number that MEANS NOTHING!. Same as with gamer-score/trophy's it MEANS NOTHING!. When you start playing games for for a number somethings gone wrong. See also K/D ratios, W/L ratios ect....
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Sarah Evason
 
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Post » Thu Sep 02, 2010 12:43 am

If you are playing a FPS for levels, i think you may be confused. perhaps you should try a RPG or something. The replay of a FPS lays in the competition, the game doesn't need to hand u a reward to keep playing if its good.



Then Brink should never go beyond level 1 to begin with and everything should be unlocked from the get go..

YOU should also delete every character that dings level 2 and start over...or quit and go play an rpg since it does indeed ding with levels and choices in skills.

The only competition currently offered by Brink is how well can you do while facing bots and huge title waves of LAG.
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Kristina Campbell
 
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Post » Wed Sep 01, 2010 5:55 pm

Then Brink should never go beyond level 1 to begin with and everything should be unlocked from the get go..

YOU should also delete every character that dings level 2 and start over...or quit and go play an rpg since it does indeed ding with levels and choices in skills.

The only competition currently offered by Brink is how well can you do while facing bots and huge title waves of LAG.


ya bro
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Jhenna lee Lizama
 
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