» Wed Sep 01, 2010 3:33 pm
Brink's replay value isn't in leveling up and unlocking new stuff.
No truly brilliant game gets longevity just from giving players a hamster wheel to run on forever (Sorry WoW fans, but it's not a brilliant game. It's a brilliant way for Blizzard to make money, and it's an impressive artificial world, but it's barely even a game, let alone a good or great one). They get longevity from being fun to replay over and over again. Games like Tetris do this in the simple way of giving you infinite potential to improve at something simple, then challenge you to try and beat yourself. Leaderboards are included in games to give people this feeling, as well as to allow for interpersonal competition - which is similar, but where you try to beat OTHERS instead of just yourself.
Brink has that leaderboard/personal best concept in its challenges, if on a smaller scale than a lot of FPS games, and hopefully the stats site will give us a few more interesting options to play with on that level. But for these types of games, there's something else which holds people a lot longer - with these games, there's always finite limits to how far a player can get, and someone will always hit their limit and be unable to beat it - there's always a "perfect" score in challenge modes.
Brink's replay value is in the possibilities.
You could go up against a team where all the human players are Heavies, and if they coordinate well, they could do amazingly - then you'd have to work out a tactic for beating a team that work well with lots of heavy body types. You could go up against a blitzing team who have NO Heavies, and who rush the objectives to take them before you even get there, and who outflank you every step of the way. You could find a player using similar playstyle to you, with the same size/class combination, and have an epic clash between you to see who's better at your particular playstyle. You might run into someone who plays the same class as you, but in an almost polar opposite manner. You could challenge yourself to prove your method of playing the character to be the better option, or you could simply get on with the job and support the team. You could end up paired with a friendly Medic who's really great at healing you, and every time you're getting beat down, they either show up in time to save you, or come into the picture with a handy revive syringe before you're finished off. You could be paired with a friendly Medic who's an absolute Tank, and who forgets to heal their teammates, but can solo spawncamp half the enemy team with a little luck and a lot of skill.
There are so many ways to play Brink - even if you assume single-class characters only, and no class-switching, there are 12 options for each player - if you account for multi-spec characters, you get even more freedom, and the further you go, the greater the variety becomes, as you realise that some combinations which may look silly at first, suddenly seem FAR more powerful when you see someone else using them effectively.