Replayable dungeons

Post » Wed Jul 28, 2010 11:53 am

How can you guys say that a dungeon should stay emptied once you've gone through it?!? They did it that way with Fallout where all the caves/buildings stay empty after you clear them of enemies and loot. Where is my Fallout now? Collecting dust. Guess where my Oblivion is? I am STILL playing it... rerunning dungeons for combat and loot. I feel like Oblivion is a game that never ends for this reason alone... there is always some place to plunder. If you don't want to reenter a dungeon once its been cleared, then don't. But, don't decide for people like me that it should stay emptied for sakes of "realism." I continue to get my moneys worth each time a reenter a dungeon I've already cleared multiple times before. This is a game about dragons, magic, and an imaginary world, not a game trying to be a simulator.


I think your the first person I've ever heard on this forum that agrees with me. Honestly, i've never even bothered to express my opinion on leveled scaling because it seems to most of the fans on the forum its some kind of sin. I love leveled scaling, not all of it, I wasn't a fan of leveled quest items, and the system STILL needed a lot of changes, but I'm just not one of those RPG fans who only gets his feeling of satisfaction from being overpowered by the end.

Respawn every three days was a little off, always having the exact same set up of creatures just more powered was off, predictable loot that was basically only good for selling was off, but leveled scaling to me in general was a good thing. I like games, of any genre period, for 1 reason and 1 reason only. Challenge. Not realism, not graphics, not gimmicks. Maybe story, I can play some pretty average games with a great story. But if I'm playing a game for the game, it comes down to the fun of challenging myself to the demands of the game and the overall quality of the gameplay.

I'm not necissarily against realism, but it will always play second fiddle to gameplay to me. I think the original Mario game is the shining example that a game can be fun without realism or even logic for that matter.
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Mark Churchman
 
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Post » Wed Jul 28, 2010 1:19 pm

I would like them to respawn, but not as quickly as in OB. Also it would be cool if the same creatures didn't always show up.
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James Hate
 
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Post » Wed Jul 28, 2010 9:38 am

Like all the respawning bandit/marauder dungeons in Oblivion.

Well, except that the new "level locking" some people seem so fired up about will make going into a dungeon you entered at level 6 rather dull at level 50. :shrug:

Level Scaling = Teh Ebil!!


Generally (at least in Fallout 3), when a zone "respawned", the scaling was reset. So, you could hit a mutant camp at low level and it would be full of basic Super Mutants. Go back at lv20, and it'd respawn with Brutes and Masters.


(Of course, a "low level" Skyrim dungeon whose range was low enough to spawn appropriately to lv6, would most likely have a low enough maximum level that even if it respawned with reset levels, it would be weak for a lv50 character.)

---------

Main topic - yeah, it would be nice if some dungeons could respawn like overworld cells. On the other hand, there's a whole bunch of dungeons, so I don't imagine running out of them very quickly.
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Horror- Puppe
 
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Post » Wed Jul 28, 2010 10:44 am

I think your the first person I've ever heard on this forum that agrees with me. Honestly, i've never even bothered to express my opinion on leveled scaling because it seems to most of the fans on the forum its some kind of sin. I love leveled scaling, not all of it, I wasn't a fan of leveled quest items, and the system STILL needed a lot of changes, but I'm just not one of those RPG fans who only gets his feeling of satisfaction from being overpowered by the end.

Respawn every three days was a little off, always having the exact same set up of creatures just more powered was off, predictable loot that was basically only good for selling was off, but leveled scaling to me in general was a good thing. I like games, of any genre period, for 1 reason and 1 reason only. Challenge. Not realism, not graphics, not gimmicks. Maybe story, I can play some pretty average games with a great story. But if I'm playing a game for the game, it comes down to the fun of challenging myself to the demands of the game and the overall quality of the gameplay.

I'm not necissarily against realism, but it will always play second fiddle to gameplay to me. I think the original Mario game is the shining example that a game can be fun without realism or even logic for that matter.


I agree on a lot of the aspects of your post. Personally, I actually liked the leveled quest rewards; it made it all the more possible for me to pillage dungeons for hours on end, never touching quests. That way, I could take quests later on and still be rewarded usable loot. But, I guess im getting off topic. Speaking of the repopulating dungeons, I do agree they need to have them in the game, and I also agree with a few of the posters about the fact Oblivions dungeons repopulated to fast.
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Laura Wilson
 
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Post » Wed Jul 28, 2010 6:15 pm

Personally, I think they should stay emptied once you've killed everything in them. It adds to the realism of the world. There's over 100 in the game, so you're not going to run out of them in a very short time. Respawning dungeon enemies really isn't necessary in my opinion.

I think creatures/people could wander into the caves. So randomly generated monsters in dungeons?
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lucy chadwick
 
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Post » Wed Jul 28, 2010 8:36 am

Ok, Ragamuffin, and the argument for wanting "realism" in this game is equally worthless, but not as worthless as your post in rebuttal of my argument about the benefits of repopulating dungeons. Why even waste space with an attempt at a "+1" comment? Out of the entire post about dungeons, you completely missed the point. Try reading slower.
Actually, wanting realism in a game isn't worthless. Otherwise there wouldn't be gravity in the game, we'd be just as likely to have to kill someone with a napkin as a sword without realism. Without the massive dose of realism in these games they probably wouldn't have a fraction of the following that they enjoy. And the fact that you play Oblivion still because you enjoy going back to the same dungeons over and over isn't a great argument, just means you don't like to start a new character.
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El Goose
 
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Post » Wed Jul 28, 2010 4:46 pm

So, I'm guessing you haven't played Morrowind or Oblivion for more than an hour? It's almost impossible to not visit a dungeon and beat those games, unless you like used cheat codes.


"I almost never visit a dungeon more than once with a single character."

You missed the part in bold.
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Ana
 
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Post » Wed Jul 28, 2010 7:17 pm

...Without the massive dose of realism in these games they probably wouldn't have a fraction of the following that they enjoy...


pure speculation
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Robyn Lena
 
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Post » Wed Jul 28, 2010 5:47 pm

"I almost never visit a dungeon more than once with a single character."

You missed the part in bold.


Yes, I did miss that part in bold.


And why are we even talking about realism? We can't compare this to anything. Skyrim isn't real. Trolls aren't real. We wouldn't know if a troll would repopulate a dungeon or not since trolls aren't real.
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kirsty williams
 
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Post » Wed Jul 28, 2010 10:12 pm

Actually, wanting realism in a game isn't worthless. Otherwise there wouldn't be gravity in the game, we'd be just as likely to have to kill someone with a napkin as a sword without realism. Without the massive dose of realism in these games they probably wouldn't have a fraction of the following that they enjoy. And the fact that you play Oblivion still because you enjoy going back to the same dungeons over and over isn't a great argument, just means you don't like to start a new character.


Haha, I actually laughed at the napkin thing. Honestly though, im not arguing against realism at all with my post. So, perhaps I wasn't clear. All Im saying is that the repopulating dungeons allowed me to continue roleplaying my favorite character. Once all of them are cleared out, all the quests completed, then my favorite character (who is all about dungeon diving and mercantile) ceases to have a reason to exist, at least to me. I actually have quite a few different characters, but still enjoy the ability to redo dungeons. Even if I start new characters, all those dungeons are always the same from character to character, correct? I just really like the ability to redo all the dungeons, but maybe I'm in the minority.
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mishionary
 
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Post » Wed Jul 28, 2010 5:21 pm

pure speculation
Not really, name a game that completely ignores the rules of basic reality and has a massive audience.

And Woods, I'm with you on repopulating dungeons, I just hate the simulator argument.
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Monika
 
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Post » Wed Jul 28, 2010 1:15 pm

Haha, I actually laughed at the napkin thing. Honestly though, im not arguing against realism at all with my post. So, perhaps I wasn't clear. All Im saying is that the repopulating dungeons allowed me to continue roleplaying my favorite character. Once all of them are cleared out, all the quests completed, then my favorite character (who is all about dungeon diving and mercantile) ceases to have a reason to exist, at least to me. I actually have quite a few different characters, but still enjoy the ability to redo dungeons. Even if I start new characters, all those dungeons are always the same from character to character, correct? I just really like the ability to go over all the dungeons, but maybe I'm in the minority.


Clearing out dungeons and not having them respawn gives me the feeling of completion, which I like. But I guess it doesn't really matter for me. Indifferent. :shrug:


Not really, name a game that completely ignores the rules of basic reality and has a massive audience.

World of Warcraft.
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Cody Banks
 
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Post » Wed Jul 28, 2010 11:11 am

Not really, name a game that completely ignores the rules of basic reality and has a massive audience.

And Woods, I'm with you on repopulating dungeons, I just hate the simulator argument.


already did. Mario series. Highest selling games series of all time, not a lick of sense. I'm not even sure that game makes sense to stoners... not really sure what else you want
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Kate Murrell
 
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Post » Wed Jul 28, 2010 9:12 pm

already did. Mario series. Highest selling games series of all time... not really sure what else you want


Turtles go in their shell. That's SOME realism (I think). But I agree with you. There are many games that have little to no realism and are very popular.
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Sheila Reyes
 
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Post » Wed Jul 28, 2010 11:32 am

I would like a few things to be considered for this topic.

1. While there will only be around 120 dungeons in Skyrim they will be used up relitvly quickly by the player on account of the fact that you can no longer recieve a challnge from the beasts there at higher levels.

2. Some dungeons will be a measley 10 minutes long which IMO is just a cheap tack-on to the game to add numbers to the overall dungeon count.

3. While each dungeon is said to be individualized they cannot all be completley different with so many. This means that only a few long and memorable dungeon crawls will be available to the player.

These points lead me to belive that respawning dungeons will be needed for higher level characters who will need a continues source of plunder and/or playable material. Not only this, but I think that those at lower levels will need respawning dungeons in-order to save other dungeons for later so they are not level locked at such a low level.
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Albert Wesker
 
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Post » Wed Jul 28, 2010 8:43 am

Clearing out dungeons and not having them respawn gives me the feeling of completion, which I like. But I guess it doesn't really matter for me. Indifferent. :shrug:


I completely understand the "feeling of accomplishment" idea. I know people use the "if you don't like it, don't use it" argument, as I also use this argument occasionally. I wonder if it would be hard to put something in the Options menu that has a radio button or check box for "Repopulating dungeons?" Maybe a dumb idea, but maybe it would allow all of us the ability to choose how we want our game world to exist.
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Sudah mati ini Keparat
 
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Post » Wed Jul 28, 2010 2:21 pm

Clearing out dungeons and not having them respawn gives me the feeling of completion, which I like. But I guess it doesn't really matter for me. Indifferent. :shrug:



World of Warcraft.

I wouldn't say it completely ignores reality, it adds magic, which just adds another layer onto reality.

already did. Mario series. Highest selling games series of all time... not really sure what else you want
I haven't really played Mario since Super Mario 3, but even then, it wasn't completely unrealistic. You jumped, gravity brought you down. You could breathe underwater, but you still had to swim. You can ignore the amount of realism in games all you want, but it's still there.
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Del Arte
 
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Post » Wed Jul 28, 2010 9:31 pm

Not true. Turtles go in their shell. That's SOME realism (I think).


lol. touché. and look, i really think i'm turning myself into a bad guy here. I think the general trend in video games over the last decade to be more and more realistic has added more gameplay value to games than any other trend, i just don't believe in realism for the sake of realism.

And for that matter clearing out dungeons wouldn't be that bad either. I'm OCD enough to love a game that allows for completion, but something I've always loved about TES is it feels like there's always something to do, even if you've created a character who literally did everything in the game, I can always just kind of horse around in dungeons. Its not necissarily incredibly deep gameplay, but its still very fun, and like i said, it means the game never ends.

At the end of the day, after all the hundreds of games I've completed, TES and GTA games are where its at for me, cause its more than just a sandbox, its true free-style gameplay. Random generated content can't replace hand crafted gameplay, so a TES game that was all that (which there won't be thankfully, and which is why I'm glad they aren't relying TOO heavily on Radiant story) but it does add hours and hours of fun to be had, even if it isn't QUITE as good as playing the actual story/quests
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Tarka
 
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Post » Wed Jul 28, 2010 3:13 pm

I would like a few things to be considered for this topic.

1. While there will only be around 120 dungeons in Skyrim they will be used up relitvly quickly by the player on account of the fact that you can no longer recieve a challnge from the beasts there at higher levels.

2. Some dungeons will be a measley 10 minutes long which IMO is just a cheap tack-on to the game to add numbers to the overall dungeon count.

3. While each dungeon is said to be individualized they cannot all be completley different with so many. This means that only a few long and memorable dungeon crawls will be available to the player.

These points lead me to belive that respawning dungeons will be needed for higher level characters who will need a continues source of plunder and/or playable material. Not only this, but I think that those at lower levels will need respawning dungeons in-order to save other dungeons for later so they are not level locked at such a low level.


I slightly agree with this. However, as I am a big fan of repopulatig dungeons, I don't want to have to rerun the same dungeons (at a low level) in quick succession, tryig to gain levels for harder material. I'm sure Bethesda has a way to cambat this fear though.
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matt
 
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Post » Wed Jul 28, 2010 10:03 pm

I completely understand the "feeling of accomplishment" idea. I know people use the "if you don't like it, don't use it" argument, as I also use this argument occasionally. I wonder if it would be hard to put something in the Options menu that has a radio button or check box for "Repopulating dungeons?" Maybe a dumb idea, but maybe it would allow all of us the ability to choose how we want our game world to exist.


I'm not sure a button is such a good idea. Options should be kept to general settings...not to like "Turn on better quest rewards."

I just hope they add longer days before monsters respawn and more variety to monsters. And not the same old skeleton every 3 days.
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Trey Johnson
 
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Post » Wed Jul 28, 2010 10:13 am

In morrowind dungeons were emptied after a single raid and in very short time we ran out of them.

Adding new monsters,raiders after some time would be a good change

if dungeons get emptied once you finish them then i wont buy skyrim. that's just stupid. who want want such a thing, and whoever does should go play a simulator.
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Beast Attire
 
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Post » Wed Jul 28, 2010 10:59 pm

if dungeons get emptied once you finish them then i wont buy skyrim. that's just stupid. who want want such a thing, and whoever does should go play a simulator.


Wow, you wouldn't buy Skyrim for such a little reason? I'd buy Skyrim no matter what. Unless they change the price to like $200.
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kirsty williams
 
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Post » Wed Jul 28, 2010 11:53 am

I'm not sure a button is such a good idea. Options should be kept to general settings...not to like "Turn on better quest rewards."

I just hope they add longer days before monsters respawn and more variety to monsters. And not the same old skeleton every 3 days.


Like I said, maybe a dumb idea. But there seems to be a need for dungeons to repopulate, for people like myself, and there seems to be a need for non repopulating dungeons, for the completionists here. How about some sort of marker on the map that appears next to the dungeon so that completionists know they've already completed it? I don't know... ha. Just throwing it out there.
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Tamara Dost
 
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Post » Wed Jul 28, 2010 8:08 pm

I wouldn't say it completely ignores reality, it adds magic, which just adds another layer onto reality.


Well, from a "dungeon" point of view, it's got a number of issues just due to the fact that it's an MMO (and therefore needs 1. repeated grinding to make you keep paying $$$, and 2. things have to be available to all the players).

Marching off with your group, past the decapitated head of Onyxia that's hanging over the gate, to kill Onyxia and save the kingdom (for the fourth time this month), while listening to the town cryer announce that someone's just killed Onyxia and saved the kingdom..... yeah, there's a slight "reality" disconnect there. :rofl:
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Tanika O'Connell
 
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Post » Wed Jul 28, 2010 4:00 pm

Marching off with your group, past the decapitated head of Onyxia that's hanging over the gate, to kill Onyxia and save the kingdom (for the fourth time this month), while listening to the town cryer announce that someone's just killed Onyxia and saved the kingdom..... yeah, there's a slight "reality" disconnect there. :rofl:
Where did I say that having realistic elements meant everything was 100% based on reality?
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Amanda Leis
 
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