Replayable dungeons

Post » Wed Jul 28, 2010 11:18 am

In morrowind dungeons were emptied after a single raid and in very short time we ran out of them.

Adding new monsters,raiders after some time would be a good change
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Cathrine Jack
 
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Post » Wed Jul 28, 2010 3:03 pm

Very short time?

Sounds like you have the time to start a new game.
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Crystal Birch
 
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Post » Wed Jul 28, 2010 8:01 am

Personally, I think they should stay emptied once you've killed everything in them. It adds to the realism of the world. There's over 100 in the game, so you're not going to run out of them in a very short time. Respawning dungeon enemies really isn't necessary in my opinion.
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Fanny Rouyé
 
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Post » Wed Jul 28, 2010 8:22 am

In morrowind dungeons were emptied after a single raid and in very short time we ran out of them.

Adding new monsters,raiders after some time would be a good change


Like all the respawning bandit/marauder dungeons in Oblivion.

Well, except that the new "level locking" some people seem so fired up about will make going into a dungeon you entered at level 6 rather dull at level 50. :shrug:

Level Scaling = Teh Ebil!!
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kennedy
 
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Post » Wed Jul 28, 2010 9:12 am

Once you clear a dungeon it should stay emptied.

Personally, I think they should stay emptied once you've killed everything in them. It adds to the realism of the world. There's over 100 in the game, so you're not going to run out of them in a very short time. Respawning dungeon enemies really isn't necessary in my opinion.

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Annika Marziniak
 
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Post » Wed Jul 28, 2010 12:14 pm

It's much more realistic for them to fill back up. You're looking at it from a players perspective, in which case the functionality of dungeons is that of an obstacle. From a creatures perspective though they serve as a shelter. If a roaming goblin tribe finds an empty cave they'll likely occupy it.
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Anthony Diaz
 
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Post » Wed Jul 28, 2010 10:40 am

At any case, I wont re enter a dungeon ive emptied because I role play. And I don't find the sense that every week another -nowhere from- bunch of thieves is popping in.
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Petr Jordy Zugar
 
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Post » Wed Jul 28, 2010 6:04 am

It's much more realistic for them to fill back up. You're looking at it from a players perspective, in which case the functionality of dungeons is that of an obstacle. From a creatures perspective though they serve as a shelter. If a roaming goblin tribe finds an empty cave they'll likely occupy it.


I concur. Though after playing Oblivion I'd hope it doesn't lead to more leveled encounters and loot. I quite like the idea of an early dungeon being repopulated with low level encounters so I can see just how far I've progressed.

Muah ha ha ha haaaaaaaa
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Neil
 
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Post » Wed Jul 28, 2010 8:20 am

It'd be interesting to see a roving band of bandits take up residence in a cave after you've cleared it out of monsters, but I'm indifferent either way. If we just have hard respawns like in Oblivion, they shouldn't be for at least an ingame week or two.
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michael danso
 
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Post » Wed Jul 28, 2010 7:02 pm

what about if you kill all of the creatures except 1 then run out lvl up and come back to it, will the dungeon be locked to the lvl that you entered or will it reset?
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Riky Carrasco
 
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Post » Wed Jul 28, 2010 2:44 pm

It's much more realistic for them to fill back up. You're looking at it from a players perspective, in which case the functionality of dungeons is that of an obstacle. From a creatures perspective though they serve as a shelter. If a roaming goblin tribe finds an empty cave they'll likely occupy it.


I would like this to happen, but only if the 'respawn' rate of a dungeon is significantly slower than it was in Oblivion. Perhaps with only certain dungeons filling back up.
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Etta Hargrave
 
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Post » Wed Jul 28, 2010 1:39 pm

Personally, I think they should stay emptied once you've killed everything in them. It adds to the realism of the world. There's over 100 in the game, so you're not going to run out of them in a very short time. Respawning dungeon enemies really isn't necessary in my opinion.

How many of them are fit for level 50 players? the majority will be lower levels, say they uses level 1-10-11-20 to 40-50, 140 dungeons gives 28 high level ones, now around half of them will be small 15 minutes ones, you would run through most of them getting up to level 50 and it will be few left.
The lack of high level content is actually my greatest fear for Skyrim, no spellmaking and just lame default spells, Morrowind magic was more broken and it was very good. Lack of high level content was a worse problem in Morrowind.

Yes make the respawn time longer, 7-14 days fixed (perhaps random?) and then 1-2 days without visiting the location. not the three days without visiting.
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Chrissie Pillinger
 
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Post » Wed Jul 28, 2010 9:02 am

It doesn't bother me either way tbh. If this is the worst thing about the game then we're in for a great experience.
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Ellie English
 
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Post » Wed Jul 28, 2010 7:05 pm

I almost never visit a dungeon more than once with a single character, and I never visited all the dungeons in either Morrowind or Oblivion, so "running out" isn't a problem I will encounter. It doesn't matter to me, as I will never notice if it's in the game either way. They might as well repopulate the dungeons for the people who want that.
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Colton Idonthavealastna
 
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Post » Wed Jul 28, 2010 8:22 pm

Personally, I think they should stay emptied once you've killed everything in them. It adds to the realism of the world. There's over 100 in the game, so you're not going to run out of them in a very short time. Respawning dungeon enemies really isn't necessary in my opinion.

I agree kinda, but would'nt in real life like spiders and other enemies find there way back into dungions and inhabit their? Also I think they said over 130 so i'm fine with them not respawning. I remember Oblivion had 250 and they would respawn every 3 days.
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Rinceoir
 
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Post » Wed Jul 28, 2010 2:28 pm

I think the most realistic thing would be that maybe in a week to a month the cave fills back up with a random group, sometimes maybe friendly people who need a shelter. (that you can kill and loot of course)
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willow
 
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Post » Wed Jul 28, 2010 11:16 am

It's much more realistic for them to fill back up. You're looking at it from a players perspective, in which case the functionality of dungeons is that of an obstacle. From a creatures perspective though they serve as a shelter. If a roaming goblin tribe finds an empty cave they'll likely occupy it.

^
^
^
THIS :foodndrink:
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Hairul Hafis
 
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Post » Wed Jul 28, 2010 12:20 pm

I've pondered this one while playing Morrowind and Oblivion, and I tend to think that the best solution is a combination of respawning and non-respawning, depending on the dungeon and its occupants.

One of the ones I thought was most notably illogical in Oblivion was goblin dungeons. If you go through a goblin dungeon and clean it out, kill the shaman, kill the war chief, take the totem - that should be it for that tribe of goblins. They're gone.

On the other hand though, I can see something like a bandit dungeon respawning (though not in three days). If it's in a good location and set up well for bandits, then it would make sense that more would sooner or later move in.

It would require lots of balancing and figuring to get something like that to work right, and I'm not sure how it would be for gameplay, since it would mean that some dungeons respawn and others don't and the ones that do do it over different time-spans, but it does seem to make more sense to me that way.
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Pawel Platek
 
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Post » Wed Jul 28, 2010 10:54 am

I really hope theres alot of varity in monsters and creatures to kill in the dungions in skyrim becuase I remember in Oblivion I would always come across trolls, orgees, and minotuars with some bandits and it got really boring to explore in them if there was no real fear of what may be lying in the next hall if all I expect was the same generic creature that I fought 100's of times..... :banghead:
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Rachel Tyson
 
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Post » Wed Jul 28, 2010 8:31 am

I almost never visit a dungeon more than once with a single character, and I never visited all the dungeons in either Morrowind or Oblivion, so "running out" isn't a problem I will encounter. It doesn't matter to me, as I will never notice if it's in the game either way. They might as well repopulate the dungeons for the people who want that.


So, I'm guessing you haven't played Morrowind or Oblivion for more than an hour? It's almost impossible to not visit a dungeon and beat those games, unless you like used cheat codes.
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trisha punch
 
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Post » Wed Jul 28, 2010 3:05 pm

It's much more realistic for them to fill back up. You're looking at it from a players perspective, in which case the functionality of dungeons is that of an obstacle. From a creatures perspective though they serve as a shelter. If a roaming goblin tribe finds an empty cave they'll likely occupy it.


Which is why I'm all far re-spawning dungeons, just don't have them stay the same every time I go back in. Change where monsters are, etc. I can understand the type and level being similar because of the area and what sorts of monsters would live there.
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Chloe :)
 
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Post » Wed Jul 28, 2010 3:30 pm

How can you guys say that a dungeon should stay emptied once you've gone through it?!? They did it that way with Fallout where all the caves/buildings stay empty after you clear them of enemies and loot. Where is my Fallout now? Collecting dust. Guess where my Oblivion is? I am STILL playing it... rerunning dungeons for combat and loot. I feel like Oblivion is a game that never ends for this reason alone... there is always some place to plunder. If you don't want to reenter a dungeon once its been cleared, then don't. But, don't decide for people like me that it should stay emptied for sakes of "realism." I continue to get my moneys worth each time a reenter a dungeon I've already cleared multiple times before. This is a game about dragons, magic, and an imaginary world, not a game trying to be a simulator.
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Monika Krzyzak
 
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Post » Wed Jul 28, 2010 7:40 pm

This is a game about dragons, magic, and an imaginary world, not a game trying to be a simulator.


Say that to all the people who want to have a family and babies in the game....
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NEGRO
 
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Post » Wed Jul 28, 2010 12:27 pm

This is a game about dragons, magic, and an imaginary world, not a game trying to be a simulator.
This argument (simulator) could be used against virtually every aspect of the game, and therefore is pretty worthless.
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Hot
 
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Post » Wed Jul 28, 2010 8:27 pm

Ok, Ragamuffin, and the argument for wanting "realism" in this game is equally worthless, but not as worthless as your post in rebuttal of my argument about the benefits of repopulating dungeons. Why even waste space with an attempt at a "+1" comment? Out of the entire post about dungeons, you completely missed the point. Try reading slower.
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Nancy RIP
 
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