Report your issues and help create another patch :) (No DLC

Post » Wed May 02, 2012 1:42 pm

Please edit your post and start a new thread if you want its a great post :)

As much as you are right, I don't want bethesda to close this thread. Thank you :)

...

Thanks!

Done and done...

http://www.gamesas.com/bgsforums/index.php?showtopic=956512
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Thu May 03, 2012 12:22 am

PS3 40GB
Purchased FO3 27/12/08
Installed and played with patch first instance.
This is my first time playing
Now around 30hrs gameplay


Hi guys.

Been playing Fallout with no problems what so ever then bamo, my game starts freezing all the time. I'd just got to the part were I meet Joseph MacCready and he stops me from entering. He wants me to go do a side mission called, 'Rescue from Paradise'

So as I was running low on supplies I decided to fast track to Rivet City and do some shopping. I arrived at Rivet City no probs, stocked up and tried to leave. Every time I click on the door to leave it freezes.

I have tried various work arounds posted on this site and others, nothing fixes the issue.

Shame really, was a good laugh up until now.
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Thu May 03, 2012 12:41 am

PS3 40GB
Purchased FO3 27/12/08
Installed and played with patch first instance.
This is my first time playing
Now around 30hrs gameplay


Hi guys.

Been playing Fallout with no problems what so ever then bamo, my game starts freezing all the time. I'd just got to the part were I meet Joseph MacCready and he stops me from entering. He wants me to go do a side mission called, 'Rescue from Paradise'

So as I was running low on supplies I decided to fast track to Rivet City and do some shopping. I arrived at Rivet City no probs, stocked up and tried to leave. Every time I click on the door to leave it freezes.

I have tried various work arounds posted on this site and others, nothing fixes the issue.

Shame really, was a good laugh up until now.


Try deleting the Fallout 3 game data (NOT THE SAVE DATA) under Game Data Utility in the Game part of the Xmb. The file should be about 4.6GB's in size, after doing this the game will re cache onto the hard drive. You though have to download the first patch again, but makes no real difference.

If this doesnt work then your save data may be corrupted. If it is please try to go back to a older save, and remember not to overwrite your old save, just make a new one and delete the old one, and corruption of the save data is easily done when overwriting a save.

Hope they work and if have any more queries please dont hesitate to ask us.
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Wed May 02, 2012 10:25 am

Thanks for the advice, but unfortunately it didn't work :(
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Wed May 02, 2012 10:48 am

Thanks for the advice, but unfortunately it didn't work :(

Sounds like your savegames are corrupted. Either (if you can) revert to an old savegame and if it still doesn't work, you'll have to start a new game.. be sure that autosaves is turned off too.. goto the options menu and turn them all off. When playing make sure you save and save a lot.. every 15-30mins.
User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Wed May 02, 2012 1:36 pm

Do as the post above suggests if that still doesn't help then it maybe due to a possible memory leak caused by the games engine, this seems to be common as the more game time you accumulate the more buggy it seems to get and the only hope is praying that bethesda is taking this time now that Pitt and broken steel are delayed by another month and doing another patch, if not play as best you can and as long as you can, make multiple saves, get a platinum trophy or at least as many trophies you can get, forget it, and move on to something that runs like it's supposed to(Like Killzone 2). Sounds harsh I know but if they wont ever fix it what else can we do?
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Wed May 02, 2012 9:39 am

PS3 40GB
Purchased FO3 29th Jan
Installed and played with patch first instance.
This is using my 1st character, LVL 20
Now around 60hrs gameplay

Back again. Unhappy reading some of your other posts guys, persevere with it, you know its a kik-ass game.

Since last post I have turned my PS3 onto its end so it stands up like a tower to allow better cooling of the system.

I've had alot of gameplay since my last post, almost 10hrs doing alot of sidequests. Plenty of wandering the wastes, mainly around the Northwest area of the map. plenty of fast travel and walking.

Completed the 'Waters Of Life' quest. No problems at all.

Had a few split second halts around Clifftop Shacks, but NO unrecoverable freezes.

Funny thing at the Citadel, when adding Star Paladin Cross as a 2nd follower, went into 'Circle B' part and the whole time Paladin Cross had no skin on her face...LMAO, only hair, teeth, and crazy eyeballs. It was like this until going back to A section.

Had a couple of hovering Giant Scorpians when they were having trouble getting at me over some rocks.

NOTE: I do not always save as new data. I will save as new data when leaving my home at TenPenny, but otherwise I will save over old saves, and have had NO problems at all.
User avatar
James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Thu May 03, 2012 12:39 am

I ran into a weird glitch near the Farragut West Metro Station. There were a group of Outcasts surrounding and attacking a stationary group of Raiders. The Raiders were semi-frozen and were apparently immune to the attacks (two with Automatic Rifles and one with a Flame Thrower). I emptied several clips of ammo, both VATS and regular FPS targeting from my Chinese AR, to no avail. I then went into unarmed mode and started punching them. One or more of the raiders switched to fighting stance but remained stationary. They weren't taking any damage from the normal punches. The critical hits however did seem to bring down their health. I was in the line of crossfire from the outcasts that continued to attack, but for some reason I wasn't taking any damage either.

Eventually each of the raiders fell to the critical hits from the unarmed attacks, but their bodies disappeared ans their weapons were hovering in the air from their previously holstered positions and could not be picked up. Their bodies, weirdly enough were several paces away in this weird, upright crucifixion position. I could not loot or move those bodies however. But yeah, that's one of the weirdest glitches I ran into.
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Wed May 02, 2012 5:30 pm

I ran into a weird glitch near the Farragut West Metro Station. There were a group of Outcasts surrounding and attacking a stationary group of Raiders. The Raiders were semi-frozen and were apparently immune to the attacks (two with Automatic Rifles and one with a Flame Thrower). I emptied several clips of ammo, both VATS and regular FPS targeting from my Chinese AR, to no avail. I then went into unarmed mode and started punching them. One or more of the raiders switched to fighting stance but remained stationary. They weren't taking any damage from the normal punches. The critical hits however did seem to bring down their health. I was in the line of crossfire from the outcasts that continued to attack, but for some reason I wasn't taking any damage either.

Eventually each of the raiders fell to the critical hits from the unarmed attacks, but their bodies disappeared ans their weapons were hovering in the air from their previously holstered positions and could not be picked up. Their bodies, weirdly enough were several paces away in this weird, upright crucifixion position. I could not loot or move those bodies however. But yeah, that's one of the weirdest glitches I ran into.

Weird. I'd love to have seen that just for comedy purposes. Shame Bethesda didn't use any of the PS3's additional features, can you imagine how useful screenshots would be for troubleshooting? It's possible on the PS3 and has been since SDK update 1.8 last summer, the feature was then activated for consumers with firmware update 2.50 but to date only a handful games like Battlefield: Bad Company and Little Big Planet are even using it.

Perhaps this something Bethesda could patch it into Fallout 3, it was patched into BF:BC along with some balance tweaks and extra maps. Despite how good it would be for us and how useful it would be for them though, I very much doubt any such effort will be put into expanding or improving Fallout 3 on the PS3 in any way shape or form.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Wed May 02, 2012 7:40 pm

I've encountered several problems. I'll list them all in hopes that it sheds some light on the bigger problem. I will put them in order as I encountered them during play sessions. Some are not always present.

Fallen enemies will disappear. When they fall dead, their bodies will just disappear. I have no idea where they go.

While sneaking through the wasteland, I will get a detected or caution sign. That's when I'll stop and look for what is around. Sometimes I will never find anything and just assume they are just spotting me from an elevated position. Once I actually found a radscorpion trapped halfway into the landscape of the waste. Only his stinger and an occasional glimpse of his body as he moved back and forth trapped in the ground.

Stuff off the floor, random debris, will be floating off the ground at about head level.

Enemies will get stuck in strange animation loops. A Murluk looked like it got struck with a beam of light from the sky and started going through every animation frame available to him at a very high rate. I just played that one off as being smited by a diety.

A raider that I hit with a Fat Man flew around in the air until I left the area. He could have stayed there forever, but the game froze on me afterwards.

Stuttering frames and pauses as the game becomes non responsive.

Eventually these things will lead to a complete freeze of the game. I will have to reboot the PS3 to recover.

Once I reload the game once, I returned to complete part of the wasteland survival guide quest. It was the history quest. I completed it fine and got the reward. I then picked up the library quest. When I returned with the library quest complete, the dialog was stuck on the history quest. I said every option but was unable to ever advance the dialog again.

I've created and deleted 6 characters so far. It's the only way I've found to continue playing the game. I'll play one character till it's no longer able to advance in the story then delete it and try to rush to that spot in the story with a new character. I've turned off event notification during play and still encounter these bugs. When I go outside to smoke, I pause the game with the start button and don't spend a lot of time in the pipboy and I try to avoid using the VAT as much as possible. The only time I use the VAT is when being rushed with a melee fighter and then I will do the shotgun blast to the head. It's one of the things in the game that I find extremely enjoyable and will not cut back on.

You've made an enjoyable game. There is so much of the game that I really get into. I played Oblivion on the computer for months. I expected to do the same with Fallout 3. I just can't bring myself to go through Vault 101 one more time. I have not gotten a character to level 20 yet. Normally it will become unplayable before I reach that mark. I suspect that all these little glitches are combining to eat up the cycles of the processor.

I currently have no save files to offer. They have all been deleted out of disgust. I can play through the game one more time and try to get you a really good one if you would like.

Keerius

On that note, if anybody wants a solid test run, go ahead and just for kicks do it without overwriting anything or using autosave. Turn off all auto save options and create a new save EVERY SINGLE time, do not and I repeat DO not overwrite. I'd like to see if anyone else has my good fortune and have the game work for them this way, my character is at level 20, and I'm halfway through the main quest and completed many side quests dozens of times.
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Wed May 02, 2012 10:52 am

Weird. I'd love to have seen that just for comedy purposes. Shame Bethesda didn't use any of the PS3's additional features, can you imagine how useful screenshots would be for troubleshooting? It's possible on the PS3 and has been since SDK update 1.8 last summer, the feature was then activated for consumers with firmware update 2.50 but to date only a handful games like Battlefield: Bad Company and Little Big Planet are even using it.

Perhaps this something Bethesda could patch it into Fallout 3, it was patched into BF:BC along with some balance tweaks and extra maps. Despite how good it would be for us and how useful it would be for them though, I very much doubt any such effort will be put into expanding or improving Fallout 3 on the PS3 in any way shape or form.
I have to admit that's a great idea, now I wished I thought of it first, lol but yeah Bethesda should so patch that in and AA as well(come on It shouldn't be that hard to put AA in by now). So long as it won't cause more bugs anyway.
Speaking of which:
I just have one new one to report, Btw: I still experiance all the bugs I had reported before just for the record.

I am dealing with 2 to 5 second long freezes once or twice everytime when exploring in the following areas:(note: these seem to be happening now no matter how long i've been playing in real life hours, what save file I access as I have tons, Charecter/playthrough, and happen each time I am there no matter what) Rivet city market place, "Crysler" building(Can't remember it's in game name it was close to crysler), Vault 81, Tenpenny Towers, Arlington memorial, Oasis, The mall, Evergreen mills(or it crashes completly 4 out of ten times), Jefferson Memorial, Lincoln memorial, Robco, Caterside supply in megaton but not megaton it's self and not when I enter either, Yao-gui caves, Big town(which is now empty).
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Wed May 02, 2012 1:18 pm

On that note, if anybody wants a solid test run, go ahead and just for kicks do it without overwriting anything or using autosave. Turn off all auto save options and create a new save EVERY SINGLE time, do not and I repeat DO not overwrite. I'd like to see if anyone else has my good fortune and have the game work for them this way, my character is at level 20, and I'm halfway through the main quest and completed many side quests dozens of times.

I tried this with my first play through after the patch when going for my trophies, it didn't make any difference whatsoever. For the most part the game doesn't start to fall apart until after 20 hours or so on average, with that in mind I believe the majority of reports that not overwriting/autosaving prevents freezing/frame rate issues to be mistaken.

I have to admit that's a great idea, now I wished I thought of it first, lol but yeah Bethesda should so patch that in and AA as well(come on It shouldn't be that hard to put AA in by now). So long as it won't cause more bugs anyway.

I've been thinking about this and unfortunately patching in AA isn't an option, sure it could be done but if you think the frame rate drops low now you don't want to see how bad it will get with AA. Top priority should be to fix the memory leak so that whatever effect that is having on frame rate and overall performance can be corrected. If AA support was bolted onto the game as it stands right now the disc would serve much more use on your table as a beermat as it ever would in your PS3.


I would however like to suggest for a 1.20 patch, if such as thing exists for us, that VSync be either unlocked/optional or disabled altogether. Truth be told there are only a couple of scenes in the whole game where it is needed and all it is doing for the PS3 is keeping the frame rate down, it's a relatively simple fix that will work wonders in the short term, do this and eliminate the memory leak and we'll see frame rates comparable to those other PS3 titles, as Fallout 3 should have had from the beginning.
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Wed May 02, 2012 12:10 pm

The Tenpenny tower suite floor will not load on my file. It will just stay frozen in a loading screen forever. This happens either exiting out my suite door or going up the elevator to the floor.

): I don't know what to do. I've reverted back to an older save (and lost about 10 hours of gameplay, ugh). I've continued on with a few more quests but now the new files I made are freezing at the same place.

All my stuff is in my Tenpenny Suite (which loads up fine....when I can get past the floor its on) I have no idea what is causing the game to freeze every single time at this location.
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Wed May 02, 2012 8:13 pm

PS3 40GB
Purchased FO3 29th Jan
Installed and played with patch first instance.
This is using my 1st character, LVL 20
Now around 60hrs gameplay

Well I fired up the PS3 and hit up FO3. played OK for ten minutes, went into Tenpenny and repaired some weaps and made some new ones, changed armor and weapon config on S.P.Cross & Charon.

First thing I did was go out to the balcony and fast travel to Fort Independence to see if there was any leftover outacast power armor to use for repair. found Defender Morgan shooting at us, I barely had enough time to fire off a shot b4 he was despatched by my body guards.

Walked up to the ruins to where the raiders hang out, and went to change weapons (using d-pad) , Uh oh - slight freeze 2 seconds. hmmm, I crouched down behind a building , then went to change weapon again. FREEZE - did not recover.

So random. Very angry about this one, as I was doing stuff all, usually dont get an unrecoverable freeze till 2-3hrs into gameplay. This was about ten minutes.
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Wed May 02, 2012 12:28 pm

I tried this with my first play through after the patch when going for my trophies, it didn't make any difference whatsoever. For the most part the game doesn't start to fall apart until after 20 hours or so on average, with that in mind I believe the majority of reports that not overwriting/autosaving prevents freezing/frame rate issues to be mistaken.



I've been thinking about this and unfortunately patching in AA isn't an option, sure it could be done but if you think the frame rate drops low now you don't want to see how bad it will get with AA. Top priority should be to fix the memory leak so that whatever effect that is having on frame rate and overall performance can be corrected. If AA support was bolted onto the game as it stands right now the disc would serve much more use on your table as a beermat as it ever would in your PS3.


I would however like to suggest for a 1.20 patch, if such as thing exists for us, that VSync be either unlocked/optional or disabled altogether. Truth be told there are only a couple of scenes in the whole game where it is needed and all it is doing for the PS3 is keeping the frame rate down, it's a relatively simple fix that will work wonders in the short term, do this and eliminate the memory leak and we'll see frame rates comparable to those other PS3 titles, as Fallout 3 should have had from the beginning.
*shrug* Well if thats true for some or most I'm not sure what to say as I've been playing for 50+ hours this play through. I guess I should have elaborated on one thing, my solution does not completely prevent random freezing and lockups, but it has prevented game ending ones, as well as NPC glitches. In other words, my strategy has allowed me to play the game with only a FEW *random* I emphasize *random* crashes, which is much better than getting the awful game ending lockups like so many have suffered in Jefferson Memorial
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Wed May 02, 2012 4:19 pm

*shrug* Well if thats true for some or most I'm not sure what to say as I've been playing for 50+ hours this play through. I guess I should have elaborated on one thing, my solution does not completely prevent random freezing and lockups, but it has prevented game ending ones, as well as NPC glitches. In other words, my strategy has allowed me to play the game with only a FEW *random* I emphasize *random* crashes, which is much better than getting the awful game ending lockups like so many have suffered in Jefferson Memorial

Jefferson Memorial bug is completely random, it can happen elsewhere too it's just that is you get it at Jefferson you cannot complete the game because it's on the MQ line. I've had it happen to me at an Enclave Encampment, some have had it occur at Rivet City, Tenpenny Tower even Galaxy News Radio. In all cases the standard "fix" to try an earlier save and hope for the best, if the earlier save has the same problem then the only option is to start again.

Some people are very lucky and never get this bug, or at least never go to whichever area is affected, some people are kinda lucky like I was and get it in an area that they can avoid, other unfortunately are forced to restart their games, as you had to, because it landed on the MQ line somewhere.


All that being said though some people are extremely lucky and don't suffer freezing/frame rate issues at all, it's this random element that makes determining the cause of the issues so difficult and gives rise to these superstitions.
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Wed May 02, 2012 11:47 am

PS3 40GB
Purchased FO3 29th Jan
Installed and played with patch first instance.
This is using my 1st character, LVL 20
Now around 60hrs gameplay

Tried to play again last night, fast travelled to Evergreen Mills, killed the supermutant behemoth and some raiders, wandered out of the town and to the left, found a sentry bot, screen pause for a second, then opened VATS.

Same as before, book up some head shots, as soon as the first shot is fired. FREEZE and did not recover.

So I got a total of 1/2hr playing time last night and had to reset twice..
User avatar
Charlotte Henderson
 
Posts: 3337
Joined: Wed Oct 11, 2006 12:37 pm

Post » Wed May 02, 2012 10:34 am

Since my last post of starting a fresh new game, I had decided to give my old one another try. Oddly, I haven't had much trouble, actually made it to about 216 hours of play time in the game, up from about 190 when I gave up on it, without a single un-recoverable freeze. (some of these hours are from me not pausing the game when I quit playing for a while or left the room).
However, tonight while playing my original game, the PS3 restarted itself out of the blue. One second I was walking away from a dead Enclave soldier, the next second the screen goes black, the PS3 beeps and it restarts.
So, my question is, is this the game or the PS3? The PS3 is the 160gb bought in November, so it's not old. I also had only been playing about 1/2 hour when this happened, so I know it wasn't overheated. The game restarted fine, but I didn't play anymore, didn't want the PS3 to blow up next.
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Wed May 02, 2012 9:34 am

Since my last post of starting a fresh new game, I had decided to give my old one another try. Oddly, I haven't had much trouble, actually made it to about 216 hours of play time in the game, up from about 190 when I gave up on it, without a single un-recoverable freeze. (some of these hours are from me not pausing the game when I quit playing for a while or left the room).
However, tonight while playing my original game, the PS3 restarted itself out of the blue. One second I was walking away from a dead Enclave soldier, the next second the screen goes black, the PS3 beeps and it restarts.
So, my question is, is this the game or the PS3? The PS3 is the 160gb bought in November, so it's not old. I also had only been playing about 1/2 hour when this happened, so I know it wasn't overheated. The game restarted fine, but I didn't play anymore, didn't want the PS3 to blow up next.

While I was playing this game the thing that annoyed me most was the "swings and roundabouts" nature of the common issues like freezing, frame skipping and lockup/crashes, you'd get good days where you could do a four, five hour or more stint without a single issue, then you had bad days where you'd leave your Megaton house and crash before reaching the first metro station.

As for your latest crash, it's the game, it's piss poor in terms of QA. I know a few people in work in QA for other companies and I know for a fact that there's no way a game like Fallout would have passed internal testing, the only feasible explanation is that a conscious decision was made to release it in its current state, oddly enough the game was released just before the GOTY Nomination deadline date, but I'm certain that was coincidence...
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Wed May 02, 2012 5:23 pm

Well I have two more issues to report, well one is sorta old the other has happened twice now so it's no isolated insodent.

1. Once again and for the final time my stupid robot butler has gotten stuck upstairs in my house in megaton this time he was trapped between my bed and a wall, as opossed to the top of the stairs(defientaly a path issue here) so I killed him out of fustration.

2. twice now the game has kicked me back to the title screen after dying a second time, first was in the mall after getting jumped by talon mercs and super mutants around the washington momument area, second time was yai-gui caves in the den, as stated I died once and the game like normal reverted me back to my last save, died in the same place again and was back at the title screen as though it reset itself(the title screen showed the brotherhood power armor slide like it does when you first load up)
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Wed May 02, 2012 8:51 pm

1. Loaded game went to nuka challenge and b00m didnt get nuka nade chematic =(
2. Heads are sometimes kinda 90 decrease right
3. ppl gonna fly around map after some shot =(
4.(pc) used vats on ghoul and ghoul flew trough wall =/

have more for sure but cant remember =(
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Wed May 02, 2012 11:32 pm

Here's an interesting, although not game-killing one.

I was sneaking around the Deathclaw Sanctuary and I saw one Deathclaw launch straight up into the sky.

I was able to catch it in VATS and take a few Xuanlong Chinese AR rifle shots at it. Have no idea where it landed though... O.o
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Wed May 02, 2012 5:28 pm

While trying to complete the "Rielly's Rangers" mission i found the protectron before the group. I took the Fission Battery then dropped it. Then they told me to go get it i went back and now its gone. And now im stuck in the Statesman hotel Can any one help me?
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Wed May 02, 2012 12:12 pm

While trying to complete the "Rielly's Rangers" mission i found the protectron before the group. I took the Fission Battery then dropped it. Then they told me to go get it i went back and now its gone. And now im stuck in the Statesman hotel Can any one help me?

I don't ever pick the things up, too heavy and not as valuable as same weight of looted weapons or explosives. But yeah, I've heard that taking that fission battery before meeting the squad can bug the quest. I'm not 100% certain but can you just take them another battery? They aren't that rare, there's a few at the Robco Factory, a few at the Mechanists Lair and they are occasionally dropped by droids you defeat in combat.

I've never hit this bug myself so I can't say for certain whether or not workaround actually works, hopefully someone else will be able to answer this for you.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Wed May 02, 2012 5:58 pm

The game freezes when i have killed all the super mutants in the water quest and is about to enter with my dad and the team. Every time. I cant get past it. I have been playing with aoutsave on, didnt know any better. I know now and i dont want to start a new game. 30 hours is a lot of time to waste on something you have already done before. Fix it please!
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

PreviousNext

Return to Fallout 3